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author | Spartan322 <Megacake1234@gmail.com> | 2024-10-18 17:26:56 -0400 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2024-10-18 17:26:56 -0400 |
commit | ebbe3e8c51fcf89f6b19a74497cedb5a8c448979 (patch) | |
tree | 075435b3a1b3ac57a75f1ca90865f61697c053f4 /servers | |
parent | edb8e2b1b2b09236bdcd76cb6c8b40b6fbb2abaf (diff) | |
parent | 80f0b33313dae52d072ba2771a88ebcc4f0b4d6d (diff) | |
download | redot-engine-ebbe3e8c51fcf89f6b19a74497cedb5a8c448979.tar.gz |
Merge commit godotengine/godot@80f0b33313dae52d072ba2771a88ebcc4f0b4d6d
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_canvas_cull.cpp | 6 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl | 6 | ||||
-rw-r--r-- | servers/rendering/rendering_device.cpp | 81 | ||||
-rw-r--r-- | servers/rendering/rendering_device.h | 12 | ||||
-rw-r--r-- | servers/rendering/rendering_device_driver.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/rendering_device_driver.h | 2 |
6 files changed, 75 insertions, 34 deletions
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp index 9ec5d087ba..5fd4d12198 100644 --- a/servers/rendering/renderer_canvas_cull.cpp +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -97,7 +97,7 @@ void RendererCanvasCull::_collect_ysort_children(RendererCanvasCull::Item *p_can } if (snapping_2d_transforms_to_pixel) { - child_xform.columns[2] = child_xform.columns[2].round(); + child_xform.columns[2] = (child_xform.columns[2] + Point2(0.5, 0.5)).floor(); } r_items[r_index] = child_items[i]; @@ -305,8 +305,8 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2 Transform2D parent_xform = p_parent_xform; if (snapping_2d_transforms_to_pixel) { - self_xform.columns[2] = self_xform.columns[2].round(); - parent_xform.columns[2] = parent_xform.columns[2].round(); + self_xform.columns[2] = (self_xform.columns[2] + Point2(0.5, 0.5)).floor(); + parent_xform.columns[2] = (parent_xform.columns[2] + Point2(0.5, 0.5)).floor(); } final_xform = parent_xform * self_xform; diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl index 9d47711599..2f0e4e0bea 100644 --- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl @@ -105,10 +105,6 @@ layout(location = 6) mediump out vec3 binormal_interp; layout(location = 7) highp out vec4 diffuse_light_interp; layout(location = 8) highp out vec4 specular_light_interp; -layout(constant_id = 9) const bool sc_disable_omni_lights = false; -layout(constant_id = 10) const bool sc_disable_spot_lights = false; -layout(constant_id = 12) const bool sc_disable_directional_lights = false; - #include "../scene_forward_vertex_lights_inc.glsl" #endif // !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) && defined(USE_VERTEX_LIGHTING) #ifdef MATERIAL_UNIFORMS_USED @@ -1606,7 +1602,6 @@ void main() { #endif #undef BIAS_FUNC } -#endif if (i < 4) { shadow0 |= uint(clamp(shadow * 255.0, 0.0, 255.0)) << (i * 8); @@ -1614,6 +1609,7 @@ void main() { shadow1 |= uint(clamp(shadow * 255.0, 0.0, 255.0)) << ((i - 4) * 8); } } +#endif // SHADOWS_DISABLED #ifndef USE_VERTEX_LIGHTING for (uint i = 0; i < scene_data.directional_light_count; i++) { diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index 74fe98f40a..1d01bb8b30 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -1245,6 +1245,7 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons TransferWorker *transfer_worker = nullptr; const uint8_t *read_ptr = p_data.ptr(); uint8_t *write_ptr = nullptr; + const RDD::TextureLayout copy_dst_layout = driver->api_trait_get(RDD::API_TRAIT_USE_GENERAL_IN_COPY_QUEUES) ? RDD::TEXTURE_LAYOUT_GENERAL : RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL; for (uint32_t pass = 0; pass < 2; pass++) { const bool copy_pass = (pass == 1); if (copy_pass) { @@ -1269,7 +1270,7 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons tb.texture = texture->driver_id; tb.dst_access = RDD::BARRIER_ACCESS_COPY_WRITE_BIT; tb.prev_layout = RDD::TEXTURE_LAYOUT_UNDEFINED; - tb.next_layout = RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL; + tb.next_layout = copy_dst_layout; tb.subresources.aspect = texture->barrier_aspect_flags; tb.subresources.mipmap_count = texture->mipmaps; tb.subresources.base_layer = p_layer; @@ -1315,7 +1316,7 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons copy_region.texture_subresources.layer_count = 1; copy_region.texture_offset = Vector3i(0, 0, z); copy_region.texture_region_size = Vector3i(logic_width, logic_height, 1); - driver->command_copy_buffer_to_texture(transfer_worker->command_buffer, transfer_worker->staging_buffer, texture->driver_id, RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL, copy_region); + driver->command_copy_buffer_to_texture(transfer_worker->command_buffer, transfer_worker->staging_buffer, texture->driver_id, copy_dst_layout, copy_region); } staging_local_offset += to_allocate; @@ -1334,14 +1335,13 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons RDD::TextureBarrier tb; tb.texture = texture->driver_id; tb.src_access = RDD::BARRIER_ACCESS_COPY_WRITE_BIT; - tb.prev_layout = RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL; + tb.prev_layout = copy_dst_layout; tb.next_layout = RDD::TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; tb.subresources.aspect = texture->barrier_aspect_flags; tb.subresources.mipmap_count = texture->mipmaps; tb.subresources.base_layer = p_layer; tb.subresources.layer_count = 1; - - driver->command_pipeline_barrier(transfer_worker->command_buffer, RDD::PIPELINE_STAGE_COPY_BIT, RDD::PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, {}, {}, tb); + transfer_worker->texture_barriers.push_back(tb); } _release_transfer_worker(transfer_worker); @@ -5054,7 +5054,6 @@ RenderingDevice::TransferWorker *RenderingDevice::_acquire_transfer_worker(uint3 // No existing worker was picked, we create a new one. transfer_worker = memnew(TransferWorker); transfer_worker->command_fence = driver->fence_create(); - transfer_worker->command_semaphore = driver->semaphore_create(); transfer_worker->command_pool = driver->command_pool_create(transfer_queue_family, RDD::COMMAND_BUFFER_TYPE_PRIMARY); transfer_worker->command_buffer = driver->command_buffer_create(transfer_worker->command_pool); transfer_worker->index = transfer_worker_pool.size(); @@ -5077,7 +5076,7 @@ RenderingDevice::TransferWorker *RenderingDevice::_acquire_transfer_worker(uint3 // If there's not enough bytes to use on the staging buffer, we submit everything pending from the worker and wait for the work to be finished. if (transfer_worker->recording) { _end_transfer_worker(transfer_worker); - _submit_transfer_worker(transfer_worker, false); + _submit_transfer_worker(transfer_worker); } if (transfer_worker->submitted) { @@ -5130,12 +5129,12 @@ void RenderingDevice::_end_transfer_worker(TransferWorker *p_transfer_worker) { p_transfer_worker->recording = false; } -void RenderingDevice::_submit_transfer_worker(TransferWorker *p_transfer_worker, bool p_signal_semaphore) { - const VectorView<RDD::SemaphoreID> execute_semaphore = p_signal_semaphore ? p_transfer_worker->command_semaphore : VectorView<RDD::SemaphoreID>(); - driver->command_queue_execute_and_present(transfer_queue, {}, p_transfer_worker->command_buffer, execute_semaphore, p_transfer_worker->command_fence, {}); - if (p_signal_semaphore) { +void RenderingDevice::_submit_transfer_worker(TransferWorker *p_transfer_worker, VectorView<RDD::SemaphoreID> p_signal_semaphores) { + driver->command_queue_execute_and_present(transfer_queue, {}, p_transfer_worker->command_buffer, p_signal_semaphores, p_transfer_worker->command_fence, {}); + + for (uint32_t i = 0; i < p_signal_semaphores.size(); i++) { // Indicate the frame should wait on these semaphores before executing the main command buffer. - frames[frame].semaphores_to_wait_on.push_back(p_transfer_worker->command_semaphore); + frames[frame].semaphores_to_wait_on.push_back(p_signal_semaphores[i]); } p_transfer_worker->submitted = true; @@ -5155,6 +5154,21 @@ void RenderingDevice::_wait_for_transfer_worker(TransferWorker *p_transfer_worke MutexLock lock(p_transfer_worker->operations_mutex); p_transfer_worker->operations_processed = p_transfer_worker->operations_submitted; } + + if (!p_transfer_worker->texture_barriers.is_empty()) { + MutexLock transfer_worker_lock(transfer_worker_pool_mutex); + _flush_barriers_for_transfer_worker(p_transfer_worker); + } +} + +void RenderingDevice::_flush_barriers_for_transfer_worker(TransferWorker *p_transfer_worker) { + if (!p_transfer_worker->texture_barriers.is_empty()) { + for (uint32_t i = 0; i < p_transfer_worker->texture_barriers.size(); i++) { + transfer_worker_pool_texture_barriers.push_back(p_transfer_worker->texture_barriers[i]); + } + + p_transfer_worker->texture_barriers.clear(); + } } void RenderingDevice::_check_transfer_worker_operation(uint32_t p_transfer_worker_index, uint64_t p_transfer_worker_operation) { @@ -5196,10 +5210,11 @@ void RenderingDevice::_check_transfer_worker_index_array(IndexArray *p_index_arr } } -void RenderingDevice::_submit_transfer_workers(bool p_operations_used_by_draw) { +void RenderingDevice::_submit_transfer_workers(RDD::CommandBufferID p_draw_command_buffer) { MutexLock transfer_worker_lock(transfer_worker_pool_mutex); - for (TransferWorker *worker : transfer_worker_pool) { - if (p_operations_used_by_draw) { + for (uint32_t i = 0; i < transfer_worker_pool.size(); i++) { + TransferWorker *worker = transfer_worker_pool[i]; + if (p_draw_command_buffer) { MutexLock lock(worker->operations_mutex); if (worker->operations_processed >= transfer_worker_operation_used_by_draw[worker->index]) { // The operation used by the draw has already been processed, we don't need to wait on the worker. @@ -5210,11 +5225,21 @@ void RenderingDevice::_submit_transfer_workers(bool p_operations_used_by_draw) { { MutexLock lock(worker->thread_mutex); if (worker->recording) { + VectorView<RDD::SemaphoreID> semaphores = p_draw_command_buffer ? frames[frame].transfer_worker_semaphores[i] : VectorView<RDD::SemaphoreID>(); _end_transfer_worker(worker); - _submit_transfer_worker(worker, true); + _submit_transfer_worker(worker, semaphores); + } + + if (p_draw_command_buffer) { + _flush_barriers_for_transfer_worker(worker); } } } + + if (p_draw_command_buffer && !transfer_worker_pool_texture_barriers.is_empty()) { + driver->command_pipeline_barrier(p_draw_command_buffer, RDD::PIPELINE_STAGE_COPY_BIT, RDD::PIPELINE_STAGE_ALL_COMMANDS_BIT, {}, {}, transfer_worker_pool_texture_barriers); + transfer_worker_pool_texture_barriers.clear(); + } } void RenderingDevice::_wait_for_transfer_workers() { @@ -5230,7 +5255,6 @@ void RenderingDevice::_wait_for_transfer_workers() { void RenderingDevice::_free_transfer_workers() { MutexLock transfer_worker_lock(transfer_worker_pool_mutex); for (TransferWorker *worker : transfer_worker_pool) { - driver->semaphore_free(worker->command_semaphore); driver->fence_free(worker->command_fence); driver->buffer_free(worker->staging_buffer); driver->command_pool_free(worker->command_pool); @@ -5809,10 +5833,10 @@ void RenderingDevice::_end_frame() { ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work)."); } - _submit_transfer_workers(true); - // The command buffer must be copied into a stack variable as the driver workarounds can change the command buffer in use. RDD::CommandBufferID command_buffer = frames[frame].command_buffer; + _submit_transfer_workers(command_buffer); + draw_graph.end(RENDER_GRAPH_REORDER, RENDER_GRAPH_FULL_BARRIERS, command_buffer, frames[frame].command_buffer_pool); driver->command_buffer_end(command_buffer); driver->end_segment(); @@ -6016,6 +6040,9 @@ Error RenderingDevice::initialize(RenderingContextDriver *p_context, DisplayServ present_queue_family = main_queue_family; } + // Use the processor count as the max amount of transfer workers that can be created. + transfer_worker_pool_max_size = OS::get_singleton()->get_processor_count(); + // Create data for all the frames. for (uint32_t i = 0; i < frames.size(); i++) { frames[i].index = 0; @@ -6043,6 +6070,13 @@ Error RenderingDevice::initialize(RenderingContextDriver *p_context, DisplayServ // Assign the main queue family and command pool to the command buffer pool. frames[i].command_buffer_pool.pool = frames[i].command_pool; + + // Create the semaphores for the transfer workers. + frames[i].transfer_worker_semaphores.resize(transfer_worker_pool_max_size); + for (uint32_t j = 0; j < transfer_worker_pool_max_size; j++) { + frames[i].transfer_worker_semaphores[j] = driver->semaphore_create(); + ERR_FAIL_COND_V(!frames[i].transfer_worker_semaphores[j], FAILED); + } } // Start from frame count, so everything else is immediately old. @@ -6089,9 +6123,6 @@ Error RenderingDevice::initialize(RenderingContextDriver *p_context, DisplayServ ERR_FAIL_COND_V(err, FAILED); } - // TODO: How should this max size be determined? - transfer_worker_pool_max_size = OS::get_singleton()->get_processor_count(); - draw_list = nullptr; compute_list = nullptr; @@ -6382,7 +6413,7 @@ void RenderingDevice::finalize() { } // Wait for transfer workers to finish. - _submit_transfer_workers(false); + _submit_transfer_workers(); _wait_for_transfer_workers(); // Delete everything the graph has created. @@ -6454,6 +6485,10 @@ void RenderingDevice::finalize() { for (uint32_t j = 0; j < buffer_pool.buffers.size(); j++) { driver->semaphore_free(buffer_pool.semaphores[j]); } + + for (uint32_t j = 0; j < frames[i].transfer_worker_semaphores.size(); j++) { + driver->semaphore_free(frames[i].transfer_worker_semaphores[j]); + } } if (pipeline_cache_enabled) { diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 60a8ef1a9c..3d6a8fc4a8 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -1269,7 +1269,7 @@ private: RDD::CommandBufferID command_buffer; RDD::CommandPoolID command_pool; RDD::FenceID command_fence; - RDD::SemaphoreID command_semaphore; + LocalVector<RDD::TextureBarrier> texture_barriers; bool recording = false; bool submitted = false; BinaryMutex thread_mutex; @@ -1283,20 +1283,22 @@ private: uint32_t transfer_worker_pool_max_size = 1; LocalVector<uint64_t> transfer_worker_operation_used_by_draw; LocalVector<uint32_t> transfer_worker_pool_available_list; + LocalVector<RDD::TextureBarrier> transfer_worker_pool_texture_barriers; BinaryMutex transfer_worker_pool_mutex; ConditionVariable transfer_worker_pool_condition; TransferWorker *_acquire_transfer_worker(uint32_t p_transfer_size, uint32_t p_required_align, uint32_t &r_staging_offset); void _release_transfer_worker(TransferWorker *p_transfer_worker); void _end_transfer_worker(TransferWorker *p_transfer_worker); - void _submit_transfer_worker(TransferWorker *p_transfer_worker, bool p_signal_semaphore); + void _submit_transfer_worker(TransferWorker *p_transfer_worker, VectorView<RDD::SemaphoreID> p_signal_semaphores = VectorView<RDD::SemaphoreID>()); void _wait_for_transfer_worker(TransferWorker *p_transfer_worker); + void _flush_barriers_for_transfer_worker(TransferWorker *p_transfer_worker); void _check_transfer_worker_operation(uint32_t p_transfer_worker_index, uint64_t p_transfer_worker_operation); void _check_transfer_worker_buffer(Buffer *p_buffer); void _check_transfer_worker_texture(Texture *p_texture); void _check_transfer_worker_vertex_array(VertexArray *p_vertex_array); void _check_transfer_worker_index_array(IndexArray *p_index_array); - void _submit_transfer_workers(bool p_operations_used_by_draw); + void _submit_transfer_workers(RDD::CommandBufferID p_draw_command_buffer = RDD::CommandBufferID()); void _wait_for_transfer_workers(); void _free_transfer_workers(); @@ -1374,6 +1376,10 @@ private: // Swap chains prepared for drawing during the frame that must be presented. LocalVector<RDD::SwapChainID> swap_chains_to_present; + // Semaphores the transfer workers can use to wait before rendering the frame. + // This must have the same size of the transfer worker pool. + TightLocalVector<RDD::SemaphoreID> transfer_worker_semaphores; + // Extra command buffer pool used for driver workarounds. RDG::CommandBufferPool command_buffer_pool; diff --git a/servers/rendering/rendering_device_driver.cpp b/servers/rendering/rendering_device_driver.cpp index 96876b4945..2ba75adef1 100644 --- a/servers/rendering/rendering_device_driver.cpp +++ b/servers/rendering/rendering_device_driver.cpp @@ -376,6 +376,8 @@ uint64_t RenderingDeviceDriver::api_trait_get(ApiTrait p_trait) { return 1; case API_TRAIT_CLEARS_WITH_COPY_ENGINE: return true; + case API_TRAIT_USE_GENERAL_IN_COPY_QUEUES: + return false; default: ERR_FAIL_V(0); } diff --git a/servers/rendering/rendering_device_driver.h b/servers/rendering/rendering_device_driver.h index 0e83c2c42b..8730540509 100644 --- a/servers/rendering/rendering_device_driver.h +++ b/servers/rendering/rendering_device_driver.h @@ -222,6 +222,7 @@ public: enum TextureLayout { TEXTURE_LAYOUT_UNDEFINED, + TEXTURE_LAYOUT_GENERAL, TEXTURE_LAYOUT_STORAGE_OPTIMAL, TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, @@ -752,6 +753,7 @@ public: API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP, API_TRAIT_SECONDARY_VIEWPORT_SCISSOR, API_TRAIT_CLEARS_WITH_COPY_ENGINE, + API_TRAIT_USE_GENERAL_IN_COPY_QUEUES, }; enum ShaderChangeInvalidation { |