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authorJuan Linietsky <reduzio@gmail.com>2019-07-12 10:12:48 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:28 +0100
commit50e9befb888480a3d6cb2fa46b58c0753b69bd86 (patch)
tree7aea152932d6197eb3034e893e125df8e63b54e3 /servers/visual_server.cpp
parentef083a583b3bd833d36fadb80a9ee8e9081d394e (diff)
downloadredot-engine-50e9befb888480a3d6cb2fa46b58c0753b69bd86.tar.gz
Changes to material required to add custom shaders in RD renderer
Diffstat (limited to 'servers/visual_server.cpp')
-rw-r--r--servers/visual_server.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 0b2b339a31..80f8ad3bf0 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1648,15 +1648,15 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &VisualServer::_shader_get_param_list_bind);
ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "name", "texture"), &VisualServer::shader_set_default_texture_param);
ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "name"), &VisualServer::shader_get_default_texture_param);
+ ClassDB::bind_method(D_METHOD("shader_get_param_default", "material", "parameter"), &VisualServer::shader_get_param_default);
ClassDB::bind_method(D_METHOD("material_create"), &VisualServer::material_create);
ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &VisualServer::material_set_shader);
ClassDB::bind_method(D_METHOD("material_get_shader", "shader_material"), &VisualServer::material_get_shader);
ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &VisualServer::material_set_param);
ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &VisualServer::material_get_param);
- ClassDB::bind_method(D_METHOD("material_get_param_default", "material", "parameter"), &VisualServer::material_get_param_default);
ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &VisualServer::material_set_render_priority);
- ClassDB::bind_method(D_METHOD("material_set_line_width", "material", "width"), &VisualServer::material_set_line_width);
+
ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &VisualServer::material_set_next_pass);
ClassDB::bind_method(D_METHOD("mesh_create"), &VisualServer::mesh_create);