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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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visual
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rasterizer_rd
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shader_compiler_rd.cpp
Commit message (
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Author
Age
Files
Lines
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1243
/
+0
*
Remove Vulkan debugging prints
Hugo Locurcio
2020-02-13
1
-1
/
+1
*
Added support for arrays as shader struct members
Yuri Roubinsky
2020-02-12
1
-0
/
+30
*
Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
1
-8
/
+77
*
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
1
-2
/
+2
*
[Vulkan] Fix shader crash if using multiple underscores in identifier names
Yuri Roubinsky
2020-02-11
1
-1
/
+1
*
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
1
-0
/
+30
*
Merge pull request #32281 from Chaosus/vk_shader_array_varying2
Rémi Verschelde
2020-02-11
1
-0
/
+5
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[Vulkan] Implement shader array support for varyings
Yuri Roubinsky
2020-02-11
1
-0
/
+5
*
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[Vulkan] Implements switch flow control operator in shaders
Yuri Roubinsky
2020-02-11
1
-0
/
+13
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*
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
1
-3
/
+6
*
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
1
-1
/
+2
*
Merge pull request #31527 from Chaosus/vk_shader_array_support2
Rémi Verschelde
2020-02-11
1
-0
/
+82
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[Vulkan] Implemented local shader arrays
Yuri Roubinski
2020-02-11
1
-0
/
+82
*
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Merge pull request #31526 from Chaosus/shader_bug_vk2
Rémi Verschelde
2020-02-11
1
-0
/
+2
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*
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[Vulkan] Fix ternary operator shader compiler expression
Yuri Roubinski
2020-02-11
1
-0
/
+2
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*
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[Vulkan] Implemented do/while loops for shaders
Yuri Roubinski
2020-02-11
1
-0
/
+4
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/
*
Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS...
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Custom material support seems complete.
Juan Linietsky
2020-02-11
1
-0
/
+1004