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authorRémi Verschelde <remi@verschelde.fr>2021-08-12 08:16:46 +0200
committerGitHub <noreply@github.com>2021-08-12 08:16:46 +0200
commite2ca1d413e6c52edbf9ce70a50032f7b63b56677 (patch)
treec2011199ed21857e611c60cb493178590c9de4d2 /servers/rendering_server.cpp
parentd64343911c06e740a9138cf3c757687b2fe8396c (diff)
parent635f6cdf2e21704b7b631fd321ce310ce90b3d77 (diff)
downloadredot-engine-e2ca1d413e6c52edbf9ce70a50032f7b63b56677.tar.gz
Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter
Fix the Use Nearest Mipmap Filter project setting not working
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 9d8a63085d..6c4fb31efd 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2826,8 +2826,8 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/driver/depth_prepass/enable", true);
GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
- GLOBAL_DEF("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
- GLOBAL_DEF("rendering/textures/default_filters/anisotropic_filtering_level", 2);
+ GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
+ GLOBAL_DEF_RST("rendering/textures/default_filters/anisotropic_filtering_level", 2);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/default_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Faster),4x (Fast),8x (Average),16x (Slow)"));
GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", 1);