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author | jsjtxietian <jsjtxietian@outlook.com> | 2024-05-14 11:43:09 +0800 |
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committer | jsjtxietian <jsjtxietian@outlook.com> | 2024-05-14 11:43:09 +0800 |
commit | d9399f59f5be664bc0513772a115341b5128913f (patch) | |
tree | 765882748e3d95d08a0c4b63d92d7019fe558e6e /servers | |
parent | bdc0316217940a8ccc80ce536547d42e6477adf4 (diff) | |
download | redot-engine-d9399f59f5be664bc0513772a115341b5128913f.tar.gz |
Add useful error msg in `GodotSoftBody3D::set_mesh`
Diffstat (limited to 'servers')
-rw-r--r-- | servers/physics_3d/godot_soft_body_3d.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp index fd9141f46e..7284076a47 100644 --- a/servers/physics_3d/godot_soft_body_3d.cpp +++ b/servers/physics_3d/godot_soft_body_3d.cpp @@ -140,7 +140,12 @@ void GodotSoftBody3D::set_mesh(RID p_mesh) { Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0); ERR_FAIL_COND(arrays.is_empty()); - bool success = create_from_trimesh(arrays[RenderingServer::ARRAY_INDEX], arrays[RenderingServer::ARRAY_VERTEX]); + const Vector<int> &indices = arrays[RenderingServer::ARRAY_INDEX]; + const Vector<Vector3> &vertices = arrays[RenderingServer::ARRAY_VERTEX]; + ERR_FAIL_COND_MSG(indices.is_empty(), "Soft body's mesh needs to have indices"); + ERR_FAIL_COND_MSG(vertices.is_empty(), "Soft body's mesh needs to have vertices"); + + bool success = create_from_trimesh(indices, vertices); if (!success) { destroy(); } |