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-rw-r--r--tests/servers/rendering/test_shader_preprocessor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/servers/rendering/test_shader_preprocessor.h b/tests/servers/rendering/test_shader_preprocessor.h
index e12da8a2db..1b7e57aebc 100644
--- a/tests/servers/rendering/test_shader_preprocessor.h
+++ b/tests/servers/rendering/test_shader_preprocessor.h
@@ -229,7 +229,7 @@ TEST_CASE("[ShaderPreprocessor] Concatenation") {
TEST_CASE("[ShaderPreprocessor] Nested concatenation") {
// Concatenation ## should not expand adjacent tokens if they are macros,
- // but this is currently not implemented in Godot's shader preprocessor.
+ // but this is currently not implemented in Redot's shader preprocessor.
// To force expanding, an extra macro should be required (B in this case).
String code(