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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-21 12:17:49 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-25 12:35:53 +0200
commite85459dcd12b6fd683d94f088d65a22c9c1320a4 (patch)
tree9edb221deedf9e7b38cccd4185baf15f746cac03 /servers/rendering_server.cpp
parent1c99b7415fcfd3a9128c7d2ac70f77477fe55c78 (diff)
downloadredot-engine-e85459dcd12b6fd683d94f088d65a22c9c1320a4.tar.gz
Add Cone and Cylinder shapes to FogVolume
This complements the existing Ellipsoid and Box local fog shapes. This can be used to represent a light cone coming from a SpotLight.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 766ca88e34..8f285aeaad 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2140,8 +2140,11 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("fog_volume_set_material", "fog_volume", "material"), &RenderingServer::fog_volume_set_material);
BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_ELLIPSOID);
+ BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_CONE);
+ BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_CYLINDER);
BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_BOX);
BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_WORLD);
+ BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_MAX);
/* VISIBILITY NOTIFIER */