diff options
Diffstat (limited to 'drivers/gles2/shader_gles2.cpp')
-rw-r--r-- | drivers/gles2/shader_gles2.cpp | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp index 3bf5baec14..5e259a01f0 100644 --- a/drivers/gles2/shader_gles2.cpp +++ b/drivers/gles2/shader_gles2.cpp @@ -229,7 +229,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { glDeleteShader(v.vert_id); glDeleteShader(v.frag_id); glDeleteProgram(v.id); - memdelete_arr(v.uniform_location); v.id = 0; } } @@ -329,7 +328,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { if (iloglen < 0) { glDeleteShader(v.vert_id); glDeleteProgram(v.id); - memdelete_arr(v.uniform_location); v.id = 0; ERR_PRINT("No OpenGL vertex shader compiler log. What the frick?"); @@ -351,7 +349,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { Memory::free_static(ilogmem); glDeleteShader(v.vert_id); glDeleteProgram(v.id); - memdelete_arr(v.uniform_location); v.id = 0; } @@ -406,7 +403,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { glDeleteShader(v.frag_id); glDeleteShader(v.vert_id); glDeleteProgram(v.id); - memdelete_arr(v.uniform_location); v.id = 0; ERR_PRINT("No OpenGL fragment shader compiler log. What the frick?"); @@ -429,7 +425,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { glDeleteShader(v.frag_id); glDeleteShader(v.vert_id); glDeleteProgram(v.id); - memdelete_arr(v.uniform_location); v.id = 0; } @@ -457,7 +452,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { glDeleteShader(v.frag_id); glDeleteShader(v.vert_id); glDeleteProgram(v.id); - memdelete_arr(v.uniform_location); v.id = 0; ERR_PRINT("No OpenGL program link log. What the frick?"); @@ -482,7 +476,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { glDeleteShader(v.frag_id); glDeleteShader(v.vert_id); glDeleteProgram(v.id); - memdelete_arr(v.uniform_location); v.id = 0; ERR_FAIL_V(NULL); @@ -696,8 +689,10 @@ void ShaderGLES2::set_custom_shader(uint32_t p_code_id) { void ShaderGLES2::free_custom_shader(uint32_t p_code_id) { ERR_FAIL_COND(!custom_code_map.has(p_code_id)); - if (conditional_version.code_version == p_code_id) + if (conditional_version.code_version == p_code_id) { conditional_version.code_version = 0; //do not keep using a version that is going away + unbind(); + } VersionKey key; key.code_version = p_code_id; |