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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-07-07 08:32:09 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-07-07 08:32:09 +0200 |
commit | b2ada1b69089817000c5522f2a48924cfd72e312 (patch) | |
tree | 4c959a868c27e0e0bbf59ce302504574b00fa6ca /servers | |
parent | b3c2b52025f0ec8a94d002666f235d273f9ddc42 (diff) | |
parent | 356297f9093a06b8e61892d3819390cd5b927994 (diff) | |
download | redot-engine-b2ada1b69089817000c5522f2a48924cfd72e312.tar.gz |
Merge pull request #78972 from bitsawer/fix_shader_float_precision
Fix shader language float literal precision truncation
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/shader_compiler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp index 4ea06afe79..1515ed32f6 100644 --- a/servers/rendering/shader_compiler.cpp +++ b/servers/rendering/shader_compiler.cpp @@ -178,7 +178,7 @@ static String _mkid(const String &p_id) { } static String f2sp0(float p_float) { - String num = rtoss(p_float); + String num = rtos(p_float); if (!num.contains(".") && !num.contains("e")) { num += ".0"; } |