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author | Juan Linietsky <reduzio@gmail.com> | 2019-07-12 10:12:48 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:28 +0100 |
commit | 50e9befb888480a3d6cb2fa46b58c0753b69bd86 (patch) | |
tree | 7aea152932d6197eb3034e893e125df8e63b54e3 /servers/visual_server.cpp | |
parent | ef083a583b3bd833d36fadb80a9ee8e9081d394e (diff) | |
download | redot-engine-50e9befb888480a3d6cb2fa46b58c0753b69bd86.tar.gz |
Changes to material required to add custom shaders in RD renderer
Diffstat (limited to 'servers/visual_server.cpp')
-rw-r--r-- | servers/visual_server.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 0b2b339a31..80f8ad3bf0 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1648,15 +1648,15 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &VisualServer::_shader_get_param_list_bind); ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "name", "texture"), &VisualServer::shader_set_default_texture_param); ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "name"), &VisualServer::shader_get_default_texture_param); + ClassDB::bind_method(D_METHOD("shader_get_param_default", "material", "parameter"), &VisualServer::shader_get_param_default); ClassDB::bind_method(D_METHOD("material_create"), &VisualServer::material_create); ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &VisualServer::material_set_shader); ClassDB::bind_method(D_METHOD("material_get_shader", "shader_material"), &VisualServer::material_get_shader); ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &VisualServer::material_set_param); ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &VisualServer::material_get_param); - ClassDB::bind_method(D_METHOD("material_get_param_default", "material", "parameter"), &VisualServer::material_get_param_default); ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &VisualServer::material_set_render_priority); - ClassDB::bind_method(D_METHOD("material_set_line_width", "material", "width"), &VisualServer::material_set_line_width); + ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &VisualServer::material_set_next_pass); ClassDB::bind_method(D_METHOD("mesh_create"), &VisualServer::mesh_create); |