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author | Juan Linietsky <juan@godotengine.org> | 2020-03-03 22:51:12 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:38 +0100 |
commit | 9e08742de81b062c30b7984900a55d5150a4bd17 (patch) | |
tree | 6570bbc8bdcc17e0538d0361156f041b24c2614d /servers/visual/visual_server_raster.h | |
parent | f8a79a97c7d12da43b111a756f09ee7ad5ea28e9 (diff) | |
download | redot-engine-9e08742de81b062c30b7984900a55d5150a4bd17.tar.gz |
Added a Window node, and made it the scene root.
Still a lot of work to do.
Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r-- | servers/visual/visual_server_raster.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index b6afbbff93..1a40fc96a2 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -466,7 +466,6 @@ public: BIND3(viewport_attach_to_screen, RID, const Rect2 &, int) BIND2(viewport_set_render_direct_to_screen, RID, bool) - BIND1(viewport_detach, RID) BIND2(viewport_set_update_mode, RID, ViewportUpdateMode) BIND2(viewport_set_vflip, RID, bool) |