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author | Rémi Verschelde <remi@verschelde.fr> | 2021-08-12 08:16:46 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-12 08:16:46 +0200 |
commit | e2ca1d413e6c52edbf9ce70a50032f7b63b56677 (patch) | |
tree | c2011199ed21857e611c60cb493178590c9de4d2 /servers/rendering_server.cpp | |
parent | d64343911c06e740a9138cf3c757687b2fe8396c (diff) | |
parent | 635f6cdf2e21704b7b631fd321ce310ce90b3d77 (diff) | |
download | redot-engine-e2ca1d413e6c52edbf9ce70a50032f7b63b56677.tar.gz |
Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter
Fix the Use Nearest Mipmap Filter project setting not working
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 9d8a63085d..6c4fb31efd 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2826,8 +2826,8 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/driver/depth_prepass/enable", true); GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple"); - GLOBAL_DEF("rendering/textures/default_filters/use_nearest_mipmap_filter", false); - GLOBAL_DEF("rendering/textures/default_filters/anisotropic_filtering_level", 2); + GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false); + GLOBAL_DEF_RST("rendering/textures/default_filters/anisotropic_filtering_level", 2); ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/default_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Faster),4x (Fast),8x (Average),16x (Slow)")); GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", 1); |