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-rw-r--r--core/io/multiplayer_api.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index e47b1830e8..c86e76e91a 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -91,12 +91,13 @@ public:
RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers
- RPC_MODE_SYNC, // Using rpc() on it will call method / set property in all remote peers and locally
RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote
- RPC_MODE_SLAVE, // Using rpc() on it will call method for all slaves
- RPC_MODE_REMOTESYNC, // Same as RPC_MODE_SYNC, compatibility
+ RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets
+ RPC_MODE_SLAVE = RPC_MODE_PUPPET, // Deprecated, same as puppet
+ RPC_MODE_REMOTESYNC, // Using rpc() on it will call method / set property in all remote peers and locally
+ RPC_MODE_SYNC = RPC_MODE_REMOTESYNC, // Deprecated. Same as RPC_MODE_REMOTESYNC
RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally
- RPC_MODE_SLAVESYNC, // Using rpc() on it will call method / set property in all slave peers and locally
+ RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method / set property in all puppets peers and locally
};
void poll();