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authorOvnuniarchos <pujalte.jorge@gmail.com>2016-01-17 22:26:32 +0100
committerOvnuniarchos <pujalte.jorge@gmail.com>2016-01-18 16:02:42 +0100
commitded1acc33eab3c50720a286afc852ea14eb0272e (patch)
tree30c637d26f714eca139be9cfe2859b7553582d78 /tools/editor/plugins/shader_graph_editor_plugin.cpp
parent1469508174aa62ad4a0a0b83c83383ff498a304b (diff)
downloadredot-engine-ded1acc33eab3c50720a286afc852ea14eb0272e.tar.gz
New shader nodes are now created under (more or less) the cursor.
Diffstat (limited to 'tools/editor/plugins/shader_graph_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp
index c6677b6883..36a8c79b84 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp
@@ -2658,13 +2658,13 @@ void ShaderGraphEditor::edit(Ref<ShaderGraph> p_shader) {
void ShaderGraphEditor::_add_node(int p_type) {
ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab());
-
graph_edits[shader_type]->add_node(p_type, next_location);
}
void ShaderGraphEditor::_popup_requested(const Vector2 &p_position)
{
- next_location = get_local_mouse_pos();
+ Vector2 scroll_ofs=graph_edits[tabs->get_current_tab()]->get_graph_edit()->get_scroll_ofs();
+ next_location = get_local_mouse_pos() + scroll_ofs;
popup->set_global_pos(p_position);
popup->set_size( Size2( 200, 0) );
popup->popup();