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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Adding option to re-orient our skyBastiaan Olij2018-12-151-0/+1
* Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky2018-11-281-1/+1
* Merge pull request #23248 from dlasalle/fogJuan Linietsky2018-11-141-1/+1
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| * Add parameter for fog max depth and use alpha as density.Dominique LaSalle2018-11-131-1/+1
* | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS2018-11-041-1/+1
* | Fix canvas stacking not deterministic on same layerPedro J. Estébanez2018-10-301-1/+1
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* Fix various Clang 7 warnings about unused stuffRémi Verschelde2018-10-011-1/+0
* -Lightmap and lightmap capture support for GLES2Juan Linietsky2018-09-281-0/+2
* Reflection probe support in GLES2 back-end.Juan Linietsky2018-09-281-0/+1
* Set uniform default values in inspectorJFonS2018-09-131-0/+1
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
* Ported CPU particles to 2DJuan Linietsky2018-08-291-0/+2
* add 3D texturesThomas Herzog2018-07-301-5/+7
* Merge pull request #18368 from Gamblify/RasterizerEngineSyncRémi Verschelde2018-07-251-1/+1
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| * Rasterizers are now in sync with engineGustav Lund2018-06-051-1/+1
* | Revert "Fix #19507 Not emitted particles affects performance"Max Hilbrunner2018-07-171-1/+0
* | Merge pull request #19764 from malbach/godot_malbachMax Hilbrunner2018-07-171-0/+1
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| * | Fix #19507 Not emitted particles affects performancemalbach2018-06-251-0/+1
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* | Finally figured out how to implement AnimatedTexture properly.Juan Linietsky2018-07-161-0/+2
* | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky2018-07-061-1/+5
* | Added ability for SSAO to affect AO textures tooJuan Linietsky2018-07-021-1/+3
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* Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky2018-05-071-0/+1
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| * Added partial texture update to VisualServerMarc Gilleron2018-04-291-0/+1
* | Added option to viewport to keep linear colorBastiaan Olij2018-05-061-0/+1
* | Skeleton for 2D WIPJuan Linietsky2018-05-031-1/+2
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* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-2/+3
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde2018-01-041-1/+1
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| * #15078 renamed "z" -> "z_index" property in Node2DJerome670002018-01-031-1/+1
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Set particles emitting to false when particles finish emitting with one-shot ...MrCdK2017-12-231-0/+1
* Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky2017-12-161-0/+2
* -Add lightmapperJuan Linietsky2017-12-141-0/+19
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-0/+1
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-5/+4
* -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-041-0/+2
* Update clang-format in modified filesPedro J. Estébanez2017-11-251-5/+5
* Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez2017-11-251-1/+1
* Implement per-instance custom bounding boxMarc Gilleron2017-11-201-0/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-16/+16
* Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky2017-11-141-515/+2
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-1/+3
* Refactor bufer to bufferPoommetee Ketson2017-10-281-1/+1
* Many fixes to SSAO, should be good now.Juan Linietsky2017-10-221-1/+3
* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky2017-09-291-1/+1
* -Fixed redraw always on 3D viewprot bugJuan Linietsky2017-09-231-1/+19
* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-0/+1
* Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-011-0/+1