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authorJuan Linietsky <reduzio@gmail.com>2019-09-06 22:51:27 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 12:01:18 +0100
commit920db604d26e2e82b6289807ad8a0607b310eef6 (patch)
treeeedd704c8df67b4f7931bd2f955a8ce6834ac3dd /servers/visual/visual_server_raster.h
parent1d871f6226c2a82415291d58f7e91be60e94f203 (diff)
downloadredot-engine-920db604d26e2e82b6289807ad8a0607b310eef6.tar.gz
Rewrote large part of rendering, omni and spot shadows now work.
Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r--servers/visual/visual_server_raster.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index bef82a7da4..be19a935e9 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -313,7 +313,6 @@ public:
BIND2(light_set_use_gi, RID, bool)
BIND2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
- BIND2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)
BIND2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode)
BIND2(light_directional_set_blend_splits, RID, bool)
@@ -489,6 +488,8 @@ public:
//from now on, calls forwarded to this singleton
#define BINDBASE VSG::scene_render
+ BIND1(directional_shadow_atlas_set_size, int)
+
/* SKY API */
BIND0R(RID, sky_create)
@@ -535,7 +536,6 @@ public:
BIND2(scenario_set_debug, RID, ScenarioDebugMode)
BIND2(scenario_set_environment, RID, RID)
- BIND3(scenario_set_reflection_atlas_size, RID, int, int)
BIND2(scenario_set_fallback_environment, RID, RID)
/* INSTANCING API */