diff options
Diffstat (limited to 'doc/classes/CharacterBody3D.xml')
-rw-r--r-- | doc/classes/CharacterBody3D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 795bd7a429..73f4e1c82e 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -18,7 +18,7 @@ <methods> <method name="get_floor_angle" qualifiers="const"> <return type="float" /> - <argument index="0" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" /> + <param index="0" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" /> <description> Returns the floor's collision angle at the last collision point according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive and only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code]. </description> @@ -61,7 +61,7 @@ </method> <method name="get_slide_collision"> <return type="KinematicCollision3D" /> - <argument index="0" name="slide_idx" type="int" /> + <param index="0" name="slide_idx" type="int" /> <description> Returns a [KinematicCollision3D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_collision_count] - 1). </description> |