diff options
author | Juan Linietsky <juan@godotengine.org> | 2020-03-03 22:51:12 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:38 +0100 |
commit | 9e08742de81b062c30b7984900a55d5150a4bd17 (patch) | |
tree | 6570bbc8bdcc17e0538d0361156f041b24c2614d /servers/visual_server.cpp | |
parent | f8a79a97c7d12da43b111a756f09ee7ad5ea28e9 (diff) | |
download | redot-engine-9e08742de81b062c30b7984900a55d5150a4bd17.tar.gz |
Added a Window node, and made it the scene root.
Still a lot of work to do.
Diffstat (limited to 'servers/visual_server.cpp')
-rw-r--r-- | servers/visual_server.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index b50ad89b1e..62c3704f5b 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1769,9 +1769,9 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &VisualServer::viewport_set_size); ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &VisualServer::viewport_set_active); ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &VisualServer::viewport_set_parent_viewport); - ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &VisualServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &VisualServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(DisplayServer::MAIN_WINDOW_ID)); ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &VisualServer::viewport_set_render_direct_to_screen); - ClassDB::bind_method(D_METHOD("viewport_detach", "viewport"), &VisualServer::viewport_detach); + ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &VisualServer::viewport_set_update_mode); ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &VisualServer::viewport_set_clear_mode); ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &VisualServer::viewport_get_texture); |