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authorJuan Linietsky <reduzio@gmail.com>2019-09-06 22:51:27 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 12:01:18 +0100
commit920db604d26e2e82b6289807ad8a0607b310eef6 (patch)
treeeedd704c8df67b4f7931bd2f955a8ce6834ac3dd /servers/visual_server.cpp
parent1d871f6226c2a82415291d58f7e91be60e94f203 (diff)
downloadredot-engine-920db604d26e2e82b6289807ad8a0607b310eef6.tar.gz
Rewrote large part of rendering, omni and spot shadows now work.
Diffstat (limited to 'servers/visual_server.cpp')
-rw-r--r--servers/visual_server.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index e83498389e..4b3ac207f1 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1694,7 +1694,6 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("light_set_use_gi", "light", "enabled"), &VisualServer::light_set_use_gi);
ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &VisualServer::light_omni_set_shadow_mode);
- ClassDB::bind_method(D_METHOD("light_omni_set_shadow_detail", "light", "detail"), &VisualServer::light_omni_set_shadow_detail);
ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &VisualServer::light_directional_set_shadow_mode);
ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &VisualServer::light_directional_set_blend_splits);
@@ -1836,7 +1835,6 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("scenario_create"), &VisualServer::scenario_create);
ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &VisualServer::scenario_set_debug);
ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &VisualServer::scenario_set_environment);
- ClassDB::bind_method(D_METHOD("scenario_set_reflection_atlas_size", "scenario", "size", "subdiv"), &VisualServer::scenario_set_reflection_atlas_size);
ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &VisualServer::scenario_set_fallback_environment);
#ifndef _3D_DISABLED
@@ -2056,8 +2054,6 @@ void VisualServer::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
- BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DETAIL_VERTICAL);
- BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL);
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS);