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author | Juan Linietsky <reduzio@gmail.com> | 2019-09-06 22:51:27 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 12:01:18 +0100 |
commit | 920db604d26e2e82b6289807ad8a0607b310eef6 (patch) | |
tree | eedd704c8df67b4f7931bd2f955a8ce6834ac3dd /servers/visual/visual_server_raster.h | |
parent | 1d871f6226c2a82415291d58f7e91be60e94f203 (diff) | |
download | redot-engine-920db604d26e2e82b6289807ad8a0607b310eef6.tar.gz |
Rewrote large part of rendering, omni and spot shadows now work.
Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r-- | servers/visual/visual_server_raster.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index bef82a7da4..be19a935e9 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -313,7 +313,6 @@ public: BIND2(light_set_use_gi, RID, bool) BIND2(light_omni_set_shadow_mode, RID, LightOmniShadowMode) - BIND2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail) BIND2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode) BIND2(light_directional_set_blend_splits, RID, bool) @@ -489,6 +488,8 @@ public: //from now on, calls forwarded to this singleton #define BINDBASE VSG::scene_render + BIND1(directional_shadow_atlas_set_size, int) + /* SKY API */ BIND0R(RID, sky_create) @@ -535,7 +536,6 @@ public: BIND2(scenario_set_debug, RID, ScenarioDebugMode) BIND2(scenario_set_environment, RID, RID) - BIND3(scenario_set_reflection_atlas_size, RID, int, int) BIND2(scenario_set_fallback_environment, RID, RID) /* INSTANCING API */ |