diff options
Diffstat (limited to 'tests/scene/test_node.h')
-rw-r--r-- | tests/scene/test_node.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/tests/scene/test_node.h b/tests/scene/test_node.h index 8b0655125d..b3362b02a8 100644 --- a/tests/scene/test_node.h +++ b/tests/scene/test_node.h @@ -308,6 +308,9 @@ TEST_CASE("[SceneTree][Node] Testing node operations with a more complex simple Node *child = SceneTree::get_singleton()->get_root()->find_child("NestedNode", true, false); CHECK_EQ(child, nullptr); + TypedArray<Node> children = SceneTree::get_singleton()->get_root()->find_children("NestedNode", "", true, false); + CHECK_EQ(children.size(), 0); + node1->set_name("Node1"); node2->set_name("Node2"); node1_1->set_name("NestedNode"); @@ -315,15 +318,29 @@ TEST_CASE("[SceneTree][Node] Testing node operations with a more complex simple child = SceneTree::get_singleton()->get_root()->find_child("NestedNode", true, false); CHECK_EQ(child, node1_1); + children = SceneTree::get_singleton()->get_root()->find_children("NestedNode", "", true, false); + CHECK_EQ(children.size(), 1); + CHECK_EQ(Object::cast_to<Node>(children[0]), node1_1); + // First node that matches with the name is node1. child = SceneTree::get_singleton()->get_root()->find_child("Node?", true, false); CHECK_EQ(child, node1); + children = SceneTree::get_singleton()->get_root()->find_children("Node?", "", true, false); + CHECK_EQ(children.size(), 2); + CHECK_EQ(Object::cast_to<Node>(children[0]), node1); + CHECK_EQ(Object::cast_to<Node>(children[1]), node2); + SceneTree::get_singleton()->get_root()->move_child(node2, 0); // It should be node2, as it is now the first one in the tree. child = SceneTree::get_singleton()->get_root()->find_child("Node?", true, false); CHECK_EQ(child, node2); + + children = SceneTree::get_singleton()->get_root()->find_children("Node?", "", true, false); + CHECK_EQ(children.size(), 2); + CHECK_EQ(Object::cast_to<Node>(children[0]), node2); + CHECK_EQ(Object::cast_to<Node>(children[1]), node1); } SUBCASE("Nodes should be accessible via their node path") { |