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author | JFonS <joan.fonssanchez@gmail.com> | 2019-02-19 17:17:02 +0100 |
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committer | JFonS <joan.fonssanchez@gmail.com> | 2019-02-19 17:48:08 +0100 |
commit | 54b95b6c5ab476707a5ec3a210266716dfbcd3fe (patch) | |
tree | f35e1343eddde25dd9c3008b3a0de655724a6382 /servers/visual/visual_server_raster.h | |
parent | c7ba1e210e4148dbb2ab5cb3322a0fc9c4dce2d7 (diff) | |
download | redot-engine-54b95b6c5ab476707a5ec3a210266716dfbcd3fe.tar.gz |
Add FRUSTUM camera mode, allowing tilted frustums
This new camera mode makes it easy to create tilted frustums for mirror
or portal effects.
This work was kindly sponsored by IMVU.
Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r-- | servers/visual/visual_server_raster.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 89a759b963..2248f15c19 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -429,6 +429,7 @@ public: BIND0R(RID, camera_create) BIND4(camera_set_perspective, RID, float, float, float) BIND4(camera_set_orthogonal, RID, float, float, float) + BIND5(camera_set_frustum, RID, float, Vector2, float, float) BIND2(camera_set_transform, RID, const Transform &) BIND2(camera_set_cull_mask, RID, uint32_t) BIND2(camera_set_environment, RID, RID) |