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-rw-r--r--core/input/input_event.cpp9
-rw-r--r--core/input/input_event.h2
-rw-r--r--core/input/input_map.cpp4
-rw-r--r--scene/gui/popup_menu.cpp93
-rw-r--r--scene/gui/popup_menu.h4
-rw-r--r--scene/gui/slider.cpp63
-rw-r--r--scene/gui/slider.h4
7 files changed, 178 insertions, 1 deletions
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 46f07fe041..d91a7bf5a5 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -1096,6 +1096,15 @@ String InputEventJoypadMotion::to_string() {
return vformat("InputEventJoypadMotion: axis=%d, axis_value=%.2f", axis, axis_value);
}
+Ref<InputEventJoypadMotion> InputEventJoypadMotion::create_reference(JoyAxis p_axis, float p_value) {
+ Ref<InputEventJoypadMotion> ie;
+ ie.instantiate();
+ ie->set_axis(p_axis);
+ ie->set_axis_value(p_value);
+
+ return ie;
+}
+
void InputEventJoypadMotion::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_axis", "axis"), &InputEventJoypadMotion::set_axis);
ClassDB::bind_method(D_METHOD("get_axis"), &InputEventJoypadMotion::get_axis);
diff --git a/core/input/input_event.h b/core/input/input_event.h
index 4be42d0bd2..ecf2100141 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -321,6 +321,8 @@ public:
virtual String as_text() const override;
virtual String to_string() override;
+ static Ref<InputEventJoypadMotion> create_reference(JoyAxis p_axis, float p_value);
+
InputEventJoypadMotion() {}
};
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 910778324c..ddfde0e7cd 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -399,21 +399,25 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(Key::LEFT));
inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_LEFT));
+ inputs.push_back(InputEventJoypadMotion::create_reference(JoyAxis::LEFT_X, -1.0));
default_builtin_cache.insert("ui_left", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(Key::RIGHT));
inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_RIGHT));
+ inputs.push_back(InputEventJoypadMotion::create_reference(JoyAxis::LEFT_X, 1.0));
default_builtin_cache.insert("ui_right", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(Key::UP));
inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_UP));
+ inputs.push_back(InputEventJoypadMotion::create_reference(JoyAxis::LEFT_Y, -1.0));
default_builtin_cache.insert("ui_up", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(Key::DOWN));
inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_DOWN));
+ inputs.push_back(InputEventJoypadMotion::create_reference(JoyAxis::LEFT_Y, 1.0));
default_builtin_cache.insert("ui_down", inputs);
inputs = List<Ref<InputEvent>>();
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 03860c7449..78bc64d9bd 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -295,7 +295,18 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (!items.is_empty()) {
+ Input *input = Input::get_singleton();
+ Ref<InputEventJoypadMotion> joypadmotion_event = p_event;
+ Ref<InputEventJoypadButton> joypadbutton_event = p_event;
+ bool is_joypad_event = (joypadmotion_event.is_valid() || joypadbutton_event.is_valid());
+
if (p_event->is_action("ui_down", true) && p_event->is_pressed()) {
+ if (is_joypad_event) {
+ if (!input->is_action_just_pressed("ui_down", true)) {
+ return;
+ }
+ set_process_internal(true);
+ }
int search_from = mouse_over + 1;
if (search_from >= items.size()) {
search_from = 0;
@@ -328,6 +339,12 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
}
}
} else if (p_event->is_action("ui_up", true) && p_event->is_pressed()) {
+ if (is_joypad_event) {
+ if (!input->is_action_just_pressed("ui_up", true)) {
+ return;
+ }
+ set_process_internal(true);
+ }
int search_from = mouse_over - 1;
if (search_from < 0) {
search_from = items.size() - 1;
@@ -905,6 +922,82 @@ void PopupMenu::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
+ Input *input = Input::get_singleton();
+
+ if (input->is_action_just_released("ui_up") || input->is_action_just_released("ui_down")) {
+ gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
+ set_process_internal(false);
+ return;
+ }
+ gamepad_event_delay_ms -= get_process_delta_time();
+ if (gamepad_event_delay_ms <= 0) {
+ if (input->is_action_pressed("ui_down")) {
+ gamepad_event_delay_ms = GAMEPAD_EVENT_REPEAT_RATE_MS + gamepad_event_delay_ms;
+ int search_from = mouse_over + 1;
+ if (search_from >= items.size()) {
+ search_from = 0;
+ }
+
+ bool match_found = false;
+ for (int i = search_from; i < items.size(); i++) {
+ if (!items[i].separator && !items[i].disabled) {
+ mouse_over = i;
+ emit_signal(SNAME("id_focused"), i);
+ scroll_to_item(i);
+ control->queue_redraw();
+ match_found = true;
+ break;
+ }
+ }
+
+ if (!match_found) {
+ // If the last item is not selectable, try re-searching from the start.
+ for (int i = 0; i < search_from; i++) {
+ if (!items[i].separator && !items[i].disabled) {
+ mouse_over = i;
+ emit_signal(SNAME("id_focused"), i);
+ scroll_to_item(i);
+ control->queue_redraw();
+ break;
+ }
+ }
+ }
+ }
+
+ if (input->is_action_pressed("ui_up")) {
+ gamepad_event_delay_ms = GAMEPAD_EVENT_REPEAT_RATE_MS + gamepad_event_delay_ms;
+ int search_from = mouse_over - 1;
+ if (search_from < 0) {
+ search_from = items.size() - 1;
+ }
+
+ bool match_found = false;
+ for (int i = search_from; i >= 0; i--) {
+ if (!items[i].separator && !items[i].disabled) {
+ mouse_over = i;
+ emit_signal(SNAME("id_focused"), i);
+ scroll_to_item(i);
+ control->queue_redraw();
+ match_found = true;
+ break;
+ }
+ }
+
+ if (!match_found) {
+ // If the first item is not selectable, try re-searching from the end.
+ for (int i = items.size() - 1; i >= search_from; i--) {
+ if (!items[i].separator && !items[i].disabled) {
+ mouse_over = i;
+ emit_signal(SNAME("id_focused"), i);
+ scroll_to_item(i);
+ control->queue_redraw();
+ break;
+ }
+ }
+ }
+ }
+ }
+
// Only used when using operating system windows.
if (!activated_by_keyboard && !is_embedded() && autohide_areas.size()) {
Point2 mouse_pos = DisplayServer::get_singleton()->mouse_get_position();
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 74b739ac0f..fa9c8cadfc 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -133,6 +133,10 @@ class PopupMenu : public Popup {
ScrollContainer *scroll_container = nullptr;
Control *control = nullptr;
+ const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5;
+ const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20;
+ float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
+
struct ThemeCache {
Ref<StyleBox> panel_style;
Ref<StyleBox> hover_style;
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 292a4cfea2..8e8b0cf11e 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -112,30 +112,58 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
}
}
+ Input *input = Input::get_singleton();
+ Ref<InputEventJoypadMotion> joypadmotion_event = p_event;
+ Ref<InputEventJoypadButton> joypadbutton_event = p_event;
+ bool is_joypad_event = (joypadmotion_event.is_valid() || joypadbutton_event.is_valid());
+
if (!mm.is_valid() && !mb.is_valid()) {
if (p_event->is_action_pressed("ui_left", true)) {
if (orientation != HORIZONTAL) {
return;
}
+ if (is_joypad_event) {
+ if (!input->is_action_just_pressed("ui_left", true)) {
+ return;
+ }
+ set_process_internal(true);
+ }
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
accept_event();
} else if (p_event->is_action_pressed("ui_right", true)) {
if (orientation != HORIZONTAL) {
return;
}
+ if (is_joypad_event) {
+ if (!input->is_action_just_pressed("ui_right", true)) {
+ return;
+ }
+ set_process_internal(true);
+ }
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
accept_event();
} else if (p_event->is_action_pressed("ui_up", true)) {
if (orientation != VERTICAL) {
return;
}
-
+ if (is_joypad_event) {
+ if (!input->is_action_just_pressed("ui_up", true)) {
+ return;
+ }
+ set_process_internal(true);
+ }
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
accept_event();
} else if (p_event->is_action_pressed("ui_down", true)) {
if (orientation != VERTICAL) {
return;
}
+ if (is_joypad_event) {
+ if (!input->is_action_just_pressed("ui_down", true)) {
+ return;
+ }
+ set_process_internal(true);
+ }
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
accept_event();
} else if (p_event->is_action("ui_home", true) && p_event->is_pressed()) {
@@ -163,6 +191,39 @@ void Slider::_update_theme_item_cache() {
void Slider::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ Input *input = Input::get_singleton();
+
+ if (input->is_action_just_released("ui_left") || input->is_action_just_released("ui_right") || input->is_action_just_released("ui_up") || input->is_action_just_released("ui_down")) {
+ gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
+ set_process_internal(false);
+ return;
+ }
+
+ gamepad_event_delay_ms -= get_process_delta_time();
+ if (gamepad_event_delay_ms <= 0) {
+ gamepad_event_delay_ms = GAMEPAD_EVENT_REPEAT_RATE_MS + gamepad_event_delay_ms;
+ if (orientation == HORIZONTAL) {
+ if (input->is_action_pressed("ui_left")) {
+ set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
+ }
+
+ if (input->is_action_pressed("ui_right")) {
+ set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
+ }
+ } else if (orientation == VERTICAL) {
+ if (input->is_action_pressed("ui_down")) {
+ set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
+ }
+
+ if (input->is_action_pressed("ui_up")) {
+ set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
+ }
+ }
+ }
+
+ } break;
+
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
queue_redraw();
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index 42778684af..d6e4093bb6 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -49,6 +49,10 @@ class Slider : public Range {
bool editable = true;
bool scrollable = true;
+ const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5;
+ const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20;
+ float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
+
struct ThemeCache {
Ref<StyleBox> slider_style;
Ref<StyleBox> grabber_area_style;