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authorRémi Verschelde <rverschelde@gmail.com>2021-06-11 14:51:48 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-06-11 14:52:39 +0200
commit9e328bb5b7bfb30b832e9ef733e535de93e1c60b (patch)
treef575edc2e7649a28cf62c02a9acc89fbbfa6a5e0 /servers
parent74b3b0db0e8e9dbe337faed7ce7c142327617a93 (diff)
downloadredot-engine-9e328bb5b7bfb30b832e9ef733e535de93e1c60b.tar.gz
Core: Move DirAccess and FileAccess to `core/io`
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
Diffstat (limited to 'servers')
-rw-r--r--servers/audio/effects/audio_effect_record.h2
-rw-r--r--servers/audio_server.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp4
4 files changed, 5 insertions, 5 deletions
diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h
index b97ec43946..8f56e227e0 100644
--- a/servers/audio/effects/audio_effect_record.h
+++ b/servers/audio/effects/audio_effect_record.h
@@ -31,8 +31,8 @@
#ifndef AUDIOEFFECTRECORD_H
#define AUDIOEFFECTRECORD_H
+#include "core/io/file_access.h"
#include "core/io/marshalls.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/os/thread.h"
#include "editor/import/resource_importer_wav.h"
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 0e816fd4f8..acfdfa783a 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -32,8 +32,8 @@
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "scene/resources/audio_stream_sample.h"
#include "servers/audio/audio_driver_dummy.h"
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 1337d36762..f9ac7c8fa3 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -31,7 +31,7 @@
#include "renderer_compositor_rd.h"
#include "core/config/project_settings.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
void RendererCompositorRD::prepare_for_blitting_render_targets() {
RD::get_singleton()->prepare_screen_for_drawing();
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index 6f29ff42bc..27305cc938 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -31,8 +31,8 @@
#include "shader_rd.h"
#include "core/io/compression.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/rendering_device.h"
#include "thirdparty/misc/smolv.h"