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authorSpartan322 <Megacake1234@gmail.com>2024-10-26 22:41:20 -0400
committerSpartan322 <Megacake1234@gmail.com>2024-10-26 22:41:20 -0400
commit953af98c795066a5a450a3401cc8a4fbc6c12620 (patch)
tree9e100139ffacbcae90fbb5e6b10413e50a8e76b6 /servers
parenta43f7f1c02a887d19694bdebac83af4d32cf3433 (diff)
parent61accf060515416da07d913580419fd8c8490f7b (diff)
downloadredot-engine-953af98c795066a5a450a3401cc8a4fbc6c12620.tar.gz
Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7b
Diffstat (limited to 'servers')
-rw-r--r--servers/audio_server.cpp6
-rw-r--r--servers/audio_server.h2
-rw-r--r--servers/display_server.cpp2
-rw-r--r--servers/display_server.h2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_scene_occlusion_cull.h6
-rw-r--r--servers/rendering/rendering_device_graph.cpp9
-rw-r--r--servers/rendering/rendering_device_graph.h6
-rw-r--r--servers/rendering/shader_types.cpp9
10 files changed, 36 insertions, 14 deletions
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 29c3185f6c..e2c01f82fe 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -1442,6 +1442,10 @@ uint64_t AudioServer::get_mixed_frames() const {
return mix_frames;
}
+String AudioServer::get_driver_name() const {
+ return AudioDriver::get_singleton()->get_name();
+}
+
void AudioServer::notify_listener_changed() {
for (CallbackItem *ci : listener_changed_callback_list) {
ci->callback(ci->userdata);
@@ -1949,6 +1953,8 @@ void AudioServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_speaker_mode"), &AudioServer::get_speaker_mode);
ClassDB::bind_method(D_METHOD("get_mix_rate"), &AudioServer::get_mix_rate);
+ ClassDB::bind_method(D_METHOD("get_driver_name"), &AudioServer::get_driver_name);
+
ClassDB::bind_method(D_METHOD("get_output_device_list"), &AudioServer::get_output_device_list);
ClassDB::bind_method(D_METHOD("get_output_device"), &AudioServer::get_output_device);
ClassDB::bind_method(D_METHOD("set_output_device", "name"), &AudioServer::set_output_device);
diff --git a/servers/audio_server.h b/servers/audio_server.h
index 97ce6feec6..58971fb1ca 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -429,6 +429,8 @@ public:
uint64_t get_mix_count() const;
uint64_t get_mixed_frames() const;
+ String get_driver_name() const;
+
void notify_listener_changed();
virtual void init();
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index b5511acb9e..8e1f42e427 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -1151,6 +1151,8 @@ void DisplayServer::_bind_methods() {
BIND_ENUM_CONSTANT(WINDOW_HANDLE);
BIND_ENUM_CONSTANT(WINDOW_VIEW);
BIND_ENUM_CONSTANT(OPENGL_CONTEXT);
+ BIND_ENUM_CONSTANT(EGL_DISPLAY);
+ BIND_ENUM_CONSTANT(EGL_CONFIG);
BIND_ENUM_CONSTANT(TTS_UTTERANCE_STARTED);
BIND_ENUM_CONSTANT(TTS_UTTERANCE_ENDED);
diff --git a/servers/display_server.h b/servers/display_server.h
index dc20337214..3f5248a2cd 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -84,6 +84,8 @@ public:
WINDOW_HANDLE,
WINDOW_VIEW,
OPENGL_CONTEXT,
+ EGL_DISPLAY,
+ EGL_CONFIG,
};
enum Context {
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 50003b3a6c..ccb6dd4dc5 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -612,6 +612,8 @@ void SceneShaderForwardClustered::init(const String p_defines) {
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E);
+ actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
+ actions.renames["CLIP_SPACE_FAR"] = "SHADER_SPACE_FAR";
actions.renames["VIEWPORT_SIZE"] = "read_viewport_size";
actions.renames["FRAGCOORD"] = "gl_FragCoord";
@@ -651,8 +653,6 @@ void SceneShaderForwardClustered::init(const String p_defines) {
actions.renames["CUSTOM1"] = "custom1_attrib";
actions.renames["CUSTOM2"] = "custom2_attrib";
actions.renames["CUSTOM3"] = "custom3_attrib";
- actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
- actions.renames["CLIP_SPACE_FAR"] = "SHADER_SPACE_FAR";
actions.renames["LIGHT_VERTEX"] = "light_vertex";
actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz";
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 4c14a02a22..91771d5454 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -523,6 +523,8 @@ void SceneShaderForwardMobile::init(const String p_defines) {
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E);
+ actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
+ actions.renames["CLIP_SPACE_FAR"] = "SHADER_SPACE_FAR";
actions.renames["VIEWPORT_SIZE"] = "read_viewport_size";
actions.renames["FRAGCOORD"] = "gl_FragCoord";
@@ -562,8 +564,6 @@ void SceneShaderForwardMobile::init(const String p_defines) {
actions.renames["CUSTOM1"] = "custom1_attrib";
actions.renames["CUSTOM2"] = "custom2_attrib";
actions.renames["CUSTOM3"] = "custom3_attrib";
- actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
- actions.renames["CLIP_SPACE_FAR"] = "SHADER_SPACE_FAR";
actions.renames["LIGHT_VERTEX"] = "light_vertex";
actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz";
diff --git a/servers/rendering/renderer_scene_occlusion_cull.h b/servers/rendering/renderer_scene_occlusion_cull.h
index 0fbea9ae6d..ae833a7a32 100644
--- a/servers/rendering/renderer_scene_occlusion_cull.h
+++ b/servers/rendering/renderer_scene_occlusion_cull.h
@@ -74,7 +74,7 @@ public:
return false;
}
- float min_depth = -closest_point_view.z * 0.95f;
+ float min_depth = (closest_point - p_cam_position).length();
Vector2 rect_min = Vector2(FLT_MAX, FLT_MAX);
Vector2 rect_max = Vector2(FLT_MIN, FLT_MIN);
@@ -85,6 +85,10 @@ public:
Vector3 corner = Vector3(p_bounds[0] * c.x + p_bounds[3] * nc.x, p_bounds[1] * c.y + p_bounds[4] * nc.y, p_bounds[2] * c.z + p_bounds[5] * nc.z);
Vector3 view = p_cam_inv_transform.xform(corner);
+ if (p_cam_projection.is_orthogonal()) {
+ min_depth = MIN(min_depth, view.z);
+ }
+
Plane vp = Plane(view, 1.0);
Plane projected = p_cam_projection.xform4(vp);
diff --git a/servers/rendering/rendering_device_graph.cpp b/servers/rendering/rendering_device_graph.cpp
index 4a7392a71c..af8781fab4 100644
--- a/servers/rendering/rendering_device_graph.cpp
+++ b/servers/rendering/rendering_device_graph.cpp
@@ -36,7 +36,6 @@
#define FORCE_FULL_ACCESS_BITS 0
#define PRINT_RESOURCE_TRACKER_TOTAL 0
#define PRINT_COMMAND_RECORDING 0
-#define INSERT_BREADCRUMBS 1
RenderingDeviceGraph::RenderingDeviceGraph() {
driver_honors_barriers = false;
@@ -835,7 +834,7 @@ void RenderingDeviceGraph::_run_render_commands(int32_t p_level, const RecordedC
const RecordedDrawListCommand *draw_list_command = reinterpret_cast<const RecordedDrawListCommand *>(command);
const VectorView clear_values(draw_list_command->clear_values(), draw_list_command->clear_values_count);
-#if INSERT_BREADCRUMBS
+#if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
driver->command_insert_breadcrumb(r_command_buffer, draw_list_command->breadcrumb);
#endif
driver->command_begin_render_pass(r_command_buffer, draw_list_command->render_pass, draw_list_command->framebuffer, draw_list_command->command_buffer_type, draw_list_command->region, clear_values);
@@ -1418,7 +1417,9 @@ void RenderingDeviceGraph::add_buffer_update(RDD::BufferID p_dst, ResourceTracke
void RenderingDeviceGraph::add_compute_list_begin(RDD::BreadcrumbMarker p_phase, uint32_t p_breadcrumb_data) {
compute_instruction_list.clear();
+#if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
compute_instruction_list.breadcrumb = p_breadcrumb_data | (p_phase & ((1 << 16) - 1));
+#endif
compute_instruction_list.index++;
}
@@ -1514,7 +1515,9 @@ void RenderingDeviceGraph::add_draw_list_begin(RDD::RenderPassID p_render_pass,
draw_instruction_list.render_pass = p_render_pass;
draw_instruction_list.framebuffer = p_framebuffer;
draw_instruction_list.region = p_region;
+#if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
draw_instruction_list.breadcrumb = p_breadcrumb;
+#endif
draw_instruction_list.clear_values.resize(p_clear_values.size());
for (uint32_t i = 0; i < p_clear_values.size(); i++) {
draw_instruction_list.clear_values[i] = p_clear_values[i];
@@ -1725,7 +1728,9 @@ void RenderingDeviceGraph::add_draw_list_end() {
command->framebuffer = draw_instruction_list.framebuffer;
command->command_buffer_type = command_buffer_type;
command->region = draw_instruction_list.region;
+#if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
command->breadcrumb = draw_instruction_list.breadcrumb;
+#endif
command->clear_values_count = draw_instruction_list.clear_values.size();
RDD::RenderPassClearValue *clear_values = command->clear_values();
diff --git a/servers/rendering/rendering_device_graph.h b/servers/rendering/rendering_device_graph.h
index d7b1c2cb61..095c2eb5da 100644
--- a/servers/rendering/rendering_device_graph.h
+++ b/servers/rendering/rendering_device_graph.h
@@ -223,14 +223,18 @@ private:
};
struct ComputeInstructionList : InstructionList {
+#if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
uint32_t breadcrumb;
+#endif
};
struct DrawInstructionList : InstructionList {
RDD::RenderPassID render_pass;
RDD::FramebufferID framebuffer;
Rect2i region;
+#if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
uint32_t breadcrumb;
+#endif
LocalVector<RDD::RenderPassClearValue> clear_values;
};
@@ -319,7 +323,9 @@ private:
RDD::FramebufferID framebuffer;
RDD::CommandBufferType command_buffer_type;
Rect2i region;
+#if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
uint32_t breadcrumb = 0;
+#endif
uint32_t clear_values_count = 0;
_FORCE_INLINE_ RDD::RenderPassClearValue *clear_values() {
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 70a7bdfb08..c27c8f019e 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -65,6 +65,8 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["constants"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SPATIAL].functions["constants"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SPATIAL].functions["constants"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SPATIAL].functions["constants"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[RS::SHADER_SPATIAL].functions["constants"].built_ins["CLIP_SPACE_FAR"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
@@ -98,8 +100,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["MODELVIEW_MATRIX"] = ShaderLanguage::TYPE_MAT4;
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["MODELVIEW_NORMAL_MATRIX"] = ShaderLanguage::TYPE_MAT3;
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEWPORT_SIZE"] = constt(ShaderLanguage::TYPE_VEC2);
- shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CLIP_SPACE_FAR"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["MAIN_CAM_INV_VIEW_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["NODE_POSITION_WORLD"] = constt(ShaderLanguage::TYPE_VEC3);
@@ -161,9 +161,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW_RIGHT"] = constt(ShaderLanguage::TYPE_INT);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["EYE_OFFSET"] = constt(ShaderLanguage::TYPE_VEC3);
- shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["CLIP_SPACE_FAR"] = constt(ShaderLanguage::TYPE_FLOAT);
-
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["MODEL_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["MODEL_NORMAL_MATRIX"] = constt(ShaderLanguage::TYPE_MAT3);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
@@ -205,8 +202,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ROUGHNESS"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["DIFFUSE_LIGHT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["SPECULAR_LIGHT"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["CLIP_SPACE_FAR"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[RS::SHADER_SPATIAL].functions["light"].can_discard = true;