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authorJuan Linietsky <juan@godotengine.org>2020-03-03 22:51:12 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-26 15:49:38 +0100
commit9e08742de81b062c30b7984900a55d5150a4bd17 (patch)
tree6570bbc8bdcc17e0538d0361156f041b24c2614d /servers/visual_server.cpp
parentf8a79a97c7d12da43b111a756f09ee7ad5ea28e9 (diff)
downloadredot-engine-9e08742de81b062c30b7984900a55d5150a4bd17.tar.gz
Added a Window node, and made it the scene root.
Still a lot of work to do.
Diffstat (limited to 'servers/visual_server.cpp')
-rw-r--r--servers/visual_server.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index b50ad89b1e..62c3704f5b 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1769,9 +1769,9 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &VisualServer::viewport_set_size);
ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &VisualServer::viewport_set_active);
ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &VisualServer::viewport_set_parent_viewport);
- ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &VisualServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &VisualServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(DisplayServer::MAIN_WINDOW_ID));
ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &VisualServer::viewport_set_render_direct_to_screen);
- ClassDB::bind_method(D_METHOD("viewport_detach", "viewport"), &VisualServer::viewport_detach);
+
ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &VisualServer::viewport_set_update_mode);
ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &VisualServer::viewport_set_clear_mode);
ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &VisualServer::viewport_get_texture);