diff options
-rw-r--r-- | doc/classes/MeshInstance3D.xml | 6 | ||||
-rw-r--r-- | doc/classes/SkinReference.xml | 9 | ||||
-rw-r--r-- | scene/3d/mesh_instance_3d.cpp | 5 | ||||
-rw-r--r-- | scene/3d/mesh_instance_3d.h | 2 |
4 files changed, 22 insertions, 0 deletions
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml index f56b03bdc4..e5187cf7a1 100644 --- a/doc/classes/MeshInstance3D.xml +++ b/doc/classes/MeshInstance3D.xml @@ -70,6 +70,12 @@ Returns the value of the blend shape at the given [param blend_shape_idx]. Returns [code]0.0[/code] and produces an error if [member mesh] is [code]null[/code] or doesn't have a blend shape at that index. </description> </method> + <method name="get_skin_reference" qualifiers="const"> + <return type="SkinReference" /> + <description> + Returns the internal [SkinReference] containing the skeleton's [RID] attached to this RID. See also [method Resource.get_rid], [method SkinReference.get_skeleton], and [method RenderingServer.instance_attach_skeleton]. + </description> + </method> <method name="get_surface_override_material" qualifiers="const"> <return type="Material" /> <param index="0" name="surface" type="int" /> diff --git a/doc/classes/SkinReference.xml b/doc/classes/SkinReference.xml index 466dbe2500..cb0c44cefa 100644 --- a/doc/classes/SkinReference.xml +++ b/doc/classes/SkinReference.xml @@ -1,8 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="SkinReference" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> + A reference-counted holder object for a skeleton RID used in the [RenderingServer]. </brief_description> <description> + An internal object containing a mapping from a [Skin] used within the context of a particular [MeshInstance3D] to refer to the skeleton's [RID] in the RenderingServer. + See also [method MeshInstance3D.get_skin_reference] and [method RenderingServer.instance_attach_skeleton]. + Note that despite the similar naming, the skeleton RID used in the [RenderingServer] does not have a direct one-to-one correspondence to a [Skeleton3D] node. + In particular, a [Skeleton3D] node with no [MeshInstance3D] children may be unknown to the [RenderingServer]. + On the other hand, a [Skeleton3D] with multiple [MeshInstance3D] nodes which each have different [member MeshInstance3D.skin] objects may have multiple SkinReference instances (and hence, multiple skeleton [RID]s). </description> <tutorials> </tutorials> @@ -10,11 +16,14 @@ <method name="get_skeleton" qualifiers="const"> <return type="RID" /> <description> + Returns the [RID] owned by this SkinReference, as returned by [method RenderingServer.skeleton_create]. </description> </method> <method name="get_skin" qualifiers="const"> <return type="Skin" /> <description> + Returns the [Skin] connected to this SkinReference. In the case of [MeshInstance3D] with no [member MeshInstance3D.skin] assigned, this will reference an internal default [Skin] owned by that [MeshInstance3D]. + Note that a single [Skin] may have more than one [SkinReference] in the case that it is shared by meshes across multiple [Skeleton3D] nodes. </description> </method> </methods> diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 8635240655..616fb18d53 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -204,6 +204,10 @@ Ref<Skin> MeshInstance3D::get_skin() const { return skin; } +Ref<SkinReference> MeshInstance3D::get_skin_reference() const { + return skin_ref; +} + void MeshInstance3D::set_skeleton_path(const NodePath &p_skeleton) { skeleton_path = p_skeleton; if (!is_inside_tree()) { @@ -518,6 +522,7 @@ void MeshInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance3D::get_skeleton_path); ClassDB::bind_method(D_METHOD("set_skin", "skin"), &MeshInstance3D::set_skin); ClassDB::bind_method(D_METHOD("get_skin"), &MeshInstance3D::get_skin); + ClassDB::bind_method(D_METHOD("get_skin_reference"), &MeshInstance3D::get_skin_reference); ClassDB::bind_method(D_METHOD("get_surface_override_material_count"), &MeshInstance3D::get_surface_override_material_count); ClassDB::bind_method(D_METHOD("set_surface_override_material", "surface", "material"), &MeshInstance3D::set_surface_override_material); diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h index add6bfe15e..d6ae1291d3 100644 --- a/scene/3d/mesh_instance_3d.h +++ b/scene/3d/mesh_instance_3d.h @@ -75,6 +75,8 @@ public: void set_skeleton_path(const NodePath &p_skeleton); NodePath get_skeleton_path(); + Ref<SkinReference> get_skin_reference() const; + int get_blend_shape_count() const; int find_blend_shape_by_name(const StringName &p_name); float get_blend_shape_value(int p_blend_shape) const; |