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-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp1604
1 files changed, 1604 insertions, 0 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
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index 0000000000..2e6792bbaa
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+++ b/editor/plugins/animation_player_editor_plugin.cpp
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+/*************************************************************************/
+/* animation_player_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "animation_player_editor_plugin.h"
+
+#include "global_config.h"
+#include "io/resource_loader.h"
+#include "io/resource_saver.h"
+#include "os/keyboard.h"
+#include "editor/editor_settings.h"
+#include "editor/animation_editor.h"
+
+void AnimationPlayerEditor::_node_removed(Node *p_node) {
+
+ if (player && player == p_node) {
+ player=NULL;
+
+ set_process(false);
+
+ key_editor->set_animation(Ref<Animation>());
+ key_editor->set_root(NULL);
+ key_editor->show_select_node_warning(true);
+ _update_player();
+ //editor->animation_editor_make_visible(false);
+
+ }
+}
+
+void AnimationPlayerEditor::_gui_input(InputEvent p_event) {
+
+
+}
+
+void AnimationPlayerEditor::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_PROCESS) {
+
+ if (!player)
+ return;
+
+ updating = true;
+
+ if (player->is_playing()) {
+
+ {
+ String animname=player->get_current_animation();
+
+ if (player->has_animation(animname)) {
+ Ref<Animation> anim = player->get_animation(animname);
+ if (!anim.is_null()) {
+
+ frame->set_max(anim->get_length());
+ }
+ }
+ }
+ frame->set_value(player->get_current_animation_pos());
+ key_editor->set_anim_pos(player->get_current_animation_pos());
+ EditorNode::get_singleton()->get_property_editor()->refresh();
+
+ } else if (last_active) {
+ //need the last frame after it stopped
+
+ frame->set_value(player->get_current_animation_pos());
+ }
+
+ last_active=player->is_playing();
+ //seek->set_val(player->get_pos());
+ updating = false;
+ }
+
+ if (p_what==NOTIFICATION_ENTER_TREE) {
+
+ //editor->connect("hide_animation_player_editors",this,"_hide_anim_editors");
+ add_anim->set_icon( get_icon("New","EditorIcons") );
+ rename_anim->set_icon( get_icon("Rename","EditorIcons") );
+ duplicate_anim->set_icon( get_icon("Duplicate","EditorIcons") );
+ autoplay->set_icon( get_icon("AutoPlay","EditorIcons") );
+ load_anim->set_icon( get_icon("Folder","EditorIcons") );
+ save_anim->set_icon(get_icon("Save", "EditorIcons"));
+ save_anim->get_popup()->connect("id_pressed", this, "_animation_save_menu");
+ remove_anim->set_icon( get_icon("Remove","EditorIcons") );
+
+ blend_anim->set_icon( get_icon("Blend","EditorIcons") );
+ play->set_icon( get_icon("PlayStart","EditorIcons") );
+ play_from->set_icon( get_icon("Play","EditorIcons") );
+ play_bw->set_icon( get_icon("PlayStartBackwards","EditorIcons") );
+ play_bw_from->set_icon( get_icon("PlayBackwards","EditorIcons") );
+
+ autoplay_icon=get_icon("AutoPlay","EditorIcons");
+ stop->set_icon( get_icon("Stop","EditorIcons") );
+ resource_edit_anim->set_icon( get_icon("EditResource","EditorIcons") );
+ pin->set_icon(get_icon("Pin","EditorIcons") );
+ tool_anim->set_icon(get_icon("Tools","EditorIcons"));
+ tool_anim->get_popup()->connect("id_pressed",this,"_animation_tool_menu");
+
+ blend_editor.next->connect("item_selected", this, "_blend_editor_next_changed");
+
+ nodename->set_icon(get_icon("AnimationPlayer","EditorIcons"));
+
+/*
+ anim_editor_load->set_normal_texture( get_icon("AnimGet","EditorIcons"));
+ anim_editor_store->set_normal_texture( get_icon("AnimSet","EditorIcons"));
+ anim_editor_load->set_pressed_texture( get_icon("AnimGet","EditorIcons"));
+ anim_editor_store->set_pressed_texture( get_icon("AnimSet","EditorIcons"));
+ anim_editor_load->set_hover_texture( get_icon("AnimGetHl","EditorIcons"));
+ anim_editor_store->set_hover_texture( get_icon("AnimSetHl","EditorIcons"));
+*/
+
+ get_tree()->connect("node_removed",this,"_node_removed");
+ }
+}
+
+void AnimationPlayerEditor::_autoplay_pressed() {
+
+ if (updating)
+ return;
+ if (animation->get_item_count()==0) {
+ return;
+ }
+
+ String current = animation->get_item_text( animation->get_selected() );
+ if (player->get_autoplay()==current) {
+ //unset
+ undo_redo->create_action(TTR("Toggle Autoplay"));
+ undo_redo->add_do_method(player,"set_autoplay","");
+ undo_redo->add_undo_method(player,"set_autoplay",player->get_autoplay());
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+
+
+ } else {
+ //set
+ undo_redo->create_action(TTR("Toggle Autoplay"));
+ undo_redo->add_do_method(player,"set_autoplay",current);
+ undo_redo->add_undo_method(player,"set_autoplay",player->get_autoplay());
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+ }
+
+}
+
+void AnimationPlayerEditor::_play_pressed() {
+
+ String current;
+ if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
+
+ current = animation->get_item_text( animation->get_selected() );
+ }
+
+ if (current!="") {
+
+ if (current==player->get_current_animation())
+ player->stop(); //so it wont blend with itself
+ player->play(current );
+ }
+
+ //unstop
+ stop->set_pressed(false);
+ //unpause
+ //pause->set_pressed(false);
+}
+
+void AnimationPlayerEditor::_play_from_pressed() {
+
+ String current;
+ if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
+
+ current = animation->get_item_text( animation->get_selected() );
+ }
+
+ if (current!="") {
+
+ float time = player->get_current_animation_pos();
+
+ if (current==player->get_current_animation() && player->is_playing()) {
+
+ player->stop(); //so it wont blend with itself
+ }
+
+ player->play( current );
+ player->seek(time);
+ }
+
+ //unstop
+ stop->set_pressed(false);
+ //unpause
+ //pause->set_pressed(false);
+}
+
+
+void AnimationPlayerEditor::_play_bw_pressed() {
+
+ String current;
+ if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
+
+ current = animation->get_item_text( animation->get_selected() );
+ }
+
+ if (current!="") {
+
+ if (current==player->get_current_animation())
+ player->stop(); //so it wont blend with itself
+ player->play(current,-1,-1,true);
+ }
+
+ //unstop
+ stop->set_pressed(false);
+ //unpause
+ //pause->set_pressed(false);
+}
+
+void AnimationPlayerEditor::_play_bw_from_pressed() {
+
+ String current;
+ if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
+
+ current = animation->get_item_text( animation->get_selected() );
+ }
+
+ if (current!="") {
+
+ float time = player->get_current_animation_pos();
+ if (current==player->get_current_animation())
+ player->stop(); //so it wont blend with itself
+
+ player->play(current,-1,-1,true);
+ player->seek(time);
+ }
+
+ //unstop
+ stop->set_pressed(false);
+ //unpause
+ //pause->set_pressed(false);
+}
+void AnimationPlayerEditor::_stop_pressed() {
+
+ player->stop(false);
+ play->set_pressed(false);
+ stop->set_pressed(true);
+ //pause->set_pressed(false);
+ //player->set_pause(false);
+}
+
+void AnimationPlayerEditor::_pause_pressed() {
+
+ //player->set_pause( pause->is_pressed() );
+}
+void AnimationPlayerEditor::_animation_selected(int p_which) {
+
+ if (updating)
+ return;
+ // when selecting an animation, the idea is that the only interesting behavior
+ // ui-wise is that it should play/blend the next one if currently playing
+ String current;
+ if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
+
+ current = animation->get_item_text( animation->get_selected() );
+ }
+
+ if (current!="") {
+
+
+ player->set_current_animation( current );
+
+ Ref<Animation> anim = player->get_animation(current);
+ {
+
+ key_editor->set_animation(anim);
+ Node *root = player->get_node(player->get_root());
+ if (root) {
+ key_editor->set_root(root);
+ }
+ }
+ frame->set_max(anim->get_length());
+ if (anim->get_step())
+ frame->set_step(anim->get_step());
+ else
+ frame->set_step(0.00001);
+
+
+
+ } else {
+ key_editor->set_animation(Ref<Animation>());
+ key_editor->set_root(NULL);
+
+ }
+
+
+ autoplay->set_pressed(current==player->get_autoplay());
+}
+
+void AnimationPlayerEditor::_animation_new() {
+
+ renaming=false;
+ name_title->set_text(TTR("New Animation Name:"));
+
+ int count=1;
+ String base=TTR("New Anim");
+ while(true) {
+ String attempt = base;
+ if (count>1)
+ attempt+=" ("+itos(count)+")";
+ if (player->has_animation(attempt)) {
+ count++;
+ continue;
+ }
+ base=attempt;
+ break;
+ }
+
+ name->set_text(base);
+ name_dialog->popup_centered(Size2(300,90));
+ name->select_all();
+ name->grab_focus();
+}
+void AnimationPlayerEditor::_animation_rename() {
+
+ if (animation->get_item_count()==0)
+ return;
+ int selected = animation->get_selected();
+ String selected_name = animation->get_item_text(selected);
+
+ name_title->set_text(TTR("Change Animation Name:"));
+ name->set_text(selected_name);
+ renaming=true;
+ name_dialog->popup_centered(Size2(300,90));
+ name->select_all();
+ name->grab_focus();
+
+}
+void AnimationPlayerEditor::_animation_load() {
+ ERR_FAIL_COND(!player);
+ file->set_mode( EditorFileDialog::MODE_OPEN_FILE );
+ file->clear_filters();
+ List<String> extensions;
+
+ ResourceLoader::get_recognized_extensions_for_type("Animation",&extensions);
+ for (List<String>::Element *E=extensions.front();E;E=E->next()) {
+
+ file->add_filter("*."+E->get()+" ; "+E->get().to_upper() );
+
+ }
+
+ file->popup_centered_ratio();
+ current_option = RESOURCE_LOAD;
+}
+
+
+void AnimationPlayerEditor::_animation_save_in_path(const Ref<Resource>& p_resource, const String& p_path) {
+
+ int flg = 0;
+ if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
+ flg |= ResourceSaver::FLAG_COMPRESS;
+ /*
+ if (EditorSettings::get_singleton()->get("filesystem/on_save/save_paths_as_relative"))
+ flg |= ResourceSaver::FLAG_RELATIVE_PATHS;
+ */
+
+ String path = GlobalConfig::get_singleton()->localize_path(p_path);
+ Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
+
+ if (err != OK) {
+ accept->set_text(TTR("Error saving resource!"));
+ accept->popup_centered_minsize();
+ return;
+ }
+ //EditorFileSystem::get_singleton()->update_file(path,p_resource->get_type());
+
+ ((Resource*)p_resource.ptr())->set_path(path);
+ editor->emit_signal("resource_saved", p_resource);
+
+}
+
+void AnimationPlayerEditor::_animation_save(const Ref<Resource>& p_resource) {
+
+ if (p_resource->get_path().is_resource_file()) {
+ _animation_save_in_path(p_resource, p_resource->get_path());
+ }
+ else {
+ _animation_save_as(p_resource);
+ }
+}
+
+void AnimationPlayerEditor::_animation_save_as(const Ref<Resource>& p_resource) {
+
+ file->set_mode(EditorFileDialog::MODE_SAVE_FILE);
+
+ List<String> extensions;
+ ResourceSaver::get_recognized_extensions(p_resource, &extensions);
+ file->clear_filters();
+ for (int i = 0; i<extensions.size(); i++) {
+
+ file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
+ }
+
+ //file->set_current_path(current_path);
+ if (p_resource->get_path() != "") {
+ file->set_current_path(p_resource->get_path());
+ if (extensions.size()) {
+ String ext = p_resource->get_path().get_extension().to_lower();
+ if (extensions.find(ext) == NULL) {
+ file->set_current_path(p_resource->get_path().replacen("." + ext, "." + extensions.front()->get()));
+ }
+ }
+ }
+ else {
+
+ String existing;
+ if (extensions.size()) {
+ if( p_resource->get_name() != "" ) {
+ existing = p_resource->get_name() + "." + extensions.front()->get().to_lower();
+ }
+ else {
+ existing = "new_" + p_resource->get_class().to_lower() + "." + extensions.front()->get().to_lower();
+ }
+ }
+ file->set_current_path(existing);
+
+ }
+ file->popup_centered_ratio();
+ file->set_title(TTR("Save Resource As.."));
+ current_option = RESOURCE_SAVE;
+}
+
+void AnimationPlayerEditor::_animation_remove() {
+
+ if (animation->get_item_count() == 0)
+ return;
+
+ delete_dialog->set_text(TTR("Delete Animation?"));
+ delete_dialog->popup_centered_minsize();
+}
+
+void AnimationPlayerEditor::_animation_remove_confirmed() {
+
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+
+ undo_redo->create_action(TTR("Remove Animation"));
+ undo_redo->add_do_method(player, "remove_animation", current);
+ undo_redo->add_undo_method(player, "add_animation", current, anim);
+ undo_redo->add_do_method(this, "_animation_player_changed", player);
+ undo_redo->add_undo_method(this, "_animation_player_changed", player);
+ undo_redo->commit_action();
+}
+
+void AnimationPlayerEditor::_select_anim_by_name(const String& p_anim) {
+
+ int idx=-1;
+ for(int i=0;i<animation->get_item_count();i++) {
+
+ if (animation->get_item_text(i)==p_anim) {
+
+ idx=i;
+ break;
+ }
+ }
+
+ ERR_FAIL_COND(idx==-1);
+
+
+ animation->select(idx);
+
+ _animation_selected(idx);
+
+}
+
+void AnimationPlayerEditor::_animation_name_edited() {
+
+ player->stop();
+
+ String new_name = name->get_text();
+ if (new_name=="" || new_name.find(":")!=-1 || new_name.find("/")!=-1) {
+ error_dialog->set_text(TTR("ERROR: Invalid animation name!"));
+ error_dialog->popup_centered_minsize();
+ return;
+ }
+
+ if (renaming && animation->get_item_count()>0 && animation->get_item_text(animation->get_selected())==new_name) {
+ name_dialog->hide();
+ return;
+ }
+
+ if (player->has_animation(new_name)) {
+ error_dialog->set_text(TTR("ERROR: Animation name already exists!"));
+ error_dialog->popup_centered_minsize();
+ return;
+ }
+
+ if (renaming) {
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+
+ undo_redo->create_action(TTR("Rename Animation"));
+ undo_redo->add_do_method(player,"rename_animation",current,new_name);
+ undo_redo->add_do_method(anim.ptr(),"set_name",new_name);
+ undo_redo->add_undo_method(player,"rename_animation",new_name,current);
+ undo_redo->add_undo_method(anim.ptr(),"set_name",current);
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+
+ _select_anim_by_name(new_name);
+
+ } else {
+
+ Ref<Animation> new_anim = Ref<Animation>(memnew( Animation ));
+ new_anim->set_name(new_name);
+
+ undo_redo->create_action(TTR("Add Animation"));
+ undo_redo->add_do_method(player,"add_animation",new_name,new_anim);
+ undo_redo->add_undo_method(player,"remove_animation",new_name);
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+
+ _select_anim_by_name(new_name);
+
+ }
+
+ name_dialog->hide();
+}
+
+
+void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {
+
+ if (animation->get_item_count()==0)
+ return;
+
+ String current = animation->get_item_text(animation->get_selected());
+
+ undo_redo->create_action(TTR("Blend Next Changed"));
+ undo_redo->add_do_method(player,"animation_set_next",current,blend_editor.next->get_item_text(p_idx));
+ undo_redo->add_undo_method(player,"animation_set_next",current,player->animation_get_next(current));
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+}
+
+void AnimationPlayerEditor::_animation_blend() {
+
+ if (updating_blends)
+ return;
+
+ blend_editor.tree->clear();
+
+ if (animation->get_item_count()==0)
+ return;
+
+ String current = animation->get_item_text(animation->get_selected());
+
+ blend_editor.dialog->popup_centered(Size2(400,400));
+
+ blend_editor.tree->set_hide_root(true);
+ blend_editor.tree->set_column_min_width(0,10);
+ blend_editor.tree->set_column_min_width(1,3);
+
+ List<StringName> anims;
+ player->get_animation_list(&anims);
+ TreeItem *root = blend_editor.tree->create_item();
+ updating_blends=true;
+
+ int i = 0;
+ bool anim_found = false;
+ blend_editor.next->clear();
+ blend_editor.next->add_item("", i);
+
+ for(List<StringName>::Element *E=anims.front();E;E=E->next()) {
+
+ String to=E->get();
+ TreeItem *blend=blend_editor.tree->create_item(root);
+ blend->set_editable(0,false);
+ blend->set_editable(1,true);
+ blend->set_text(0,to);
+ blend->set_cell_mode(1,TreeItem::CELL_MODE_RANGE);
+ blend->set_range_config(1,0,3600,0.001);
+ blend->set_range(1,player->get_blend_time(current,to));
+
+ i++;
+ blend_editor.next->add_item(to, i);
+ if (to == player->animation_get_next(current)) {
+ blend_editor.next->select(i);
+ anim_found = true;
+ }
+ }
+
+ // make sure we reset it else it becomes out of sync and could contain a deleted animation
+ if (!anim_found) {
+ blend_editor.next->select(0);
+ player->animation_set_next(current, blend_editor.next->get_item_text(0));
+ }
+
+ updating_blends=false;
+}
+
+void AnimationPlayerEditor::_blend_edited() {
+
+ if (updating_blends)
+ return;
+
+ if (animation->get_item_count()==0)
+ return;
+
+ String current = animation->get_item_text(animation->get_selected());
+
+ TreeItem *selected = blend_editor.tree->get_edited();
+ if (!selected)
+ return;
+
+ updating_blends=true;
+ String to=selected->get_text(0);
+ float blend_time = selected->get_range(1);
+ float prev_blend_time = player->get_blend_time(current,to);
+
+ undo_redo->create_action(TTR("Change Blend Time"));
+ undo_redo->add_do_method(player,"set_blend_time",current,to,blend_time);
+ undo_redo->add_undo_method(player,"set_blend_time",current,to,prev_blend_time);
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+ updating_blends=false;
+}
+
+void AnimationPlayerEditor::ensure_visibility() {
+
+ if (player && pin->is_pressed())
+ return; // another player is pinned, don't reset
+
+ _animation_edit();
+}
+
+Dictionary AnimationPlayerEditor::get_state() const {
+
+
+ Dictionary d;
+
+ d["visible"]=is_visible_in_tree();
+ if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) {
+ d["player"]=EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
+ d["animation"]=player->get_current_animation();
+
+ }
+
+ return d;
+
+}
+void AnimationPlayerEditor::set_state(const Dictionary& p_state) {
+
+ if (p_state.has("visible") && p_state["visible"]) {
+
+ if (!EditorNode::get_singleton()->get_edited_scene())
+ return;
+
+ Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
+ if (n && n->cast_to<AnimationPlayer>() && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
+ player=n->cast_to<AnimationPlayer>();
+ _update_player();
+ show();
+ set_process(true);
+ ensure_visibility();
+ //EditorNode::get_singleton()->animation_panel_make_visible(true);
+
+ if (p_state.has("animation")) {
+ String anim = p_state["animation"];
+ _select_anim_by_name(anim);
+ _animation_edit();
+ }
+
+ }
+ }
+
+}
+
+
+void AnimationPlayerEditor::_animation_resource_edit() {
+
+ if (animation->get_item_count()) {
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+ editor->edit_resource(anim);
+ }
+
+}
+
+void AnimationPlayerEditor::_animation_edit() {
+
+ if (animation->get_item_count()) {
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+ key_editor->set_animation(anim);
+ Node *root = player->get_node(player->get_root());
+ if (root) {
+ key_editor->set_root(root);
+ }
+
+ } else {
+
+ key_editor->set_animation(Ref<Animation>());
+ key_editor->set_root(NULL);
+
+ }
+
+}
+void AnimationPlayerEditor::_dialog_action(String p_file) {
+
+ switch (current_option) {
+ case RESOURCE_LOAD: {
+ ERR_FAIL_COND(!player);
+
+ Ref<Resource> res = ResourceLoader::load(p_file, "Animation");
+ ERR_FAIL_COND(res.is_null());
+ ERR_FAIL_COND(!res->is_class("Animation"));
+ if (p_file.find_last("/") != -1) {
+
+ p_file = p_file.substr(p_file.find_last("/") + 1, p_file.length());
+
+ }
+ if (p_file.find_last("\\") != -1) {
+
+ p_file = p_file.substr(p_file.find_last("\\") + 1, p_file.length());
+
+ }
+
+ if (p_file.find(".") != -1)
+ p_file = p_file.substr(0, p_file.find("."));
+
+ undo_redo->create_action(TTR("Load Animation"));
+ undo_redo->add_do_method(player, "add_animation", p_file, res);
+ undo_redo->add_undo_method(player, "remove_animation", p_file);
+ if (player->has_animation(p_file)) {
+ undo_redo->add_undo_method(player, "add_animation", p_file, player->get_animation(p_file));
+
+ }
+ undo_redo->add_do_method(this, "_animation_player_changed", player);
+ undo_redo->add_undo_method(this, "_animation_player_changed", player);
+ undo_redo->commit_action();
+ break;
+ }
+ case RESOURCE_SAVE: {
+
+ String current = animation->get_item_text(animation->get_selected());
+ if (current != "") {
+ Ref<Animation> anim = player->get_animation(current);
+
+ ERR_FAIL_COND(!anim->cast_to<Resource>())
+
+ RES current_res = RES(anim->cast_to<Resource>());
+
+ _animation_save_in_path(current_res, p_file);
+ }
+ }
+ }
+}
+
+void AnimationPlayerEditor::_scale_changed(const String& p_scale) {
+
+ player->set_speed_scale(p_scale.to_double());
+}
+
+void AnimationPlayerEditor::_update_animation() {
+
+ // the purpose of _update_animation is to reflect the current state
+ // of the animation player in the current editor..
+
+ updating=true;
+
+
+ if (player->is_playing()) {
+
+ play->set_pressed(true);
+ stop->set_pressed(false);
+
+ } else {
+
+ play->set_pressed(false);
+ stop->set_pressed(true);
+ }
+
+ scale->set_text( String::num(player->get_speed_scale(),2) );
+ String current=player->get_current_animation();
+
+ for (int i=0;i<animation->get_item_count();i++) {
+
+ if (animation->get_item_text(i)==current) {
+ animation->select(i);
+ break;
+ }
+ }
+
+ updating=false;
+}
+
+void AnimationPlayerEditor::_update_player() {
+
+
+ updating=true;
+ List<StringName> animlist;
+ if (player)
+ player->get_animation_list(&animlist);
+
+ animation->clear();
+ if (player)
+ nodename->set_text(player->get_name());
+ else
+ nodename->set_text("<empty>");
+
+
+ add_anim->set_disabled(player==NULL);
+ load_anim->set_disabled(player==NULL);
+ stop->set_disabled(animlist.size()==0);
+ play->set_disabled(animlist.size()==0);
+ play_bw->set_disabled(animlist.size()==0);
+ play_bw_from->set_disabled(animlist.size()==0);
+ play_from->set_disabled(animlist.size()==0);
+ autoplay->set_disabled(animlist.size()==0);
+ duplicate_anim->set_disabled(animlist.size()==0);
+ rename_anim->set_disabled(animlist.size()==0);
+ blend_anim->set_disabled(animlist.size()==0);
+ remove_anim->set_disabled(animlist.size()==0);
+ resource_edit_anim->set_disabled(animlist.size()==0);
+ save_anim->set_disabled(animlist.size() == 0);
+ tool_anim->set_disabled(player==NULL);
+
+
+ int active_idx=-1;
+ for (List<StringName>::Element *E=animlist.front();E;E=E->next()) {
+
+ if (player->get_autoplay()==E->get())
+ animation->add_icon_item(autoplay_icon,E->get());
+ else
+ animation->add_item(E->get());
+
+ if (player->get_current_animation()==E->get())
+ active_idx=animation->get_item_count()-1;
+
+ }
+
+ if (!player)
+ return;
+
+ updating=false;
+ if (active_idx!=-1) {
+ animation->select(active_idx);
+ autoplay->set_pressed(animation->get_item_text(active_idx)==player->get_autoplay());
+ _animation_selected(active_idx);
+
+ } else if (animation->get_item_count()>0){
+
+ animation->select(0);
+ autoplay->set_pressed(animation->get_item_text(0)==player->get_autoplay());
+ _animation_selected(0);
+ }
+
+ //pause->set_pressed(player->is_paused());
+
+
+ if (animation->get_item_count()) {
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+ key_editor->set_animation(anim);
+ Node *root = player->get_node(player->get_root());
+ if (root) {
+ key_editor->set_root(root);
+ }
+
+ }
+
+ _update_animation();
+}
+
+
+
+void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
+
+
+ if (player && pin->is_pressed())
+ return; //ignore, pinned
+ player=p_player;
+
+ if (player) {
+ _update_player();
+ key_editor->show_select_node_warning(false);
+ } else {
+ key_editor->show_select_node_warning(true);
+
+ //hide();
+
+ }
+
+}
+
+
+void AnimationPlayerEditor::_animation_duplicate() {
+
+
+ if (!animation->get_item_count())
+ return;
+
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+ if (!anim.is_valid())
+ return;
+
+ Ref<Animation> new_anim = memnew( Animation );
+ List<PropertyInfo> plist;
+ anim->get_property_list(&plist);
+ for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
+
+ if (E->get().usage&PROPERTY_USAGE_STORAGE) {
+
+ new_anim->set(E->get().name, anim->get(E->get().name));
+ }
+ }
+ new_anim->set_path("");
+
+ String new_name = current;
+ while(player->has_animation(new_name)) {
+
+ new_name=new_name+" (copy)";
+ }
+
+
+ undo_redo->create_action(TTR("Duplicate Animation"));
+ undo_redo->add_do_method(player,"add_animation",new_name,new_anim);
+ undo_redo->add_undo_method(player,"remove_animation",new_name);
+ undo_redo->add_do_method(player,"animation_set_next",new_name,player->animation_get_next(current));
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+
+
+ for(int i=0;i<animation->get_item_count();i++) {
+
+ if (animation->get_item_text(i)==new_name) {
+
+ animation->select(i);
+ _animation_selected(i);
+ return;
+ }
+ }
+
+}
+
+void AnimationPlayerEditor::_seek_value_changed(float p_value,bool p_set) {
+
+ if (updating || !player || player->is_playing()) {
+ return;
+ };
+
+
+ updating=true;
+ String current=player->get_current_animation(); //animation->get_item_text( animation->get_selected() );
+ if (current == "" || !player->has_animation(current)) {
+ updating=false;
+ current="";
+ return;
+ };
+
+ Ref<Animation> anim;
+ anim=player->get_animation(current);
+
+ float pos = anim->get_length() * (p_value / frame->get_max());
+ float step = anim->get_step();
+ if (step) {
+ pos=Math::stepify(pos, step);
+ if (pos<0)
+ pos=0;
+ if (pos>=anim->get_length())
+ pos=anim->get_length();
+ }
+
+ if (player->is_valid() && !p_set) {
+ float cpos = player->get_current_animation_pos();
+
+ player->seek_delta(pos,pos-cpos);
+ } else {
+ player->seek(pos,true);
+ }
+
+
+ key_editor->set_anim_pos(pos);
+
+ updating=true;
+};
+
+void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
+
+ if (player==p_pl && is_visible_in_tree()) {
+
+ _update_player();
+ if (blend_editor.dialog->is_visible_in_tree())
+ _animation_blend(); //update
+ }
+}
+
+
+
+void AnimationPlayerEditor::_list_changed() {
+
+ if(is_visible_in_tree())
+ _update_player();
+}
+#if 0
+void AnimationPlayerEditor::_editor_store() {
+
+ if (animation->get_item_count()==0)
+ return;
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+
+ if (key_editor->get_current_animation()==anim)
+ return; //already there
+
+
+ undo_redo->create_action("Store anim in editor");
+ undo_redo->add_do_method(key_editor,"set_animation",anim);
+ undo_redo->add_undo_method(key_editor,"remove_animation",anim);
+ undo_redo->commit_action();
+}
+
+void AnimationPlayerEditor::_editor_load(){
+
+ Ref<Animation> anim = key_editor->get_current_animation();
+ if (anim.is_null())
+ return;
+
+ String existing = player->find_animation(anim);
+ if (existing!="") {
+ _select_anim_by_name(existing);
+ return; //already has
+ }
+
+ int count=1;
+ String base=anim->get_name();
+ bool noname=false;
+ if (base=="") {
+ base="New Anim";
+ noname=true;
+ }
+
+ while(true) {
+ String attempt = base;
+ if (count>1)
+ attempt+=" ("+itos(count)+")";
+ if (player->has_animation(attempt)) {
+ count++;
+ continue;
+ }
+ base=attempt;
+ break;
+ }
+
+ if (noname)
+ anim->set_name(base);
+
+ undo_redo->create_action("Add Animation From Editor");
+ undo_redo->add_do_method(player,"add_animation",base,anim);
+ undo_redo->add_undo_method(player,"remove_animation",base);
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+
+ _select_anim_by_name(base);
+
+
+}
+#endif
+
+void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
+
+
+ frame->set_max(p_len);
+
+}
+
+void AnimationPlayerEditor::_animation_key_editor_anim_step_changed(float p_len) {
+
+ if (p_len)
+ frame->set_step(p_len);
+ else
+ frame->set_step(0.00001);
+
+}
+
+
+void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos,bool p_drag) {
+
+ if (!is_visible_in_tree())
+ return;
+ if (!player)
+ return;
+
+ if (player->is_playing() )
+ return;
+
+ updating=true;
+ frame->set_value(p_pos);
+ updating=false;
+ _seek_value_changed(p_pos,!p_drag);
+
+ EditorNode::get_singleton()->get_property_editor()->refresh();
+
+
+
+ //seekit
+}
+
+void AnimationPlayerEditor::_hide_anim_editors() {
+
+ player=NULL;
+ hide();
+ set_process(false);
+
+ key_editor->set_animation(Ref<Animation>());
+ key_editor->set_root(NULL);
+ key_editor->show_select_node_warning(true);
+ //editor->animation_editor_make_visible(false);
+
+}
+
+
+void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
+
+ switch(p_option) {
+
+ case TOOL_COPY_ANIM: {
+
+ if (!animation->get_item_count()) {
+ error_dialog->set_text(TTR("ERROR: No animation to copy!"));
+ error_dialog->popup_centered_minsize();
+ return;
+ }
+
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+ //editor->edit_resource(anim);
+ EditorSettings::get_singleton()->set_resource_clipboard(anim);
+
+ } break;
+ case TOOL_PASTE_ANIM: {
+
+ Ref<Animation> anim = EditorSettings::get_singleton()->get_resource_clipboard();
+ if (!anim.is_valid()) {
+ error_dialog->set_text(TTR("ERROR: No animation resource on clipboard!"));
+ error_dialog->popup_centered_minsize();
+ return;
+ }
+
+ String name = anim->get_name();
+ if (name=="") {
+ name=TTR("Pasted Animation");
+ }
+
+ int idx=1;
+ String base = name;
+ while (player->has_animation(name)) {
+
+ idx++;
+ name=base+" "+itos(idx);
+ }
+
+ undo_redo->create_action(TTR("Paste Animation"));
+ undo_redo->add_do_method(player,"add_animation",name,anim);
+ undo_redo->add_undo_method(player,"remove_animation",name);
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+
+ _select_anim_by_name(name);
+
+
+ } break;
+ case TOOL_EDIT_RESOURCE: {
+
+ if (!animation->get_item_count()) {
+ error_dialog->set_text(TTR("ERROR: No animation to edit!"));
+ error_dialog->popup_centered_minsize();
+ return;
+ }
+
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+ editor->edit_resource(anim);
+
+ } break;
+
+ }
+}
+
+void AnimationPlayerEditor::_animation_save_menu(int p_option) {
+
+ String current = animation->get_item_text(animation->get_selected());
+ if (current != "") {
+ Ref<Animation> anim = player->get_animation(current);
+
+ switch (p_option) {
+ case ANIM_SAVE:
+ _animation_save(anim);
+ break;
+ case ANIM_SAVE_AS:
+ _animation_save_as(anim);
+ break;
+ }
+ }
+}
+
+void AnimationPlayerEditor::_unhandled_key_input(const InputEvent& p_ev) {
+
+ if (is_visible_in_tree() && p_ev.type==InputEvent::KEY && p_ev.key.pressed && !p_ev.key.echo && !p_ev.key.mod.alt && !p_ev.key.mod.control && !p_ev.key.mod.meta) {
+
+ switch(p_ev.key.scancode) {
+
+ case KEY_A: {
+ if (!p_ev.key.mod.shift)
+ _play_bw_from_pressed();
+ else
+ _play_bw_pressed();
+ } break;
+ case KEY_S: {
+ _stop_pressed();
+ } break;
+ case KEY_D: {
+ if (!p_ev.key.mod.shift)
+ _play_from_pressed();
+ else
+ _play_pressed();
+ } break;
+ }
+ }
+}
+
+void AnimationPlayerEditor::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_gui_input"),&AnimationPlayerEditor::_gui_input);
+ ClassDB::bind_method(D_METHOD("_node_removed"),&AnimationPlayerEditor::_node_removed);
+ ClassDB::bind_method(D_METHOD("_play_pressed"),&AnimationPlayerEditor::_play_pressed);
+ ClassDB::bind_method(D_METHOD("_play_from_pressed"),&AnimationPlayerEditor::_play_from_pressed);
+ ClassDB::bind_method(D_METHOD("_play_bw_pressed"),&AnimationPlayerEditor::_play_bw_pressed);
+ ClassDB::bind_method(D_METHOD("_play_bw_from_pressed"),&AnimationPlayerEditor::_play_bw_from_pressed);
+ ClassDB::bind_method(D_METHOD("_stop_pressed"),&AnimationPlayerEditor::_stop_pressed);
+ ClassDB::bind_method(D_METHOD("_autoplay_pressed"),&AnimationPlayerEditor::_autoplay_pressed);
+ ClassDB::bind_method(D_METHOD("_pause_pressed"),&AnimationPlayerEditor::_pause_pressed);
+ ClassDB::bind_method(D_METHOD("_animation_selected"),&AnimationPlayerEditor::_animation_selected);
+ ClassDB::bind_method(D_METHOD("_animation_name_edited"),&AnimationPlayerEditor::_animation_name_edited);
+ ClassDB::bind_method(D_METHOD("_animation_new"),&AnimationPlayerEditor::_animation_new);
+ ClassDB::bind_method(D_METHOD("_animation_rename"),&AnimationPlayerEditor::_animation_rename);
+ ClassDB::bind_method(D_METHOD("_animation_load"),&AnimationPlayerEditor::_animation_load);
+ ClassDB::bind_method(D_METHOD("_animation_remove"),&AnimationPlayerEditor::_animation_remove);
+ ClassDB::bind_method(D_METHOD("_animation_remove_confirmed"),&AnimationPlayerEditor::_animation_remove_confirmed);
+ ClassDB::bind_method(D_METHOD("_animation_blend"),&AnimationPlayerEditor::_animation_blend);
+ ClassDB::bind_method(D_METHOD("_animation_edit"),&AnimationPlayerEditor::_animation_edit);
+ ClassDB::bind_method(D_METHOD("_animation_resource_edit"),&AnimationPlayerEditor::_animation_resource_edit);
+ ClassDB::bind_method(D_METHOD("_dialog_action"),&AnimationPlayerEditor::_dialog_action);
+ ClassDB::bind_method(D_METHOD("_seek_value_changed"),&AnimationPlayerEditor::_seek_value_changed,DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("_animation_player_changed"),&AnimationPlayerEditor::_animation_player_changed);
+ ClassDB::bind_method(D_METHOD("_blend_edited"),&AnimationPlayerEditor::_blend_edited);
+ //ClassDB::bind_method(D_METHOD("_seek_frame_changed"),&AnimationPlayerEditor::_seek_frame_changed);
+ ClassDB::bind_method(D_METHOD("_scale_changed"),&AnimationPlayerEditor::_scale_changed);
+ //ClassDB::bind_method(D_METHOD("_editor_store_all"),&AnimationPlayerEditor::_editor_store_all);
+ //ClassDB::bind_method(D_METHOD("_editor_load_all"),&AnimationPlayerEditor::_editor_load_all);
+ ClassDB::bind_method(D_METHOD("_list_changed"),&AnimationPlayerEditor::_list_changed);
+ ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"),&AnimationPlayerEditor::_animation_key_editor_seek);
+ ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"),&AnimationPlayerEditor::_animation_key_editor_anim_len_changed);
+ ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_step_changed"),&AnimationPlayerEditor::_animation_key_editor_anim_step_changed);
+ ClassDB::bind_method(D_METHOD("_hide_anim_editors"),&AnimationPlayerEditor::_hide_anim_editors);
+ ClassDB::bind_method(D_METHOD("_animation_duplicate"),&AnimationPlayerEditor::_animation_duplicate);
+ ClassDB::bind_method(D_METHOD("_blend_editor_next_changed"),&AnimationPlayerEditor::_blend_editor_next_changed);
+ ClassDB::bind_method(D_METHOD("_unhandled_key_input"),&AnimationPlayerEditor::_unhandled_key_input);
+ ClassDB::bind_method(D_METHOD("_animation_tool_menu"),&AnimationPlayerEditor::_animation_tool_menu);
+ ClassDB::bind_method(D_METHOD("_animation_save_menu"), &AnimationPlayerEditor::_animation_save_menu);
+
+
+
+
+}
+
+AnimationPlayerEditor *AnimationPlayerEditor::singleton=NULL;
+
+AnimationPlayer *AnimationPlayerEditor::get_player() const {
+
+ return player;
+}
+AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
+ editor=p_editor;
+ singleton=this;
+
+ updating=false;
+
+ set_focus_mode(FOCUS_ALL);
+
+ player=NULL;
+ add_style_override("panel", get_stylebox("panel","Panel"));
+
+
+ Label * l;
+
+ /*l= memnew( Label );
+ l->set_text("Animation Player:");
+ add_child(l);*/
+
+ HBoxContainer *hb = memnew( HBoxContainer );
+ add_child(hb);
+
+
+ play_bw_from = memnew( ToolButton );
+ play_bw_from->set_tooltip(TTR("Play selected animation backwards from current pos. (A)"));
+ hb->add_child(play_bw_from);
+
+ play_bw = memnew( ToolButton );
+ play_bw->set_tooltip(TTR("Play selected animation backwards from end. (Shift+A)"));
+ hb->add_child(play_bw);
+
+ stop = memnew( ToolButton );
+ stop->set_toggle_mode(true);
+ hb->add_child(stop);
+ stop->set_tooltip(TTR("Stop animation playback. (S)"));
+
+ play = memnew( ToolButton );
+ play->set_tooltip(TTR("Play selected animation from start. (Shift+D)"));
+ hb->add_child(play);
+
+
+ play_from = memnew( ToolButton );
+ play_from->set_tooltip(TTR("Play selected animation from current pos. (D)"));
+ hb->add_child(play_from);
+
+
+
+ //pause = memnew( Button );
+ //pause->set_toggle_mode(true);
+ //hb->add_child(pause);
+
+ frame = memnew( SpinBox );
+ hb->add_child(frame);
+ frame->set_custom_minimum_size(Size2(60,0));
+ frame->set_stretch_ratio(2);
+ frame->set_tooltip(TTR("Animation position (in seconds)."));
+
+ hb->add_child( memnew( VSeparator));
+
+ scale = memnew( LineEdit );
+ hb->add_child(scale);
+ scale->set_h_size_flags(SIZE_EXPAND_FILL);
+ scale->set_stretch_ratio(1);
+ scale->set_tooltip(TTR("Scale animation playback globally for the node."));
+ scale->hide();
+
+
+ add_anim = memnew( ToolButton );
+ ED_SHORTCUT("animation_player_editor/add_animation", TTR("Create new animation in player."));
+ add_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/add_animation"));
+ add_anim->set_tooltip(TTR("Create new animation in player."));
+
+ hb->add_child(add_anim);
+
+
+ load_anim = memnew( ToolButton );
+ ED_SHORTCUT("animation_player_editor/load_from_disk", TTR("Load animation from disk."));
+ add_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/load_from_disk"));
+ load_anim->set_tooltip(TTR("Load an animation from disk."));
+ hb->add_child(load_anim);
+
+ save_anim = memnew(MenuButton);
+ save_anim->set_tooltip(TTR("Save the current animation"));
+ save_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save", TTR("Save")), ANIM_SAVE);
+ save_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save_as", TTR("Save As")), ANIM_SAVE_AS);
+ save_anim->set_focus_mode(Control::FOCUS_NONE);
+ hb->add_child(save_anim);
+
+ accept = memnew(AcceptDialog);
+ add_child(accept);
+ accept->connect("confirmed", this, "_menu_confirm_current");
+
+ delete_dialog = memnew(ConfirmationDialog);
+ add_child(delete_dialog);
+ delete_dialog->connect("confirmed", this, "_animation_remove_confirmed");
+
+ duplicate_anim = memnew( ToolButton );
+ hb->add_child(duplicate_anim);
+ ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate Animation"));
+ duplicate_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/duplicate_animation"));
+ duplicate_anim->set_tooltip(TTR("Duplicate Animation"));
+
+ rename_anim = memnew( ToolButton );
+ hb->add_child(rename_anim);
+ ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename Animation"));
+ rename_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/rename_animation"));
+ rename_anim->set_tooltip(TTR("Rename Animation"));
+
+ remove_anim = memnew( ToolButton );
+ hb->add_child(remove_anim);
+ ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove Animation"));
+ remove_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/remove_animation"));
+ remove_anim->set_tooltip(TTR("Remove Animation"));
+
+
+ animation = memnew( OptionButton );
+ hb->add_child(animation);
+ animation->set_h_size_flags(SIZE_EXPAND_FILL);
+ animation->set_tooltip(TTR("Display list of animations in player."));
+ animation->set_clip_text(true);
+
+ autoplay = memnew( ToolButton );
+ hb->add_child(autoplay);
+ autoplay->set_tooltip(TTR("Autoplay on Load"));
+
+
+
+ blend_anim = memnew( ToolButton );
+ hb->add_child(blend_anim);
+ blend_anim->set_tooltip(TTR("Edit Target Blend Times"));
+
+ tool_anim = memnew( MenuButton);
+ //tool_anim->set_flat(false);
+ tool_anim->set_tooltip(TTR("Animation Tools"));
+ tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/copy_animation", TTR("Copy Animation")),TOOL_COPY_ANIM);
+ tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/paste_animation", TTR("Paste Animation")),TOOL_PASTE_ANIM);
+ //tool_anim->get_popup()->add_separator();
+ //tool_anim->get_popup()->add_item("Edit Anim Resource",TOOL_PASTE_ANIM);
+ hb->add_child(tool_anim);
+
+ nodename = memnew( Button );
+ hb->add_child(nodename);
+ pin = memnew( ToolButton );
+ pin->set_toggle_mode(true);
+ hb->add_child(pin);
+
+
+
+ resource_edit_anim= memnew( Button );
+ hb->add_child(resource_edit_anim);
+ resource_edit_anim->hide();
+
+
+ file = memnew(EditorFileDialog);
+ add_child(file);
+
+ name_dialog = memnew( ConfirmationDialog );
+ name_dialog->set_title(TTR("Create New Animation"));
+ name_dialog->set_hide_on_ok(false);
+ add_child(name_dialog);
+ name = memnew( LineEdit );
+ name_dialog->add_child(name);
+ name->set_pos(Point2(18,30));
+ name->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,10);
+ name_dialog->register_text_enter(name);
+
+
+ l = memnew( Label );
+ l->set_text(TTR("Animation Name:"));
+ l->set_pos( Point2(10,10) );
+
+ name_dialog->add_child(l);
+ name_title=l;
+
+ error_dialog = memnew( ConfirmationDialog );
+ error_dialog->get_ok()->set_text(TTR("Close"));
+ //error_dialog->get_cancel()->set_text("Close");
+ error_dialog->set_text(TTR("Error!"));
+ add_child(error_dialog);
+
+ name_dialog->connect("confirmed", this,"_animation_name_edited");
+
+ blend_editor.dialog = memnew( AcceptDialog );
+ add_child(blend_editor.dialog);
+ blend_editor.dialog->get_ok()->set_text(TTR("Close"));
+ blend_editor.dialog->set_hide_on_ok(true);
+ VBoxContainer *blend_vb = memnew( VBoxContainer);
+ blend_editor.dialog->add_child(blend_vb);
+ //blend_editor.dialog->set_child_rect(blend_vb);
+ blend_editor.tree = memnew( Tree );
+ blend_editor.tree->set_columns(2);
+ blend_vb->add_margin_child(TTR("Blend Times:"),blend_editor.tree,true);
+ blend_editor.next = memnew( OptionButton );
+ blend_vb->add_margin_child(TTR("Next (Auto Queue):"),blend_editor.next);
+ blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));
+ updating_blends=false;
+
+ blend_editor.tree->connect("item_edited",this,"_blend_edited");
+
+
+ autoplay->connect("pressed", this,"_autoplay_pressed");
+ autoplay->set_toggle_mode(true);
+ play->connect("pressed", this,"_play_pressed");
+ play_from->connect("pressed", this,"_play_from_pressed");
+ play_bw->connect("pressed", this,"_play_bw_pressed");
+ play_bw_from->connect("pressed", this,"_play_bw_from_pressed");
+ stop->connect("pressed", this,"_stop_pressed");
+ //pause->connect("pressed", this,"_pause_pressed");
+ add_anim->connect("pressed", this,"_animation_new");
+ rename_anim->connect("pressed", this,"_animation_rename");
+ load_anim->connect("pressed", this,"_animation_load");
+ duplicate_anim->connect("pressed", this,"_animation_duplicate");
+ //frame->connect("text_entered", this,"_seek_frame_changed");
+
+ blend_anim->connect("pressed", this,"_animation_blend");
+ remove_anim->connect("pressed", this,"_animation_remove");
+ animation->connect("item_selected", this,"_animation_selected",Vector<Variant>(),true);
+ resource_edit_anim->connect("pressed", this,"_animation_resource_edit");
+ file->connect("file_selected", this,"_dialog_action");
+ frame->connect("value_changed", this, "_seek_value_changed",Vector<Variant>(),true);
+ scale->connect("text_entered", this, "_scale_changed",Vector<Variant>(),true);
+
+
+
+ renaming=false;
+ last_active=false;
+
+ set_process_unhandled_key_input(true);
+
+ key_editor = memnew( AnimationKeyEditor);
+ add_child(key_editor);
+ add_constant_override("separation",get_constant("separation","VBoxContainer"));
+ key_editor->set_v_size_flags(SIZE_EXPAND_FILL);
+ key_editor->connect("timeline_changed",this,"_animation_key_editor_seek");
+ key_editor->connect("animation_len_changed",this,"_animation_key_editor_anim_len_changed");
+ key_editor->connect("animation_step_changed",this,"_animation_key_editor_anim_step_changed");
+
+ _update_player();
+}
+
+
+void AnimationPlayerEditorPlugin::edit(Object *p_object) {
+
+ anim_editor->set_undo_redo(&get_undo_redo());
+ if (!p_object)
+ return;
+ anim_editor->edit(p_object->cast_to<AnimationPlayer>());
+
+
+}
+
+bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_class("AnimationPlayer");
+}
+
+void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+
+ editor->make_bottom_panel_item_visible(anim_editor);
+ anim_editor->set_process(true);
+ anim_editor->ensure_visibility();
+ //editor->animation_panel_make_visible(true);
+ } else {
+
+ //anim_editor->hide();
+ //anim_editor->set_idle_process(false);
+ }
+
+}
+
+AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) {
+
+ editor=p_node;
+ anim_editor = memnew( AnimationPlayerEditor(editor) );
+ anim_editor->set_undo_redo(editor->get_undo_redo());
+
+ editor->add_bottom_panel_item(TTR("Animation"),anim_editor);
+ /*
+ editor->get_viewport()->add_child(anim_editor);
+ anim_editor->set_area_as_parent_rect();
+ anim_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END);
+ anim_editor->set_margin( MARGIN_TOP, 75 );
+ anim_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END);
+ anim_editor->set_margin( MARGIN_RIGHT, 0 );*/
+ anim_editor->hide();
+
+
+
+}
+
+
+AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin()
+{
+}