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-rw-r--r--core/script_debugger_remote.h315
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diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h
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-/*************************************************************************/
-/* script_debugger_remote.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SCRIPT_DEBUGGER_REMOTE_H
-#define SCRIPT_DEBUGGER_REMOTE_H
-
-#include "core/list.h"
-#include "core/os/os.h"
-#include "core/script_debugger_peer.h"
-#include "core/script_language.h"
-
-class ScriptDebuggerRemote : public ScriptDebugger {
-
-public:
- class ResourceInfo {
- public:
- String path;
- String format;
- String type;
- RID id;
- int vram;
- bool operator<(const ResourceInfo &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; }
- ResourceInfo() {
- vram = 0;
- }
- };
-
- class ResourceUsage {
- public:
- List<ResourceInfo> infos;
-
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
-
- class FrameInfo {
- public:
- StringName name;
- float self_time;
- float total_time;
-
- FrameInfo() {
- self_time = 0;
- total_time = 0;
- }
- };
-
- class FrameFunction {
- public:
- int sig_id;
- int call_count;
- StringName name;
- float self_time;
- float total_time;
-
- FrameFunction() {
- sig_id = -1;
- call_count = 0;
- self_time = 0;
- total_time = 0;
- }
- };
-
- class ScriptStackVariable {
- public:
- String name;
- Variant value;
- int type;
- ScriptStackVariable() {
- type = -1;
- }
-
- Array serialize(int max_size = 1 << 20); // 1 MiB default.
- bool deserialize(const Array &p_arr);
- };
-
- class ScriptStackDump {
- public:
- List<ScriptLanguage::StackInfo> frames;
- ScriptStackDump() {}
-
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
-
- class Message {
-
- public:
- String message;
- Array data;
-
- Message() {}
- };
-
- class OutputError {
- public:
- int hr;
- int min;
- int sec;
- int msec;
- String source_file;
- String source_func;
- int source_line;
- String error;
- String error_descr;
- bool warning;
- Vector<ScriptLanguage::StackInfo> callstack;
-
- OutputError() {
- hr = -1;
- min = -1;
- sec = -1;
- msec = -1;
- source_line = -1;
- warning = false;
- }
-
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
-
- struct FrameData {
-
- StringName name;
- Array data;
- };
-
- class ProfilerSignature {
- public:
- StringName name;
- int id;
-
- Array serialize();
- bool deserialize(const Array &p_arr);
-
- ProfilerSignature() {
- id = -1;
- };
- };
-
- class ProfilerFrame {
- public:
- int frame_number;
- float frame_time;
- float idle_time;
- float physics_time;
- float physics_frame_time;
- float script_time;
-
- Vector<FrameData> frames_data;
- Vector<FrameFunction> frame_functions;
-
- ProfilerFrame() {
- frame_number = 0;
- frame_time = 0;
- idle_time = 0;
- physics_time = 0;
- physics_frame_time = 0;
- }
-
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
-
- class NetworkProfilerFrame {
- public:
- Vector<MultiplayerAPI::ProfilingInfo> infos;
-
- Array serialize();
- bool deserialize(const Array &p_arr);
-
- NetworkProfilerFrame(){};
- };
-
-protected:
- struct ProfileInfoSort {
-
- bool operator()(ScriptLanguage::ProfilingInfo *A, ScriptLanguage::ProfilingInfo *B) const {
- return A->total_time < B->total_time;
- }
- };
-
- Vector<ScriptLanguage::ProfilingInfo> profile_info;
- Vector<ScriptLanguage::ProfilingInfo *> profile_info_ptrs;
- Vector<MultiplayerAPI::ProfilingInfo> network_profile_info;
-
- Map<StringName, int> profiler_function_signature_map;
- float frame_time, idle_time, physics_time, physics_frame_time;
-
- bool profiling;
- bool visual_profiling;
- bool network_profiling;
- int max_frame_functions;
- bool skip_profile_frame;
- bool reload_all_scripts;
-
- Ref<ScriptDebuggerPeer> peer;
-
- uint64_t last_perf_time;
- uint64_t last_net_prof_time;
- uint64_t last_net_bandwidth_time;
- Object *performance;
- bool requested_quit;
- Mutex mutex;
-
- List<String> output_strings;
- List<Message> messages;
- int max_messages_per_frame;
- int n_messages_dropped;
- List<OutputError> errors;
- int max_errors_per_second;
- int max_warnings_per_second;
- int n_errors_dropped;
- int n_warnings_dropped;
-
- int max_cps;
- int char_count;
- int err_count;
- int warn_count;
- uint64_t last_msec;
- uint64_t msec_count;
-
- bool locking; //hack to avoid a deadloop
- static void _print_handler(void *p_this, const String &p_string, bool p_error);
-
- PrintHandlerList phl;
-
- void _get_output();
- void _poll_events();
- uint32_t poll_every;
-
- void _parse_message(const String p_command, const Array &p_data, ScriptLanguage *p_script = NULL);
-
- void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value);
-
- void _send_object_id(ObjectID p_id);
- void _send_video_memory();
-
- Ref<MultiplayerAPI> multiplayer;
-
- ErrorHandlerList eh;
- static void _err_handler(void *, const char *, const char *, int p_line, const char *, const char *, ErrorHandlerType p_type);
-
- void _put_msg(String p_message, Array p_data);
- void _send_profiling_data(bool p_for_frame);
- void _send_network_profiling_data();
- void _send_network_bandwidth_usage();
-
- Vector<FrameData> profile_frame_data;
-
- bool skip_breakpoints;
-
-public:
- typedef void (*ResourceUsageFunc)(ResourceUsage *);
- typedef Error (*ParseMessageFunc)(const String &p_name, const Array &p_msg); // Returns true if something was found (stopping propagation).
-
- static ResourceUsageFunc resource_usage_func;
- static ParseMessageFunc scene_tree_parse_func; // Could be made into list, extensible...
-
- static ScriptDebuggerRemote *create_for_uri(const String &p_uri);
-
- bool is_peer_connected();
- virtual void debug(ScriptLanguage *p_script, bool p_can_continue = true, bool p_is_error_breakpoint = false);
- virtual void idle_poll();
- virtual void line_poll();
-
- virtual bool is_remote() const { return true; }
- virtual void request_quit();
-
- virtual void send_message(const String &p_message, const Array &p_args);
- virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info);
-
- virtual void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
-
- virtual bool is_profiling() const;
- virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data);
-
- virtual void profiling_start();
- virtual void profiling_end();
- virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time);
-
- virtual void set_skip_breakpoints(bool p_skip_breakpoints);
-
- ScriptDebuggerRemote(Ref<ScriptDebuggerPeer> p_peer);
- ~ScriptDebuggerRemote();
-};
-
-#endif // SCRIPT_DEBUGGER_REMOTE_H