Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -2948/+0 |
| | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -6/+6 |
| | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
* | Style: No break before list brace | Rémi Verschelde | 2017-01-16 | 1 | -2/+1 |
| | | | | | | | clang-format does not handle that well *at all*. For the reference, found the relevant pieces of code with: `ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty` | ||||
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -3/+3 |
| | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
* | some class renames | Juan Linietsky | 2017-01-12 | 1 | -3/+3 |
| | | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect | ||||
* | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | 2017-01-10 | 1 | -1/+1 |
| | | | | container! | ||||
* | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | replaced by mouse filter | ||||
* | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | item_pressed, closes #3188 | ||||
* | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -4/+4 |
| | | | | differentiated than generalized _input | ||||
* | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -15/+15 |
| | | | | renamed to PoolVector | ||||
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -48/+48 |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -1/+3 |
|\ | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -1/+3 |
| | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
* | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
|/ | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
* | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde | 2016-09-17 | 1 | -0/+2 |
|\ | | | | | Expose additional light/shadow properties to canvas item shaders | ||||
| * | Expose light shadow color to canvas item shaders | Pedro J. Estébanez | 2016-09-07 | 1 | -0/+2 |
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* | | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky | 2016-09-10 | 1 | -2/+7 |
|\ \ | |/ |/| | Fix some more warnings | ||||
| * | Fix various warnings | Johan Manuel | 2016-08-13 | 1 | -2/+7 |
| | | | | | | | | | | | | The warnings fixed were about things like unused variables, misleading indentation, missing default cases in switches and better grouping of conditions in if statements. | ||||
* | | Implemented UndoRedo mergeable modes | Franklin Sobrinho | 2016-08-17 | 1 | -9/+9 |
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* | Removed unused variables (second pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -2/+1 |
| | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
* | Fixed signal connection prints when moving docks, issue 5498 | Paulb23 | 2016-06-30 | 1 | -1/+3 |
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* | Merge pull request #4733 from akien-mga/pr-i18n-proofreading | Rémi Verschelde | 2016-05-21 | 1 | -69/+69 |
|\ | | | | | i18n: Proofreading of all strings | ||||
| * | i18n: Proofreading of all strings | Rémi Verschelde | 2016-05-21 | 1 | -69/+69 |
| | | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | ||||
* | | Add Drag&Drop to ShaderGraphEditor's texture uniform graph node. | MarianoGNU | 2016-05-19 | 1 | -0/+105 |
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* | Modified editor strings to be translatable in the future | Juan Linietsky | 2016-05-03 | 1 | -191/+191 |
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* | New shader nodes are now created under (more or less) the cursor. | Ovnuniarchos | 2016-01-18 | 1 | -2/+2 |
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* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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* | duplicate conditional check | firefly2442 | 2015-10-18 | 1 | -1/+1 |
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* | -Added const to a reference, should fix #2613 | Juan Linietsky | 2015-10-17 | 1 | -1/+1 |
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* | Add missing icons, also make MSVC2010 happy | Mariano Javier Suligoy | 2015-08-30 | 1 | -4/+11 |
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* | Compile shaders using default values. | Mariano Javier Suligoy | 2015-08-30 | 1 | -8/+2 |
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* | Edit default values. WARNING!!! | Mariano Javier Suligoy | 2015-08-29 | 1 | -49/+388 |
| | | | | Do not merge these changes, default values are not compiled into shaders yet! | ||||
* | Delete selected nodes with the Delete key | Mariano Javier Suligoy | 2015-07-26 | 1 | -0/+41 |
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* | Little fix: don't create an empty undo/redo command when trying to add a ↵ | Mariano Javier Suligoy | 2015-07-25 | 1 | -0/+3 |
| | | | | second Input GraphNode | ||||
* | Duplicate GraphNode(s) [Control+D] | Mariano Javier Suligoy | 2015-07-25 | 1 | -3/+40 |
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* | Fix tab indent | Mariano Javier Suligoy | 2015-07-20 | 1 | -1896/+1896 |
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* | Select and move multiple nodes at once | Mariano Javier Suligoy | 2015-07-19 | 1 | -1882/+1897 |
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* | Use popup menu to add new nodes to the shader graph editor in the last ↵ | Mariano Javier Suligoy | 2015-07-16 | 1 | -14/+23 |
| | | | | clicked location. | ||||
* | optional formal changes | ehriche | 2015-05-06 | 1 | -1/+0 |
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* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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* | Fixed crash when trying to add keypoints and deleting them while holding ↵ | mostafahassan | 2015-03-31 | 1 | -1/+1 |
| | | | | mouse button down. | ||||
* | Visual Shader Editing for 2D | Juan Linietsky | 2015-01-20 | 1 | -6/+20 |
| | | | | Editing 2D shaders with visual editor seems to work now. | ||||
* | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky | 2015-01-19 | 1 | -2/+833 |
| | | | | | Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened. | ||||
* | Fixes to GraphEdit: | Juan Linietsky | 2015-01-08 | 1 | -8/+35 |
| | | | | | | | | -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | ||||
* | -Fixed matrix and vec+scalar multiplication issues, fixes #1143 | Juan Linietsky | 2015-01-07 | 1 | -7/+28 |
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* | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky | 2015-01-07 | 1 | -1/+1 |
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* | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | 2015-01-07 | 1 | -47/+90 |
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* | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 1 | -848/+1193 |
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* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+1109 |