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authorJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
commit0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch)
tree8f2c85b4d9227e441fd35ab4873009faa656bcba /tools/editor/progress_dialog.cpp
parentd14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff)
downloadredot-engine-0dbedd18fc62f700e92a4cf581e505d849bc47ad.tar.gz
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
Diffstat (limited to 'tools/editor/progress_dialog.cpp')
-rw-r--r--tools/editor/progress_dialog.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/editor/progress_dialog.cpp b/tools/editor/progress_dialog.cpp
index 42dd971bc3..ac54796c64 100644
--- a/tools/editor/progress_dialog.cpp
+++ b/tools/editor/progress_dialog.cpp
@@ -182,6 +182,7 @@ void ProgressDialog::add_task(const String& p_task,const String& p_label,int p_s
t.progress->set_val(p_steps);
vb2->add_child(t.progress);
t.state=memnew( Label );
+ t.state->set_clip_text(true);
vb2->add_child(t.state);
main->add_child(t.vb);