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authorTrashguy <trashguy@gmail.com>2024-10-11 12:21:42 -0400
committerSpartan322 <Megacake1234@gmail.com>2024-10-13 15:05:24 -0400
commit9901f655fb46bd345770ad5f4a1638c4051b1816 (patch)
treebb22b4881145f122568c8f2e51e912078ad1b4fc /tests/servers/rendering/test_shader_preprocessor.h
parent6699ae7897658e44efc3cfb2cba91c11a8f5aa6a (diff)
downloadredot-engine-9901f655fb46bd345770ad5f4a1638c4051b1816.tar.gz
Rebrand Godot 4.3 to Redot
Diffstat (limited to 'tests/servers/rendering/test_shader_preprocessor.h')
-rw-r--r--tests/servers/rendering/test_shader_preprocessor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/servers/rendering/test_shader_preprocessor.h b/tests/servers/rendering/test_shader_preprocessor.h
index e12da8a2db..1b7e57aebc 100644
--- a/tests/servers/rendering/test_shader_preprocessor.h
+++ b/tests/servers/rendering/test_shader_preprocessor.h
@@ -229,7 +229,7 @@ TEST_CASE("[ShaderPreprocessor] Concatenation") {
TEST_CASE("[ShaderPreprocessor] Nested concatenation") {
// Concatenation ## should not expand adjacent tokens if they are macros,
- // but this is currently not implemented in Godot's shader preprocessor.
+ // but this is currently not implemented in Redot's shader preprocessor.
// To force expanding, an extra macro should be required (B in this case).
String code(