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author | reduz <reduzio@gmail.com> | 2022-06-29 11:31:18 +0200 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2022-07-22 22:53:03 +0200 |
commit | f649678402350a210cbb40e312be7b20592e85e0 (patch) | |
tree | 7c71b5527f8301653f8cbdd111fbadc2f42b0edd /servers/rendering_server.cpp | |
parent | 7b94603baa8259947facc5ab5fe02d82fa129ef8 (diff) | |
download | redot-engine-f649678402350a210cbb40e312be7b20592e85e0.tar.gz |
Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 5ee12d04d9..da02bdc66a 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1709,6 +1709,8 @@ void RenderingServer::_bind_methods() { /* SHADER */ ClassDB::bind_method(D_METHOD("shader_create"), &RenderingServer::shader_create); + ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &RenderingServer::shader_set_code); + ClassDB::bind_method(D_METHOD("shader_set_path_hint", "shader", "path"), &RenderingServer::shader_set_path_hint); ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &RenderingServer::shader_get_code); ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &RenderingServer::_shader_get_param_list); ClassDB::bind_method(D_METHOD("shader_get_param_default", "shader", "param"), &RenderingServer::shader_get_param_default); |