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authorRémi Verschelde <rverschelde@gmail.com>2023-06-19 22:33:46 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-06-19 22:33:46 +0200
commitcce100a84058999ad28007efe36bac32896e8cc9 (patch)
tree5aac00dd27036603ec3b8c59b4f7b10005d25e4c /tests/scene/test_node.h
parent080d471e9812323b177492ec90fad34c3da38869 (diff)
parentd159123633beb756c923d1dbb3faee6657269b2c (diff)
downloadredot-engine-cce100a84058999ad28007efe36bac32896e8cc9.tar.gz
Merge pull request #75459 from kleonc/node-fix-find-children
Fix recursive `Node.find_children`
Diffstat (limited to 'tests/scene/test_node.h')
-rw-r--r--tests/scene/test_node.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/tests/scene/test_node.h b/tests/scene/test_node.h
index 8b0655125d..b3362b02a8 100644
--- a/tests/scene/test_node.h
+++ b/tests/scene/test_node.h
@@ -308,6 +308,9 @@ TEST_CASE("[SceneTree][Node] Testing node operations with a more complex simple
Node *child = SceneTree::get_singleton()->get_root()->find_child("NestedNode", true, false);
CHECK_EQ(child, nullptr);
+ TypedArray<Node> children = SceneTree::get_singleton()->get_root()->find_children("NestedNode", "", true, false);
+ CHECK_EQ(children.size(), 0);
+
node1->set_name("Node1");
node2->set_name("Node2");
node1_1->set_name("NestedNode");
@@ -315,15 +318,29 @@ TEST_CASE("[SceneTree][Node] Testing node operations with a more complex simple
child = SceneTree::get_singleton()->get_root()->find_child("NestedNode", true, false);
CHECK_EQ(child, node1_1);
+ children = SceneTree::get_singleton()->get_root()->find_children("NestedNode", "", true, false);
+ CHECK_EQ(children.size(), 1);
+ CHECK_EQ(Object::cast_to<Node>(children[0]), node1_1);
+
// First node that matches with the name is node1.
child = SceneTree::get_singleton()->get_root()->find_child("Node?", true, false);
CHECK_EQ(child, node1);
+ children = SceneTree::get_singleton()->get_root()->find_children("Node?", "", true, false);
+ CHECK_EQ(children.size(), 2);
+ CHECK_EQ(Object::cast_to<Node>(children[0]), node1);
+ CHECK_EQ(Object::cast_to<Node>(children[1]), node2);
+
SceneTree::get_singleton()->get_root()->move_child(node2, 0);
// It should be node2, as it is now the first one in the tree.
child = SceneTree::get_singleton()->get_root()->find_child("Node?", true, false);
CHECK_EQ(child, node2);
+
+ children = SceneTree::get_singleton()->get_root()->find_children("Node?", "", true, false);
+ CHECK_EQ(children.size(), 2);
+ CHECK_EQ(Object::cast_to<Node>(children[0]), node2);
+ CHECK_EQ(Object::cast_to<Node>(children[1]), node1);
}
SUBCASE("Nodes should be accessible via their node path") {