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authorKurtBliss <kurtbliss3@gmail.com>2023-08-14 05:38:44 -0400
committerKurtBliss <kurtbliss3@gmail.com>2023-08-14 06:06:28 -0400
commit300ecfab8940215b57a70777d7fac54095f8aa2b (patch)
treee5a11be0e1f1f253a25fc841305e0e945f2f511a /doc/classes/EditorSettings.xml
parent7ba79d68bd0f97797d7cb37452da6a036ba7c7c9 (diff)
downloadredot-engine-300ecfab8940215b57a70777d7fac54095f8aa2b.tar.gz
Fixed editor filesystem/import properties not being caught by the doctool
Defined glft editor properties in editor_settings Added documentation descriptions and entries
Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r--doc/classes/EditorSettings.xml16
1 files changed, 16 insertions, 0 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 5ca89dc03e..30e173ff75 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -477,6 +477,22 @@
<member name="filesystem/file_dialog/thumbnail_size" type="int" setter="" getter="">
The thumbnail size to use in the editor's file dialogs (in pixels). See also [member docks/filesystem/thumbnail_size].
</member>
+ <member name="filesystem/import/blender/blender3_path" type="String" setter="" getter="">
+ The path to the directory containing the Blender executable used for converting the Blender 3D scene files [code].blend[/code] to glTF 2.0 format during import. Blender 3.0 or later is required.
+ To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/blender/enabled].
+ </member>
+ <member name="filesystem/import/blender/rpc_port" type="int" setter="" getter="">
+ The port number used for Remote Procedure Call (RPC) communication with Godot's created process of the blender executable.
+ Setting this to 0 effectively disables communication with Godot and the blender process, making performance slower.
+ </member>
+ <member name="filesystem/import/blender/rpc_server_uptime" type="float" setter="" getter="">
+ The maximum idle uptime (in seconds) of the Blender process.
+ This prevents Godot from having to create a new process for each import within the given seconds.
+ </member>
+ <member name="filesystem/import/fbx/fbx2gltf_path" type="String" setter="" getter="">
+ The path to the FBX2glTF executable used for converting Autodesk FBX 3D scene files [code].fbx[/code] to glTF 2.0 format during import.
+ To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/fbx/enabled].
+ </member>
<member name="filesystem/on_save/compress_binary_resources" type="bool" setter="" getter="">
If [code]true[/code], uses lossless compression for binary resources.
</member>