diff options
Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r-- | core/io/multiplayer_api.cpp | 162 |
1 files changed, 53 insertions, 109 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 33dc4dbde4..d20133642b 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -146,8 +146,7 @@ void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_pee network_peer = p_peer; - ERR_EXPLAIN("Supplied NetworkedNetworkPeer must be connecting or connected."); - ERR_FAIL_COND(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED); + ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED, "Supplied NetworkedNetworkPeer must be connecting or connected."); if (network_peer.is_valid()) { network_peer->connect("peer_connected", this, "_add_peer"); @@ -164,10 +163,8 @@ Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const { void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_EXPLAIN("Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it"); - ERR_FAIL_COND(root_node == NULL); - ERR_EXPLAIN("Invalid packet received. Size too small."); - ERR_FAIL_COND(p_packet_len < 1); + ERR_FAIL_COND_MSG(root_node == NULL, "Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it."); + ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small."); uint8_t packet_type = p_packet[0]; @@ -186,13 +183,11 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ case NETWORK_COMMAND_REMOTE_CALL: case NETWORK_COMMAND_REMOTE_SET: { - ERR_EXPLAIN("Invalid packet received. Size too small."); - ERR_FAIL_COND(p_packet_len < 6); + ERR_FAIL_COND_MSG(p_packet_len < 6, "Invalid packet received. Size too small."); Node *node = _process_get_node(p_from, p_packet, p_packet_len); - ERR_EXPLAIN("Invalid packet received. Requested node was not found."); - ERR_FAIL_COND(node == NULL); + ERR_FAIL_COND_MSG(node == NULL, "Invalid packet received. Requested node was not found."); // Detect cstring end. int len_end = 5; @@ -202,8 +197,7 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ } } - ERR_EXPLAIN("Invalid packet received. Size too small."); - ERR_FAIL_COND(len_end >= p_packet_len); + ERR_FAIL_COND_MSG(len_end >= p_packet_len, "Invalid packet received. Size too small."); StringName name = String::utf8((const char *)&p_packet[5]); @@ -235,8 +229,7 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int int ofs = target & 0x7FFFFFFF; - ERR_EXPLAIN("Invalid packet received. Size smaller than declared."); - ERR_FAIL_COND_V(ofs >= p_packet_len, NULL); + ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, NULL, "Invalid packet received. Size smaller than declared."); String paths; paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs); @@ -246,33 +239,30 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int node = root_node->get_node(np); if (!node) - ERR_PRINTS("Failed to get path from RPC: " + String(np)); + ERR_PRINTS("Failed to get path from RPC: " + String(np) + "."); } else { // Use cached path. int id = target; Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); - ERR_EXPLAIN("Invalid packet received. Requests invalid peer cache."); - ERR_FAIL_COND_V(!E, NULL); + ERR_FAIL_COND_V_MSG(!E, NULL, "Invalid packet received. Requests invalid peer cache."); Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id); - ERR_EXPLAIN("Invalid packet received. Unabled to find requested cached node."); - ERR_FAIL_COND_V(!F, NULL); + ERR_FAIL_COND_V_MSG(!F, NULL, "Invalid packet received. Unabled to find requested cached node."); PathGetCache::NodeInfo *ni = &F->get(); // Do proper caching later. node = root_node->get_node(ni->path); if (!node) - ERR_PRINTS("Failed to get cached path from RPC: " + String(ni->path)); + ERR_PRINTS("Failed to get cached path from RPC: " + String(ni->path) + "."); } return node; } void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { - ERR_EXPLAIN("Invalid packet received. Size too small."); - ERR_FAIL_COND(p_offset >= p_packet_len); + ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); // Check that remote can call the RPC on this node. RPCMode rpc_mode = RPC_MODE_DISABLED; @@ -284,8 +274,7 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ } bool can_call = _can_call_mode(p_node, rpc_mode, p_from); - ERR_EXPLAIN("RPC '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + "."); - ERR_FAIL_COND(!can_call); + ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + "."); int argc = p_packet[p_offset]; Vector<Variant> args; @@ -297,13 +286,11 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ for (int i = 0; i < argc; i++) { - ERR_EXPLAIN("Invalid packet received. Size too small."); - ERR_FAIL_COND(p_offset >= p_packet_len); + ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); int vlen; Error err = decode_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen, allow_object_decoding || network_peer->is_object_decoding_allowed()); - ERR_EXPLAIN("Invalid packet received. Unable to decode RPC argument."); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RPC argument."); argp.write[i] = &args[i]; p_offset += vlen; @@ -321,8 +308,7 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { - ERR_EXPLAIN("Invalid packet received. Size too small."); - ERR_FAIL_COND(p_offset >= p_packet_len); + ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); // Check that remote can call the RSET on this node. RPCMode rset_mode = RPC_MODE_DISABLED; @@ -334,28 +320,25 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p } bool can_call = _can_call_mode(p_node, rset_mode, p_from); - ERR_EXPLAIN("RSET '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + "."); - ERR_FAIL_COND(!can_call); + ERR_FAIL_COND_MSG(!can_call, "RSET '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + "."); Variant value; Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL, allow_object_decoding || network_peer->is_object_decoding_allowed()); - ERR_EXPLAIN("Invalid packet received. Unable to decode RSET value."); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RSET value."); bool valid; p_node->set(p_name, value, &valid); if (!valid) { - String error = "Error setting remote property '" + String(p_name) + "', not found in object of type " + p_node->get_class(); + String error = "Error setting remote property '" + String(p_name) + "', not found in object of type " + p_node->get_class() + "."; ERR_PRINTS(error); } } void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_EXPLAIN("Invalid packet received. Size too small."); - ERR_FAIL_COND(p_packet_len < 5); + ERR_FAIL_COND_MSG(p_packet_len < 5, "Invalid packet received. Size too small."); int id = decode_uint32(&p_packet[1]); String paths; @@ -390,8 +373,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_EXPLAIN("Invalid packet received. Size too small."); - ERR_FAIL_COND(p_packet_len < 2); + ERR_FAIL_COND_MSG(p_packet_len < 2, "Invalid packet received. Size too small."); String paths; paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1); @@ -399,12 +381,10 @@ void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, NodePath path = paths; PathSentCache *psc = path_send_cache.getptr(path); - ERR_EXPLAIN("Invalid packet received. Tries to confirm a path which was not found in cache."); - ERR_FAIL_COND(!psc); + ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache."); Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from); - ERR_EXPLAIN("Invalid packet received. Source peer was not found in cache for the given path."); - ERR_FAIL_COND(!E); + ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path."); E->get() = true; } @@ -460,39 +440,22 @@ bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) { - if (network_peer.is_null()) { - ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(network_peer.is_null(), "Attempt to remote call/set when networking is not active in SceneTree."); - if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING) { - ERR_EXPLAIN("Attempt to remote call/set when networking is not connected yet in SceneTree."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree."); - if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) { - ERR_EXPLAIN("Attempt to remote call/set when networking is disconnected."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to remote call/set when networking is disconnected."); - if (p_argcount > 255) { - ERR_EXPLAIN("Too many arguments >255."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments >255."); if (p_to != 0 && !connected_peers.has(ABS(p_to))) { - if (p_to == network_peer->get_unique_id()) { - ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: " + itos(network_peer->get_unique_id())); - } else { - ERR_EXPLAIN("Attempt to remote call unexisting ID: " + itos(p_to)); - } + ERR_FAIL_COND_MSG(p_to == network_peer->get_unique_id(), "Attempt to remote call/set yourself! unique ID: " + itos(network_peer->get_unique_id()) + "."); - ERR_FAIL(); + ERR_FAIL_MSG("Attempt to remote call unexisting ID: " + itos(p_to) + "."); } NodePath from_path = (root_node->get_path()).rel_path_to(p_from->get_path()); - ERR_EXPLAIN("Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!"); - ERR_FAIL_COND(from_path.is_empty()); + ERR_FAIL_COND_MSG(from_path.is_empty(), "Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!"); // See if the path is cached. PathSentCache *psc = path_send_cache.getptr(from_path); @@ -530,8 +493,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p if (p_set) { // Set argument. Error err = encode_variant(*p_arg[0], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed()); - ERR_EXPLAIN("Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!"); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!"); MAKE_ROOM(ofs + len); encode_variant(*p_arg[0], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed()); ofs += len; @@ -543,8 +505,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p ofs += 1; for (int i = 0; i < p_argcount; i++) { Error err = encode_variant(*p_arg[i], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed()); - ERR_EXPLAIN("Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); MAKE_ROOM(ofs + len); encode_variant(*p_arg[i], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed()); ofs += len; @@ -626,12 +587,9 @@ void MultiplayerAPI::_server_disconnected() { void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) { - ERR_EXPLAIN("Trying to call an RPC while no network peer is active."); - ERR_FAIL_COND(!network_peer.is_valid()); - ERR_EXPLAIN("Trying to call an RPC on a node which is not inside SceneTree."); - ERR_FAIL_COND(!p_node->is_inside_tree()); - ERR_EXPLAIN("Trying to call an RPC via a network peer which is not connected."); - ERR_FAIL_COND(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED); + ERR_FAIL_COND_MSG(!network_peer.is_valid(), "Trying to call an RPC while no network peer is active."); + ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree."); + ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected."); int node_id = network_peer->get_unique_id(); bool skip_rpc = node_id == p_peer_id; @@ -668,7 +626,7 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const rpc_sender_id = temp_id; if (ce.error != Variant::CallError::CALL_OK) { String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce); - error = "rpc() aborted in local call: - " + error; + error = "rpc() aborted in local call: - " + error + "."; ERR_PRINTS(error); return; } @@ -683,24 +641,20 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const rpc_sender_id = temp_id; if (ce.error != Variant::CallError::CALL_OK) { String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce); - error = "rpc() aborted in script local call: - " + error; + error = "rpc() aborted in script local call: - " + error + "."; ERR_PRINTS(error); return; } } - ERR_EXPLAIN("RPC '" + p_method + "' on yourself is not allowed by selected mode"); - ERR_FAIL_COND(skip_rpc && !(call_local_native || call_local_script)); + ERR_FAIL_COND_MSG(skip_rpc && !(call_local_native || call_local_script), "RPC '" + p_method + "' on yourself is not allowed by selected mode."); } void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) { - ERR_EXPLAIN("Trying to RSET while no network peer is active."); - ERR_FAIL_COND(!network_peer.is_valid()); - ERR_EXPLAIN("Trying to RSET on a node which is not inside SceneTree."); - ERR_FAIL_COND(!p_node->is_inside_tree()); - ERR_EXPLAIN("Trying to send an RSET via a network peer which is not connected."); - ERR_FAIL_COND(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED); + ERR_FAIL_COND_MSG(!network_peer.is_valid(), "Trying to RSET while no network peer is active."); + ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to RSET on a node which is not inside SceneTree."); + ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to send an RSET via a network peer which is not connected."); int node_id = network_peer->get_unique_id(); bool is_master = p_node->is_network_master(); @@ -724,7 +678,7 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const rpc_sender_id = temp_id; if (!valid) { - String error = "rset() aborted in local set, property not found: - " + String(p_property); + String error = "rset() aborted in local set, property not found: - " + String(p_property) + "."; ERR_PRINTS(error); return; } @@ -742,7 +696,7 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const rpc_sender_id = temp_id; if (!valid) { - String error = "rset() aborted in local script set, property not found: - " + String(p_property); + String error = "rset() aborted in local script set, property not found: - " + String(p_property) + "."; ERR_PRINTS(error); return; } @@ -751,8 +705,7 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const } if (skip_rset) { - ERR_EXPLAIN("RSET for '" + p_property + "' on yourself is not allowed by selected mode"); - ERR_FAIL_COND(!set_local); + ERR_FAIL_COND_MSG(!set_local, "RSET for '" + p_property + "' on yourself is not allowed by selected mode."); return; } @@ -763,12 +716,9 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to, NetworkedMultiplayerPeer::TransferMode p_mode) { - ERR_EXPLAIN("Trying to send an empty raw packet."); - ERR_FAIL_COND_V(p_data.size() < 1, ERR_INVALID_DATA); - ERR_EXPLAIN("Trying to send a raw packet while no network peer is active."); - ERR_FAIL_COND_V(!network_peer.is_valid(), ERR_UNCONFIGURED); - ERR_EXPLAIN("Trying to send a raw packet via a network peer which is not connected."); - ERR_FAIL_COND_V(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED); + ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet."); + ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no network peer is active."); + ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected."); MAKE_ROOM(p_data.size() + 1); PoolVector<uint8_t>::Read r = p_data.read(); @@ -783,8 +733,7 @@ Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to, Networked void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_EXPLAIN("Invalid packet received. Size too small."); - ERR_FAIL_COND(p_packet_len < 2); + ERR_FAIL_COND_MSG(p_packet_len < 2, "Invalid packet received. Size too small."); PoolVector<uint8_t> out; int len = p_packet_len - 1; @@ -798,37 +747,32 @@ void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_pac int MultiplayerAPI::get_network_unique_id() const { - ERR_EXPLAIN("No network peer is assigned. Unable to get unique network ID."); - ERR_FAIL_COND_V(!network_peer.is_valid(), 0); + ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), 0, "No network peer is assigned. Unable to get unique network ID."); return network_peer->get_unique_id(); } bool MultiplayerAPI::is_network_server() const { // XXX Maybe fail silently? Maybe should actually return true to make development of both local and online multiplayer easier? - ERR_EXPLAIN("No network peer is assigned. I can't be a server."); - ERR_FAIL_COND_V(!network_peer.is_valid(), false); + ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), false, "No network peer is assigned. I can't be a server."); return network_peer->is_server(); } void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) { - ERR_EXPLAIN("No network peer is assigned. Unable to set 'refuse_new_connections'."); - ERR_FAIL_COND(!network_peer.is_valid()); + ERR_FAIL_COND_MSG(!network_peer.is_valid(), "No network peer is assigned. Unable to set 'refuse_new_connections'."); network_peer->set_refuse_new_connections(p_refuse); } bool MultiplayerAPI::is_refusing_new_network_connections() const { - ERR_EXPLAIN("No network peer is assigned. Unable to get 'refuse_new_connections'."); - ERR_FAIL_COND_V(!network_peer.is_valid(), false); + ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), false, "No network peer is assigned. Unable to get 'refuse_new_connections'."); return network_peer->is_refusing_new_connections(); } Vector<int> MultiplayerAPI::get_network_connected_peers() const { - ERR_EXPLAIN("No network peer is assigned. Assume no peers are connected."); - ERR_FAIL_COND_V(!network_peer.is_valid(), Vector<int>()); + ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), Vector<int>(), "No network peer is assigned. Assume no peers are connected."); Vector<int> ret; for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) { |