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author | Trashguy <trashguy@gmail.com> | 2024-10-11 12:21:42 -0400 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2024-10-13 15:05:24 -0400 |
commit | 9901f655fb46bd345770ad5f4a1638c4051b1816 (patch) | |
tree | bb22b4881145f122568c8f2e51e912078ad1b4fc /tests/servers/rendering/test_shader_preprocessor.h | |
parent | 6699ae7897658e44efc3cfb2cba91c11a8f5aa6a (diff) | |
download | redot-engine-9901f655fb46bd345770ad5f4a1638c4051b1816.tar.gz |
Rebrand Godot 4.3 to Redot
Diffstat (limited to 'tests/servers/rendering/test_shader_preprocessor.h')
-rw-r--r-- | tests/servers/rendering/test_shader_preprocessor.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/servers/rendering/test_shader_preprocessor.h b/tests/servers/rendering/test_shader_preprocessor.h index e12da8a2db..1b7e57aebc 100644 --- a/tests/servers/rendering/test_shader_preprocessor.h +++ b/tests/servers/rendering/test_shader_preprocessor.h @@ -229,7 +229,7 @@ TEST_CASE("[ShaderPreprocessor] Concatenation") { TEST_CASE("[ShaderPreprocessor] Nested concatenation") { // Concatenation ## should not expand adjacent tokens if they are macros, - // but this is currently not implemented in Godot's shader preprocessor. + // but this is currently not implemented in Redot's shader preprocessor. // To force expanding, an extra macro should be required (B in this case). String code( |