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authorJuan Linietsky <reduzio@gmail.com>2019-09-14 00:37:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 12:01:22 +0100
commit6deffa62fbd1e91873afa663630b788b9ffabee3 (patch)
treee77c1a67c8b8ddb64429280131502f64c8cd8e8c /servers/visual/rasterizer_rd/shader_compiler_rd.cpp
parent9d7b7f931b6924399903e4954a0c32d59c15d4c3 (diff)
downloadredot-engine-6deffa62fbd1e91873afa663630b788b9ffabee3.tar.gz
Several fixes to 3D rendering, and multimesh implementation.
Diffstat (limited to 'servers/visual/rasterizer_rd/shader_compiler_rd.cpp')
-rw-r--r--servers/visual/rasterizer_rd/shader_compiler_rd.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/visual/rasterizer_rd/shader_compiler_rd.cpp b/servers/visual/rasterizer_rd/shader_compiler_rd.cpp
index 3908fbec3f..1aa48a82fc 100644
--- a/servers/visual/rasterizer_rd/shader_compiler_rd.cpp
+++ b/servers/visual/rasterizer_rd/shader_compiler_rd.cpp
@@ -482,8 +482,10 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
//code for functions
for (int i = 0; i < pnode->functions.size(); i++) {
SL::FunctionNode *fnode = pnode->functions[i].function;
+ function = fnode;
current_func_name = fnode->name;
function_code[fnode->name] = _dump_node_code(fnode->body, p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
+ function = NULL;
}
//place functions in actual code
@@ -763,7 +765,6 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
sampler_name = actions.custom_samplers[texture_uniform];
} else {
if (shader->uniforms.has(texture_uniform)) {
- print_line("shader from texture uniform " + itos(shader->uniforms[texture_uniform].filter) + ", " + itos(shader->uniforms[texture_uniform].repeat));
sampler_name = _get_sampler_name(shader->uniforms[texture_uniform].filter, shader->uniforms[texture_uniform].repeat);
} else {
bool found = false;