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author | Juan Linietsky <reduzio@gmail.com> | 2019-06-24 16:13:06 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:27 +0100 |
commit | 1b4281b895f3046ea972256182b18696a25f8316 (patch) | |
tree | 5f6b9c1600a4354f17b29e430a447d08f93ecf25 /servers/visual/visual_server_raster.h | |
parent | 42b44f43ee52eb664d3610d0fdae0eff14c00f0a (diff) | |
download | redot-engine-1b4281b895f3046ea972256182b18696a25f8316.tar.gz |
basic 2D engine is more or less working with Vulkan, including editor.
Still a lot to do
Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r-- | servers/visual/visual_server_raster.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 32c14e6f21..ba4eccd0f0 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -150,12 +150,14 @@ public: BIND1R(RID, texture_2d_create, const Ref<Image> &) BIND2R(RID, texture_2d_layered_create, const Vector<Ref<Image> > &, TextureLayeredType) BIND1R(RID, texture_3d_create, const Vector<Ref<Image> > &) + BIND1R(RID, texture_proxy_create, RID) //goes pass-through BIND3(texture_2d_update_immediate, RID, const Ref<Image> &, int) //these go through command queue if they are in another thread BIND3(texture_2d_update, RID, const Ref<Image> &, int) BIND4(texture_3d_update, RID, const Ref<Image> &, int, int) + BIND2(texture_proxy_update, RID, RID) //these also go pass-through BIND0R(RID, texture_2d_placeholder_create) @@ -182,8 +184,6 @@ public: BIND1RC(String, texture_get_path, RID) BIND1(texture_debug_usage, List<TextureInfo> *) - BIND2(texture_set_proxy, RID, RID) - BIND2(texture_set_force_redraw_if_visible, RID, bool) /* SKY API */ |