diff options
Diffstat (limited to 'editor/import/resource_importer_scene.h')
| -rw-r--r-- | editor/import/resource_importer_scene.h | 95 |
1 files changed, 77 insertions, 18 deletions
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index a612de940a..fab602b8ff 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -42,8 +42,8 @@ class Material; class AnimationPlayer; class ImporterMesh; -class EditorSceneImporter : public RefCounted { - GDCLASS(EditorSceneImporter, RefCounted); +class EditorSceneFormatImporter : public RefCounted { + GDCLASS(EditorSceneFormatImporter, RefCounted); protected: static void _bind_methods(); @@ -70,7 +70,7 @@ public: virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr); virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps); - EditorSceneImporter() {} + EditorSceneFormatImporter() {} }; class EditorScenePostImport : public RefCounted { @@ -90,10 +90,64 @@ public: EditorScenePostImport(); }; +class EditorScenePostImportPlugin : public RefCounted { + GDCLASS(EditorScenePostImportPlugin, RefCounted); + +public: + enum InternalImportCategory { + INTERNAL_IMPORT_CATEGORY_NODE, + INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, + INTERNAL_IMPORT_CATEGORY_MESH, + INTERNAL_IMPORT_CATEGORY_MATERIAL, + INTERNAL_IMPORT_CATEGORY_ANIMATION, + INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, + INTERNAL_IMPORT_CATEGORY_MAX + }; + +private: + mutable const Map<StringName, Variant> *current_options = nullptr; + mutable const Dictionary *current_options_dict = nullptr; + List<ResourceImporter::ImportOption> *current_option_list = nullptr; + InternalImportCategory current_category = INTERNAL_IMPORT_CATEGORY_MAX; + +protected: + GDVIRTUAL1(_get_internal_import_options, int) + GDVIRTUAL2RC(Variant, _get_internal_option_visibility, int, String) + GDVIRTUAL2RC(Variant, _get_internal_option_update_view_required, int, String) + GDVIRTUAL4(_internal_process, int, Node *, Node *, RES) + GDVIRTUAL0(_get_import_options) + GDVIRTUAL1RC(Variant, _get_option_visibility, String) + GDVIRTUAL1(_pre_process, Node *) + GDVIRTUAL1(_post_process, Node *) + + static void _bind_methods(); + +public: + Variant get_option_value(const StringName &p_name) const; + void add_import_option(const String &p_name, Variant p_default_value); + void add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String(), int p_usage_flags = PROPERTY_USAGE_DEFAULT); + + virtual void get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options); + virtual Variant get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const; + virtual Variant get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const; + + virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, RES p_resource, const Dictionary &p_options); + + virtual void get_import_options(List<ResourceImporter::ImportOption> *r_options); + virtual Variant get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const; + + virtual void pre_process(Node *p_scene, const Map<StringName, Variant> &p_options); + virtual void post_process(Node *p_scene, const Map<StringName, Variant> &p_options); + + EditorScenePostImportPlugin() {} +}; + +VARIANT_ENUM_CAST(EditorScenePostImportPlugin::InternalImportCategory) + class ResourceImporterScene : public ResourceImporter { GDCLASS(ResourceImporterScene, ResourceImporter); - Set<Ref<EditorSceneImporter>> importers; + Set<Ref<EditorSceneFormatImporter>> importers; static ResourceImporterScene *singleton; @@ -158,13 +212,18 @@ class ResourceImporterScene : public ResourceImporter { void _optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions); + mutable Vector<Ref<EditorScenePostImportPlugin>> post_importer_plugins; + public: static ResourceImporterScene *get_singleton() { return singleton; } - const Set<Ref<EditorSceneImporter>> &get_importers() const { return importers; } + void add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { post_importer_plugins.push_back(p_plugin); } + void remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { post_importer_plugins.erase(p_plugin); } - void add_importer(Ref<EditorSceneImporter> p_importer) { importers.insert(p_importer); } - void remove_importer(Ref<EditorSceneImporter> p_importer) { importers.erase(p_importer); } + const Set<Ref<EditorSceneFormatImporter>> &get_importers() const { return importers; } + + void add_importer(Ref<EditorSceneFormatImporter> p_importer) { importers.insert(p_importer); } + void remove_importer(Ref<EditorSceneFormatImporter> p_importer) { importers.erase(p_importer); } virtual String get_importer_name() const override; virtual String get_visible_name() const override; @@ -177,13 +236,13 @@ public: virtual String get_preset_name(int p_idx) const override; enum InternalImportCategory { - INTERNAL_IMPORT_CATEGORY_NODE, - INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, - INTERNAL_IMPORT_CATEGORY_MESH, - INTERNAL_IMPORT_CATEGORY_MATERIAL, - INTERNAL_IMPORT_CATEGORY_ANIMATION, - INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, - INTERNAL_IMPORT_CATEGORY_MAX + INTERNAL_IMPORT_CATEGORY_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE, + INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, + INTERNAL_IMPORT_CATEGORY_MESH = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH, + INTERNAL_IMPORT_CATEGORY_MATERIAL = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL, + INTERNAL_IMPORT_CATEGORY_ANIMATION = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION, + INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, + INTERNAL_IMPORT_CATEGORY_MAX = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MAX }; void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const; @@ -205,8 +264,8 @@ public: Node *pre_import(const String &p_source_file); virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override; - Node *import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps); - Ref<Animation> import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps); + Node *import_scene_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps); + Ref<Animation> import_animation_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps); virtual bool has_advanced_options() const override; virtual void show_advanced_options(const String &p_path) override; @@ -222,8 +281,8 @@ public: static Transform3D get_collision_shapes_transform(const M &p_options); }; -class EditorSceneImporterESCN : public EditorSceneImporter { - GDCLASS(EditorSceneImporterESCN, EditorSceneImporter); +class EditorSceneFormatImporterESCN : public EditorSceneFormatImporter { + GDCLASS(EditorSceneFormatImporterESCN, EditorSceneFormatImporter); public: virtual uint32_t get_import_flags() const override; |
