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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2019-11-24 11:00:02 +0100
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2019-11-28 22:57:27 +0100
commite6ebc43d725710f69094afa6ff47d91e50cce1ad (patch)
tree08a53f41b9032f11507f9657fae457cd1c675e78 /servers/visual/visual_server_raster.h
parent636bc5c32f07050fb387a7f8f5f78f7dc9aef7be (diff)
downloadredot-engine-e6ebc43d725710f69094afa6ff47d91e50cce1ad.tar.gz
Fixed antialiased option for Polygon2D / Line2D
Polygon2D: The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing. Line2D: Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly. Fixes #26823
Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r--servers/visual/visual_server_raster.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 06096781fe..4cef86db30 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -602,7 +602,7 @@ public:
BIND11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID)
BIND7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID)
BIND7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool)
- BIND10(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID)
+ BIND11(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, bool)
BIND6(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID)
BIND4(canvas_item_add_multimesh, RID, RID, RID, RID)
BIND4(canvas_item_add_particles, RID, RID, RID, RID)