| Commit message (Expand) | Author | Age | Files | Lines |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -2363/+0 |
* | Fix some -Wmaybe-uninitialized warnings | Rémi Verschelde | 2020-03-27 | 1 | -0/+1 |
* | Fix various -Wmaybe-uninitialized (#37352). | Martin Liska | 2020-03-27 | 1 | -1/+1 |
* | Open sub-windows as embedded if the OS does not support them | Juan Linietsky | 2020-03-26 | 1 | -0/+1 |
* | Added a Window node, and made it the scene root. | Juan Linietsky | 2020-03-26 | 1 | -2/+2 |
* | Working sky shader implementation | clayjohn | 2020-03-21 | 1 | -4/+3 |
* | Add shader based background mode | Bastiaan Olij | 2020-03-19 | 1 | -0/+2 |
* | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | 2020-03-17 | 1 | -2/+2 |
* | Basic fast filtering implementation | clayjohn | 2020-02-27 | 1 | -3/+2 |
* | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky | 2020-02-25 | 1 | -6/+6 |
* | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) | 2020-02-20 | 1 | -2/+2 |
* | PoolVector is gone, replaced by Vector | Juan Linietsky | 2020-02-18 | 1 | -126/+112 |
* | Fix VisualServer bindings. | Marcel Admiraal | 2020-02-17 | 1 | -5/+1 |
* | Remove more deprecated methods and code | Rémi Verschelde | 2020-02-13 | 1 | -6/+0 |
* | doc: Sync classref with current source | Rémi Verschelde | 2020-02-12 | 1 | -56/+102 |
* | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky | 2020-02-11 | 1 | -0/+5 |
* | Re-implemented screen space ambient occlusion | Juan Linietsky | 2020-02-11 | 1 | -1/+5 |
* | Modified rendering to use cluster instead of foward | Juan Linietsky | 2020-02-11 | 1 | -1/+1 |
* | DOF fully implemented, can be edited on the fly. | Juan Linietsky | 2020-02-11 | 1 | -2/+8 |
* | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky | 2020-02-11 | 1 | -5/+3 |
* | Better GIProbe quality settings. | Juan Linietsky | 2020-02-11 | 1 | -1/+2 |
* | GIProbes working. | Juan Linietsky | 2020-02-11 | 1 | -0/+8 |
* | Properly working instancing, and compatibility fixing for old meshes | Juan Linietsky | 2020-02-11 | 1 | -4/+0 |
* | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky | 2020-02-11 | 1 | -8/+3 |
* | Reflection probes working | Juan Linietsky | 2020-02-11 | 1 | -0/+3 |
* | Directional lights and shadow mapping are functional. | Juan Linietsky | 2020-02-11 | 1 | -0/+1 |
* | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky | 2020-02-11 | 1 | -4/+0 |
* | Environment sky more or less working. | Juan Linietsky | 2020-02-11 | 1 | -6/+15 |
* | Yay very basic 3D (only white) finally shows. | Juan Linietsky | 2020-02-11 | 1 | -5/+0 |
* | Base 3D engine done, still untested, though. | Juan Linietsky | 2020-02-11 | 1 | -215/+160 |
* | Add static Vulkan loader. | bruvzg | 2020-02-11 | 1 | -0/+4 |
* | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky | 2020-02-11 | 1 | -1/+1 |
* | Changes to material required to add custom shaders in RD renderer | Juan Linietsky | 2020-02-11 | 1 | -2/+2 |
* | Modified light rendering to make it more compatible. | Juan Linietsky | 2020-02-11 | 1 | -1/+0 |
* | 2D lighting seems more or less complete. | Juan Linietsky | 2020-02-11 | 1 | -3/+0 |
* | Added ability to retrieve back textures stored on GPU | Juan Linietsky | 2020-02-11 | 1 | -0/+3 |
* | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky | 2020-02-11 | 1 | -0/+3 |
* | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | 2020-02-11 | 1 | -5/+1 |
* | Texture refactor | Juan Linietsky | 2020-02-11 | 1 | -58/+14 |
* | Add project setting for max irradiance size | clayjohn | 2020-01-25 | 1 | -0/+2 |
* | Add VisualServer methods to get the video adapter name and vendor | Hugo Locurcio | 2020-01-06 | 1 | -0/+2 |
* | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix | Rémi Verschelde | 2020-01-03 | 1 | -1/+1 |
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| * | Fixed antialiasing option for Polygon2D | PouleyKetchoupp | 2020-01-01 | 1 | -1/+1 |
* | | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
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* | doc: Markup fixes for enums and constants | Rémi Verschelde | 2019-12-06 | 1 | -1/+1 |
* | Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfix | Rémi Verschelde | 2019-12-05 | 1 | -0/+1 |
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| * | Added method binding for `multimesh_create` that was missing from VisualServe... | Eoin O'Neill | 2019-12-04 | 1 | -0/+1 |
* | | Fixed antialiased option for Polygon2D / Line2D | PouleyKetchoupp | 2019-11-28 | 1 | -1/+1 |
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* | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation | Bastiaan Olij | 2019-11-11 | 1 | -0/+2 |
* | Fixed Particles restart after visibility has been set to off and on again | PouleyKetchoupp | 2019-11-09 | 1 | -0/+2 |