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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-28 00:11:45 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-28 00:11:45 +0200 |
commit | 330fca1ffd0ba2fa7fc8ee270ab47fed645fd9b6 (patch) | |
tree | eafc62db97c60d2c3a87c535c715bce57096ba15 /servers | |
parent | 6cb21a56fd102078b31a4e459b1f275ecb06ef5b (diff) | |
parent | 88581a7705e2f23005f0831be071956943dc5ecb (diff) | |
download | redot-engine-330fca1ffd0ba2fa7fc8ee270ab47fed645fd9b6.tar.gz |
Merge pull request #93985 from alvinhochun/windows-gpu-pref
Respect integrated GPU preference in Windows Settings
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/rendering_device.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index 9e3ab5da49..a6612c0dc9 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -82,11 +82,12 @@ static String _get_device_type_name(const RenderingContextDriver::Device &p_devi } static uint32_t _get_device_type_score(const RenderingContextDriver::Device &p_device) { + static const bool prefer_integrated = OS::get_singleton()->get_user_prefers_integrated_gpu(); switch (p_device.type) { case RenderingContextDriver::DEVICE_TYPE_INTEGRATED_GPU: - return 4; + return prefer_integrated ? 5 : 4; case RenderingContextDriver::DEVICE_TYPE_DISCRETE_GPU: - return 5; + return prefer_integrated ? 4 : 5; case RenderingContextDriver::DEVICE_TYPE_VIRTUAL_GPU: return 3; case RenderingContextDriver::DEVICE_TYPE_CPU: |