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path: root/tools/editor/plugins/shader_graph_editor_plugin.cpp
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-2948/+0
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-6/+6
* Style: No break before list braceRémi Verschelde2017-01-161-2/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+3
* some class renamesJuan Linietsky2017-01-121-3/+3
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky2017-01-101-1/+1
* -removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky2017-01-081-1/+1
* PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky2017-01-081-1/+1
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-4/+4
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-15/+15
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-48/+48
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+3
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+3
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde2016-09-171-0/+2
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| * Expose light shadow color to canvas item shadersPedro J. Estébanez2016-09-071-0/+2
* | Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky2016-09-101-2/+7
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| * Fix various warningsJohan Manuel2016-08-131-2/+7
* | Implemented UndoRedo mergeable modesFranklin Sobrinho2016-08-171-9/+9
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* Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-2/+1
* Fixed signal connection prints when moving docks, issue 5498Paulb232016-06-301-1/+3
* Merge pull request #4733 from akien-mga/pr-i18n-proofreadingRémi Verschelde2016-05-211-69/+69
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| * i18n: Proofreading of all stringsRémi Verschelde2016-05-211-69/+69
* | Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.MarianoGNU2016-05-191-0/+105
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* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-191/+191
* New shader nodes are now created under (more or less) the cursor.Ovnuniarchos2016-01-181-2/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* duplicate conditional checkfirefly24422015-10-181-1/+1
* -Added const to a reference, should fix #2613Juan Linietsky2015-10-171-1/+1
* Add missing icons, also make MSVC2010 happyMariano Javier Suligoy2015-08-301-4/+11
* Compile shaders using default values.Mariano Javier Suligoy2015-08-301-8/+2
* Edit default values. WARNING!!!Mariano Javier Suligoy2015-08-291-49/+388
* Delete selected nodes with the Delete keyMariano Javier Suligoy2015-07-261-0/+41
* Little fix: don't create an empty undo/redo command when trying to add a seco...Mariano Javier Suligoy2015-07-251-0/+3
* Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy2015-07-251-3/+40
* Fix tab indentMariano Javier Suligoy2015-07-201-1896/+1896
* Select and move multiple nodes at onceMariano Javier Suligoy2015-07-191-1882/+1897
* Use popup menu to add new nodes to the shader graph editor in the last clicke...Mariano Javier Suligoy2015-07-161-14/+23
* optional formal changesehriche2015-05-061-1/+0
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Fixed crash when trying to add keypoints and deleting them while holding mous...mostafahassan2015-03-311-1/+1
* Visual Shader Editing for 2DJuan Linietsky2015-01-201-6/+20
* Color Ramp and Curve Map added to visual shader editing.Juan Linietsky2015-01-191-2/+833
* Fixes to GraphEdit:Juan Linietsky2015-01-081-8/+35
* -Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky2015-01-071-7/+28
* -changed type of C component of vec interp, fixes #1144Juan Linietsky2015-01-071-1/+1
* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-47/+90
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-848/+1193
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1109