diff options
| author | Juan Linietsky <reduzio@gmail.com> | 2017-08-07 22:18:12 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2017-08-07 22:18:12 -0300 |
| commit | 2a6cdfaf912c9b0903903e3fc035f7c708cb9ae0 (patch) | |
| tree | 8cb1e9feb0421ede1c7e4746c4e9cbefa16b1f70 /servers | |
| parent | bb47bca1f6184abe9ee7bb8b683922ab8388123f (diff) | |
| download | redot-engine-2a6cdfaf912c9b0903903e3fc035f7c708cb9ae0.tar.gz | |
-Fixed BoneAttachment delay, closes #3966
-Fixed skeleton crash, probably fixes other issues
Diffstat (limited to 'servers')
| -rw-r--r-- | servers/visual/visual_server_scene.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 56a596de55..11a9c8c9c1 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -880,13 +880,13 @@ void VisualServerScene::instance_attach_skeleton(RID p_instance, RID p_skeleton) return; if (instance->skeleton.is_valid()) { - VSG::storage->instance_remove_skeleton(p_skeleton, instance); + VSG::storage->instance_remove_skeleton(instance->skeleton, instance); } instance->skeleton = p_skeleton; if (instance->skeleton.is_valid()) { - VSG::storage->instance_add_skeleton(p_skeleton, instance); + VSG::storage->instance_add_skeleton(instance->skeleton, instance); } _instance_queue_update(instance, true); |
