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Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r-- | doc/classes/EditorSettings.xml | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 5ca89dc03e..30e173ff75 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -477,6 +477,22 @@ <member name="filesystem/file_dialog/thumbnail_size" type="int" setter="" getter=""> The thumbnail size to use in the editor's file dialogs (in pixels). See also [member docks/filesystem/thumbnail_size]. </member> + <member name="filesystem/import/blender/blender3_path" type="String" setter="" getter=""> + The path to the directory containing the Blender executable used for converting the Blender 3D scene files [code].blend[/code] to glTF 2.0 format during import. Blender 3.0 or later is required. + To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/blender/enabled]. + </member> + <member name="filesystem/import/blender/rpc_port" type="int" setter="" getter=""> + The port number used for Remote Procedure Call (RPC) communication with Godot's created process of the blender executable. + Setting this to 0 effectively disables communication with Godot and the blender process, making performance slower. + </member> + <member name="filesystem/import/blender/rpc_server_uptime" type="float" setter="" getter=""> + The maximum idle uptime (in seconds) of the Blender process. + This prevents Godot from having to create a new process for each import within the given seconds. + </member> + <member name="filesystem/import/fbx/fbx2gltf_path" type="String" setter="" getter=""> + The path to the FBX2glTF executable used for converting Autodesk FBX 3D scene files [code].fbx[/code] to glTF 2.0 format during import. + To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/fbx/enabled]. + </member> <member name="filesystem/on_save/compress_binary_resources" type="bool" setter="" getter=""> If [code]true[/code], uses lossless compression for binary resources. </member> |