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path: root/servers/visual/visual_server_raster.h
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-761/+0
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+0
* Working sky shader implementationclayjohn2020-03-211-2/+1
* Add shader based background modeBastiaan Olij2020-03-191-0/+1
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-2/+2
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-12/+12
* Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky2020-02-111-0/+2
* Re-implemented screen space ambient occlusionJuan Linietsky2020-02-111-2/+3
* DOF fully implemented, can be edited on the fly.Juan Linietsky2020-02-111-1/+4
* WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky2020-02-111-2/+9
* -Refactored post processing, re-added glow and added a mix blend mode.Juan Linietsky2020-02-111-1/+1
* Improved Voxel AO settings.Juan Linietsky2020-02-111-2/+2
* AO support for GIProbe (right on time for Godot Sprint!)Juan Linietsky2020-02-111-0/+6
* GIProbe now generates a distance field on bake using CPU, for better compatib...Juan Linietsky2020-02-111-1/+2
* GIProbes working.Juan Linietsky2020-02-111-15/+15
* Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky2020-02-111-0/+7
* Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky2020-02-111-2/+3
* Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky2020-02-111-2/+2
* Environment sky more or less working.Juan Linietsky2020-02-111-6/+9
* Base 3D engine done, still untested, though.Juan Linietsky2020-02-111-19/+10
* Custom material support seems complete.Juan Linietsky2020-02-111-1/+1
* Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky2020-02-111-1/+0
* Changes to material required to add custom shaders in RD rendererJuan Linietsky2020-02-111-2/+1
* Modified light rendering to make it more compatible.Juan Linietsky2020-02-111-1/+0
* Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky2020-02-111-5/+5
* basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky2020-02-111-2/+2
* A lot of progress with canvas rendering, still far from working.Juan Linietsky2020-02-111-9/+16
* Texture refactorJuan Linietsky2020-02-111-19/+31
* Remove unused #if 0'ed codeRémi Verschelde2020-01-211-3/+2
* Add VisualServer methods to get the video adapter name and vendorHugo Locurcio2020-01-061-0/+2
* Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde2020-01-031-1/+1
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| * Fixed antialiasing option for Polygon2DPouleyKetchoupp2020-01-011-1/+1
* | Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
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* Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp2019-11-281-1/+1
* Fixed Particles restart after visibility has been set to off and on againPouleyKetchoupp2019-11-091-0/+2
* Added skin support and simplified APIs to override bone position.Juan Linietsky2019-09-181-1/+0
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-3/+0
* Merge pull request #29764 from Calinou/boot-splash-no-filter-optionRémi Verschelde2019-06-161-1/+1
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| * Add an option to disable boot splash filteringHugo Locurcio2019-06-151-1/+1
* | Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+2
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* Implement ability to render viewports directly to screenclayjohn2019-05-131-0/+1
* Merge pull request #25670 from aqnuep/bake_mode_affect_gi_proveRémi Verschelde2019-04-301-0/+1
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| * Disable GI probe capturing lights with bake mode disabledDaniel Rakos2019-04-231-0/+1
* | Merge pull request #26064 from JFonS/add_frustum_camera_modeHein-Pieter van Braam2019-04-231-0/+1
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| * | Add FRUSTUM camera mode, allowing tilted frustumsJFonS2019-02-191-0/+1
* | | Added ability for multiple images to be imported as an atlasJuan Linietsky2019-04-191-1/+1
* | | Ability to make CanvasLayers have pseudo 3D depth.Juan Linietsky2019-04-051-0/+2
* | | Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky2019-03-031-0/+1
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* | Drivers, main, servers: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* | Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+0
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