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authorJuan Linietsky <reduzio@gmail.com>2019-06-24 16:13:06 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:27 +0100
commit1b4281b895f3046ea972256182b18696a25f8316 (patch)
tree5f6b9c1600a4354f17b29e430a447d08f93ecf25 /servers/visual/visual_server_raster.h
parent42b44f43ee52eb664d3610d0fdae0eff14c00f0a (diff)
downloadredot-engine-1b4281b895f3046ea972256182b18696a25f8316.tar.gz
basic 2D engine is more or less working with Vulkan, including editor.
Still a lot to do
Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r--servers/visual/visual_server_raster.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 32c14e6f21..ba4eccd0f0 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -150,12 +150,14 @@ public:
BIND1R(RID, texture_2d_create, const Ref<Image> &)
BIND2R(RID, texture_2d_layered_create, const Vector<Ref<Image> > &, TextureLayeredType)
BIND1R(RID, texture_3d_create, const Vector<Ref<Image> > &)
+ BIND1R(RID, texture_proxy_create, RID)
//goes pass-through
BIND3(texture_2d_update_immediate, RID, const Ref<Image> &, int)
//these go through command queue if they are in another thread
BIND3(texture_2d_update, RID, const Ref<Image> &, int)
BIND4(texture_3d_update, RID, const Ref<Image> &, int, int)
+ BIND2(texture_proxy_update, RID, RID)
//these also go pass-through
BIND0R(RID, texture_2d_placeholder_create)
@@ -182,8 +184,6 @@ public:
BIND1RC(String, texture_get_path, RID)
BIND1(texture_debug_usage, List<TextureInfo> *)
- BIND2(texture_set_proxy, RID, RID)
-
BIND2(texture_set_force_redraw_if_visible, RID, bool)
/* SKY API */