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path: root/tools/editor/plugins/shader_graph_editor_plugin.cpp
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-2948/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-6/+6
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Style: No break before list braceRémi Verschelde2017-01-161-2/+1
| | | | | | | clang-format does not handle that well *at all*. For the reference, found the relevant pieces of code with: `ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+3
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* some class renamesJuan Linietsky2017-01-121-3/+3
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-101-1/+1
| | | | container!
* -removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky2017-01-081-1/+1
| | | | replaced by mouse filter
* PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-081-1/+1
| | | | item_pressed, closes #3188
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-4/+4
| | | | differentiated than generalized _input
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-15/+15
| | | | renamed to PoolVector
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-48/+48
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+3
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+3
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde2016-09-171-0/+2
|\ | | | | Expose additional light/shadow properties to canvas item shaders
| * Expose light shadow color to canvas item shadersPedro J. Estébanez2016-09-071-0/+2
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* | Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky2016-09-101-2/+7
|\ \ | |/ |/| Fix some more warnings
| * Fix various warningsJohan Manuel2016-08-131-2/+7
| | | | | | | | | | | | The warnings fixed were about things like unused variables, misleading indentation, missing default cases in switches and better grouping of conditions in if statements.
* | Implemented UndoRedo mergeable modesFranklin Sobrinho2016-08-171-9/+9
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* Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-2/+1
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Fixed signal connection prints when moving docks, issue 5498Paulb232016-06-301-1/+3
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* Merge pull request #4733 from akien-mga/pr-i18n-proofreadingRémi Verschelde2016-05-211-69/+69
|\ | | | | i18n: Proofreading of all strings
| * i18n: Proofreading of all stringsRémi Verschelde2016-05-211-69/+69
| | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* | Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.MarianoGNU2016-05-191-0/+105
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* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-191/+191
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* New shader nodes are now created under (more or less) the cursor.Ovnuniarchos2016-01-181-2/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* duplicate conditional checkfirefly24422015-10-181-1/+1
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* -Added const to a reference, should fix #2613Juan Linietsky2015-10-171-1/+1
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* Add missing icons, also make MSVC2010 happyMariano Javier Suligoy2015-08-301-4/+11
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* Compile shaders using default values.Mariano Javier Suligoy2015-08-301-8/+2
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* Edit default values. WARNING!!!Mariano Javier Suligoy2015-08-291-49/+388
| | | | Do not merge these changes, default values are not compiled into shaders yet!
* Delete selected nodes with the Delete keyMariano Javier Suligoy2015-07-261-0/+41
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* Little fix: don't create an empty undo/redo command when trying to add a ↵Mariano Javier Suligoy2015-07-251-0/+3
| | | | second Input GraphNode
* Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy2015-07-251-3/+40
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* Fix tab indentMariano Javier Suligoy2015-07-201-1896/+1896
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* Select and move multiple nodes at onceMariano Javier Suligoy2015-07-191-1882/+1897
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* Use popup menu to add new nodes to the shader graph editor in the last ↵Mariano Javier Suligoy2015-07-161-14/+23
| | | | clicked location.
* optional formal changesehriche2015-05-061-1/+0
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Fixed crash when trying to add keypoints and deleting them while holding ↵mostafahassan2015-03-311-1/+1
| | | | mouse button down.
* Visual Shader Editing for 2DJuan Linietsky2015-01-201-6/+20
| | | | Editing 2D shaders with visual editor seems to work now.
* Color Ramp and Curve Map added to visual shader editing.Juan Linietsky2015-01-191-2/+833
| | | | | Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened.
* Fixes to GraphEdit:Juan Linietsky2015-01-081-8/+35
| | | | | | | | -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections
* -Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky2015-01-071-7/+28
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* -changed type of C component of vec interp, fixes #1144Juan Linietsky2015-01-071-1/+1
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* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-47/+90
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* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-848/+1193
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1109