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path: root/drivers/gles2/shader_gles2.cpp
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Diffstat (limited to 'drivers/gles2/shader_gles2.cpp')
-rw-r--r--drivers/gles2/shader_gles2.cpp11
1 files changed, 3 insertions, 8 deletions
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp
index 3bf5baec14..5e259a01f0 100644
--- a/drivers/gles2/shader_gles2.cpp
+++ b/drivers/gles2/shader_gles2.cpp
@@ -229,7 +229,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glDeleteShader(v.vert_id);
glDeleteShader(v.frag_id);
glDeleteProgram(v.id);
- memdelete_arr(v.uniform_location);
v.id = 0;
}
}
@@ -329,7 +328,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
if (iloglen < 0) {
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
- memdelete_arr(v.uniform_location);
v.id = 0;
ERR_PRINT("No OpenGL vertex shader compiler log. What the frick?");
@@ -351,7 +349,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
Memory::free_static(ilogmem);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
- memdelete_arr(v.uniform_location);
v.id = 0;
}
@@ -406,7 +403,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glDeleteShader(v.frag_id);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
- memdelete_arr(v.uniform_location);
v.id = 0;
ERR_PRINT("No OpenGL fragment shader compiler log. What the frick?");
@@ -429,7 +425,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glDeleteShader(v.frag_id);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
- memdelete_arr(v.uniform_location);
v.id = 0;
}
@@ -457,7 +452,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glDeleteShader(v.frag_id);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
- memdelete_arr(v.uniform_location);
v.id = 0;
ERR_PRINT("No OpenGL program link log. What the frick?");
@@ -482,7 +476,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glDeleteShader(v.frag_id);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
- memdelete_arr(v.uniform_location);
v.id = 0;
ERR_FAIL_V(NULL);
@@ -696,8 +689,10 @@ void ShaderGLES2::set_custom_shader(uint32_t p_code_id) {
void ShaderGLES2::free_custom_shader(uint32_t p_code_id) {
ERR_FAIL_COND(!custom_code_map.has(p_code_id));
- if (conditional_version.code_version == p_code_id)
+ if (conditional_version.code_version == p_code_id) {
conditional_version.code_version = 0; //do not keep using a version that is going away
+ unbind();
+ }
VersionKey key;
key.code_version = p_code_id;