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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-11-28 09:07:09 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-28 09:07:09 +0100 |
commit | 94341ac547002d5d1e338fa115754035d44f51d2 (patch) | |
tree | fbf6b13ad1957ba6acb1e441ce9b069b69b64bda /servers/rendering_server.h | |
parent | a09846e01542f199bbc7eb8b85003736a57f3e16 (diff) | |
parent | 6299575250cf332689ac85a4f86e36d70ca5832c (diff) | |
download | redot-engine-94341ac547002d5d1e338fa115754035d44f51d2.tar.gz |
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Add sky_only setting to DirectionalLight3Ds
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r-- | servers/rendering_server.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 236112c3fb..432f6a2a2a 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -436,6 +436,7 @@ public: virtual void light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) = 0; virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; + virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0; enum LightDirectionalShadowDepthRangeMode { LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE, |