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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2019-11-24 11:00:02 +0100 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2019-11-28 22:57:27 +0100 |
commit | e6ebc43d725710f69094afa6ff47d91e50cce1ad (patch) | |
tree | 08a53f41b9032f11507f9657fae457cd1c675e78 /servers/visual/visual_server_raster.h | |
parent | 636bc5c32f07050fb387a7f8f5f78f7dc9aef7be (diff) | |
download | redot-engine-e6ebc43d725710f69094afa6ff47d91e50cce1ad.tar.gz |
Fixed antialiased option for Polygon2D / Line2D
Polygon2D:
The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing.
Line2D:
Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly.
Fixes #26823
Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r-- | servers/visual/visual_server_raster.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 06096781fe..4cef86db30 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -602,7 +602,7 @@ public: BIND11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID) BIND7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID) BIND7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool) - BIND10(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID) + BIND11(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, bool) BIND6(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID) BIND4(canvas_item_add_multimesh, RID, RID, RID, RID) BIND4(canvas_item_add_particles, RID, RID, RID, RID) |