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Diffstat (limited to 'editor/plugins/animation_player_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.cpp | 1604 |
1 files changed, 1604 insertions, 0 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp new file mode 100644 index 0000000000..2e6792bbaa --- /dev/null +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -0,0 +1,1604 @@ +/*************************************************************************/ +/* animation_player_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "animation_player_editor_plugin.h" + +#include "global_config.h" +#include "io/resource_loader.h" +#include "io/resource_saver.h" +#include "os/keyboard.h" +#include "editor/editor_settings.h" +#include "editor/animation_editor.h" + +void AnimationPlayerEditor::_node_removed(Node *p_node) { + + if (player && player == p_node) { + player=NULL; + + set_process(false); + + key_editor->set_animation(Ref<Animation>()); + key_editor->set_root(NULL); + key_editor->show_select_node_warning(true); + _update_player(); + //editor->animation_editor_make_visible(false); + + } +} + +void AnimationPlayerEditor::_gui_input(InputEvent p_event) { + + +} + +void AnimationPlayerEditor::_notification(int p_what) { + + if (p_what==NOTIFICATION_PROCESS) { + + if (!player) + return; + + updating = true; + + if (player->is_playing()) { + + { + String animname=player->get_current_animation(); + + if (player->has_animation(animname)) { + Ref<Animation> anim = player->get_animation(animname); + if (!anim.is_null()) { + + frame->set_max(anim->get_length()); + } + } + } + frame->set_value(player->get_current_animation_pos()); + key_editor->set_anim_pos(player->get_current_animation_pos()); + EditorNode::get_singleton()->get_property_editor()->refresh(); + + } else if (last_active) { + //need the last frame after it stopped + + frame->set_value(player->get_current_animation_pos()); + } + + last_active=player->is_playing(); + //seek->set_val(player->get_pos()); + updating = false; + } + + if (p_what==NOTIFICATION_ENTER_TREE) { + + //editor->connect("hide_animation_player_editors",this,"_hide_anim_editors"); + add_anim->set_icon( get_icon("New","EditorIcons") ); + rename_anim->set_icon( get_icon("Rename","EditorIcons") ); + duplicate_anim->set_icon( get_icon("Duplicate","EditorIcons") ); + autoplay->set_icon( get_icon("AutoPlay","EditorIcons") ); + load_anim->set_icon( get_icon("Folder","EditorIcons") ); + save_anim->set_icon(get_icon("Save", "EditorIcons")); + save_anim->get_popup()->connect("id_pressed", this, "_animation_save_menu"); + remove_anim->set_icon( get_icon("Remove","EditorIcons") ); + + blend_anim->set_icon( get_icon("Blend","EditorIcons") ); + play->set_icon( get_icon("PlayStart","EditorIcons") ); + play_from->set_icon( get_icon("Play","EditorIcons") ); + play_bw->set_icon( get_icon("PlayStartBackwards","EditorIcons") ); + play_bw_from->set_icon( get_icon("PlayBackwards","EditorIcons") ); + + autoplay_icon=get_icon("AutoPlay","EditorIcons"); + stop->set_icon( get_icon("Stop","EditorIcons") ); + resource_edit_anim->set_icon( get_icon("EditResource","EditorIcons") ); + pin->set_icon(get_icon("Pin","EditorIcons") ); + tool_anim->set_icon(get_icon("Tools","EditorIcons")); + tool_anim->get_popup()->connect("id_pressed",this,"_animation_tool_menu"); + + blend_editor.next->connect("item_selected", this, "_blend_editor_next_changed"); + + nodename->set_icon(get_icon("AnimationPlayer","EditorIcons")); + +/* + anim_editor_load->set_normal_texture( get_icon("AnimGet","EditorIcons")); + anim_editor_store->set_normal_texture( get_icon("AnimSet","EditorIcons")); + anim_editor_load->set_pressed_texture( get_icon("AnimGet","EditorIcons")); + anim_editor_store->set_pressed_texture( get_icon("AnimSet","EditorIcons")); + anim_editor_load->set_hover_texture( get_icon("AnimGetHl","EditorIcons")); + anim_editor_store->set_hover_texture( get_icon("AnimSetHl","EditorIcons")); +*/ + + get_tree()->connect("node_removed",this,"_node_removed"); + } +} + +void AnimationPlayerEditor::_autoplay_pressed() { + + if (updating) + return; + if (animation->get_item_count()==0) { + return; + } + + String current = animation->get_item_text( animation->get_selected() ); + if (player->get_autoplay()==current) { + //unset + undo_redo->create_action(TTR("Toggle Autoplay")); + undo_redo->add_do_method(player,"set_autoplay",""); + undo_redo->add_undo_method(player,"set_autoplay",player->get_autoplay()); + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); + + + } else { + //set + undo_redo->create_action(TTR("Toggle Autoplay")); + undo_redo->add_do_method(player,"set_autoplay",current); + undo_redo->add_undo_method(player,"set_autoplay",player->get_autoplay()); + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); + } + +} + +void AnimationPlayerEditor::_play_pressed() { + + String current; + if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) { + + current = animation->get_item_text( animation->get_selected() ); + } + + if (current!="") { + + if (current==player->get_current_animation()) + player->stop(); //so it wont blend with itself + player->play(current ); + } + + //unstop + stop->set_pressed(false); + //unpause + //pause->set_pressed(false); +} + +void AnimationPlayerEditor::_play_from_pressed() { + + String current; + if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) { + + current = animation->get_item_text( animation->get_selected() ); + } + + if (current!="") { + + float time = player->get_current_animation_pos(); + + if (current==player->get_current_animation() && player->is_playing()) { + + player->stop(); //so it wont blend with itself + } + + player->play( current ); + player->seek(time); + } + + //unstop + stop->set_pressed(false); + //unpause + //pause->set_pressed(false); +} + + +void AnimationPlayerEditor::_play_bw_pressed() { + + String current; + if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) { + + current = animation->get_item_text( animation->get_selected() ); + } + + if (current!="") { + + if (current==player->get_current_animation()) + player->stop(); //so it wont blend with itself + player->play(current,-1,-1,true); + } + + //unstop + stop->set_pressed(false); + //unpause + //pause->set_pressed(false); +} + +void AnimationPlayerEditor::_play_bw_from_pressed() { + + String current; + if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) { + + current = animation->get_item_text( animation->get_selected() ); + } + + if (current!="") { + + float time = player->get_current_animation_pos(); + if (current==player->get_current_animation()) + player->stop(); //so it wont blend with itself + + player->play(current,-1,-1,true); + player->seek(time); + } + + //unstop + stop->set_pressed(false); + //unpause + //pause->set_pressed(false); +} +void AnimationPlayerEditor::_stop_pressed() { + + player->stop(false); + play->set_pressed(false); + stop->set_pressed(true); + //pause->set_pressed(false); + //player->set_pause(false); +} + +void AnimationPlayerEditor::_pause_pressed() { + + //player->set_pause( pause->is_pressed() ); +} +void AnimationPlayerEditor::_animation_selected(int p_which) { + + if (updating) + return; + // when selecting an animation, the idea is that the only interesting behavior + // ui-wise is that it should play/blend the next one if currently playing + String current; + if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) { + + current = animation->get_item_text( animation->get_selected() ); + } + + if (current!="") { + + + player->set_current_animation( current ); + + Ref<Animation> anim = player->get_animation(current); + { + + key_editor->set_animation(anim); + Node *root = player->get_node(player->get_root()); + if (root) { + key_editor->set_root(root); + } + } + frame->set_max(anim->get_length()); + if (anim->get_step()) + frame->set_step(anim->get_step()); + else + frame->set_step(0.00001); + + + + } else { + key_editor->set_animation(Ref<Animation>()); + key_editor->set_root(NULL); + + } + + + autoplay->set_pressed(current==player->get_autoplay()); +} + +void AnimationPlayerEditor::_animation_new() { + + renaming=false; + name_title->set_text(TTR("New Animation Name:")); + + int count=1; + String base=TTR("New Anim"); + while(true) { + String attempt = base; + if (count>1) + attempt+=" ("+itos(count)+")"; + if (player->has_animation(attempt)) { + count++; + continue; + } + base=attempt; + break; + } + + name->set_text(base); + name_dialog->popup_centered(Size2(300,90)); + name->select_all(); + name->grab_focus(); +} +void AnimationPlayerEditor::_animation_rename() { + + if (animation->get_item_count()==0) + return; + int selected = animation->get_selected(); + String selected_name = animation->get_item_text(selected); + + name_title->set_text(TTR("Change Animation Name:")); + name->set_text(selected_name); + renaming=true; + name_dialog->popup_centered(Size2(300,90)); + name->select_all(); + name->grab_focus(); + +} +void AnimationPlayerEditor::_animation_load() { + ERR_FAIL_COND(!player); + file->set_mode( EditorFileDialog::MODE_OPEN_FILE ); + file->clear_filters(); + List<String> extensions; + + ResourceLoader::get_recognized_extensions_for_type("Animation",&extensions); + for (List<String>::Element *E=extensions.front();E;E=E->next()) { + + file->add_filter("*."+E->get()+" ; "+E->get().to_upper() ); + + } + + file->popup_centered_ratio(); + current_option = RESOURCE_LOAD; +} + + +void AnimationPlayerEditor::_animation_save_in_path(const Ref<Resource>& p_resource, const String& p_path) { + + int flg = 0; + if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) + flg |= ResourceSaver::FLAG_COMPRESS; + /* + if (EditorSettings::get_singleton()->get("filesystem/on_save/save_paths_as_relative")) + flg |= ResourceSaver::FLAG_RELATIVE_PATHS; + */ + + String path = GlobalConfig::get_singleton()->localize_path(p_path); + Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS); + + if (err != OK) { + accept->set_text(TTR("Error saving resource!")); + accept->popup_centered_minsize(); + return; + } + //EditorFileSystem::get_singleton()->update_file(path,p_resource->get_type()); + + ((Resource*)p_resource.ptr())->set_path(path); + editor->emit_signal("resource_saved", p_resource); + +} + +void AnimationPlayerEditor::_animation_save(const Ref<Resource>& p_resource) { + + if (p_resource->get_path().is_resource_file()) { + _animation_save_in_path(p_resource, p_resource->get_path()); + } + else { + _animation_save_as(p_resource); + } +} + +void AnimationPlayerEditor::_animation_save_as(const Ref<Resource>& p_resource) { + + file->set_mode(EditorFileDialog::MODE_SAVE_FILE); + + List<String> extensions; + ResourceSaver::get_recognized_extensions(p_resource, &extensions); + file->clear_filters(); + for (int i = 0; i<extensions.size(); i++) { + + file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); + } + + //file->set_current_path(current_path); + if (p_resource->get_path() != "") { + file->set_current_path(p_resource->get_path()); + if (extensions.size()) { + String ext = p_resource->get_path().get_extension().to_lower(); + if (extensions.find(ext) == NULL) { + file->set_current_path(p_resource->get_path().replacen("." + ext, "." + extensions.front()->get())); + } + } + } + else { + + String existing; + if (extensions.size()) { + if( p_resource->get_name() != "" ) { + existing = p_resource->get_name() + "." + extensions.front()->get().to_lower(); + } + else { + existing = "new_" + p_resource->get_class().to_lower() + "." + extensions.front()->get().to_lower(); + } + } + file->set_current_path(existing); + + } + file->popup_centered_ratio(); + file->set_title(TTR("Save Resource As..")); + current_option = RESOURCE_SAVE; +} + +void AnimationPlayerEditor::_animation_remove() { + + if (animation->get_item_count() == 0) + return; + + delete_dialog->set_text(TTR("Delete Animation?")); + delete_dialog->popup_centered_minsize(); +} + +void AnimationPlayerEditor::_animation_remove_confirmed() { + + String current = animation->get_item_text(animation->get_selected()); + Ref<Animation> anim = player->get_animation(current); + + undo_redo->create_action(TTR("Remove Animation")); + undo_redo->add_do_method(player, "remove_animation", current); + undo_redo->add_undo_method(player, "add_animation", current, anim); + undo_redo->add_do_method(this, "_animation_player_changed", player); + undo_redo->add_undo_method(this, "_animation_player_changed", player); + undo_redo->commit_action(); +} + +void AnimationPlayerEditor::_select_anim_by_name(const String& p_anim) { + + int idx=-1; + for(int i=0;i<animation->get_item_count();i++) { + + if (animation->get_item_text(i)==p_anim) { + + idx=i; + break; + } + } + + ERR_FAIL_COND(idx==-1); + + + animation->select(idx); + + _animation_selected(idx); + +} + +void AnimationPlayerEditor::_animation_name_edited() { + + player->stop(); + + String new_name = name->get_text(); + if (new_name=="" || new_name.find(":")!=-1 || new_name.find("/")!=-1) { + error_dialog->set_text(TTR("ERROR: Invalid animation name!")); + error_dialog->popup_centered_minsize(); + return; + } + + if (renaming && animation->get_item_count()>0 && animation->get_item_text(animation->get_selected())==new_name) { + name_dialog->hide(); + return; + } + + if (player->has_animation(new_name)) { + error_dialog->set_text(TTR("ERROR: Animation name already exists!")); + error_dialog->popup_centered_minsize(); + return; + } + + if (renaming) { + String current = animation->get_item_text(animation->get_selected()); + Ref<Animation> anim = player->get_animation(current); + + undo_redo->create_action(TTR("Rename Animation")); + undo_redo->add_do_method(player,"rename_animation",current,new_name); + undo_redo->add_do_method(anim.ptr(),"set_name",new_name); + undo_redo->add_undo_method(player,"rename_animation",new_name,current); + undo_redo->add_undo_method(anim.ptr(),"set_name",current); + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); + + _select_anim_by_name(new_name); + + } else { + + Ref<Animation> new_anim = Ref<Animation>(memnew( Animation )); + new_anim->set_name(new_name); + + undo_redo->create_action(TTR("Add Animation")); + undo_redo->add_do_method(player,"add_animation",new_name,new_anim); + undo_redo->add_undo_method(player,"remove_animation",new_name); + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); + + _select_anim_by_name(new_name); + + } + + name_dialog->hide(); +} + + +void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) { + + if (animation->get_item_count()==0) + return; + + String current = animation->get_item_text(animation->get_selected()); + + undo_redo->create_action(TTR("Blend Next Changed")); + undo_redo->add_do_method(player,"animation_set_next",current,blend_editor.next->get_item_text(p_idx)); + undo_redo->add_undo_method(player,"animation_set_next",current,player->animation_get_next(current)); + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); +} + +void AnimationPlayerEditor::_animation_blend() { + + if (updating_blends) + return; + + blend_editor.tree->clear(); + + if (animation->get_item_count()==0) + return; + + String current = animation->get_item_text(animation->get_selected()); + + blend_editor.dialog->popup_centered(Size2(400,400)); + + blend_editor.tree->set_hide_root(true); + blend_editor.tree->set_column_min_width(0,10); + blend_editor.tree->set_column_min_width(1,3); + + List<StringName> anims; + player->get_animation_list(&anims); + TreeItem *root = blend_editor.tree->create_item(); + updating_blends=true; + + int i = 0; + bool anim_found = false; + blend_editor.next->clear(); + blend_editor.next->add_item("", i); + + for(List<StringName>::Element *E=anims.front();E;E=E->next()) { + + String to=E->get(); + TreeItem *blend=blend_editor.tree->create_item(root); + blend->set_editable(0,false); + blend->set_editable(1,true); + blend->set_text(0,to); + blend->set_cell_mode(1,TreeItem::CELL_MODE_RANGE); + blend->set_range_config(1,0,3600,0.001); + blend->set_range(1,player->get_blend_time(current,to)); + + i++; + blend_editor.next->add_item(to, i); + if (to == player->animation_get_next(current)) { + blend_editor.next->select(i); + anim_found = true; + } + } + + // make sure we reset it else it becomes out of sync and could contain a deleted animation + if (!anim_found) { + blend_editor.next->select(0); + player->animation_set_next(current, blend_editor.next->get_item_text(0)); + } + + updating_blends=false; +} + +void AnimationPlayerEditor::_blend_edited() { + + if (updating_blends) + return; + + if (animation->get_item_count()==0) + return; + + String current = animation->get_item_text(animation->get_selected()); + + TreeItem *selected = blend_editor.tree->get_edited(); + if (!selected) + return; + + updating_blends=true; + String to=selected->get_text(0); + float blend_time = selected->get_range(1); + float prev_blend_time = player->get_blend_time(current,to); + + undo_redo->create_action(TTR("Change Blend Time")); + undo_redo->add_do_method(player,"set_blend_time",current,to,blend_time); + undo_redo->add_undo_method(player,"set_blend_time",current,to,prev_blend_time); + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); + updating_blends=false; +} + +void AnimationPlayerEditor::ensure_visibility() { + + if (player && pin->is_pressed()) + return; // another player is pinned, don't reset + + _animation_edit(); +} + +Dictionary AnimationPlayerEditor::get_state() const { + + + Dictionary d; + + d["visible"]=is_visible_in_tree(); + if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) { + d["player"]=EditorNode::get_singleton()->get_edited_scene()->get_path_to(player); + d["animation"]=player->get_current_animation(); + + } + + return d; + +} +void AnimationPlayerEditor::set_state(const Dictionary& p_state) { + + if (p_state.has("visible") && p_state["visible"]) { + + if (!EditorNode::get_singleton()->get_edited_scene()) + return; + + Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]); + if (n && n->cast_to<AnimationPlayer>() && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) { + player=n->cast_to<AnimationPlayer>(); + _update_player(); + show(); + set_process(true); + ensure_visibility(); + //EditorNode::get_singleton()->animation_panel_make_visible(true); + + if (p_state.has("animation")) { + String anim = p_state["animation"]; + _select_anim_by_name(anim); + _animation_edit(); + } + + } + } + +} + + +void AnimationPlayerEditor::_animation_resource_edit() { + + if (animation->get_item_count()) { + String current = animation->get_item_text(animation->get_selected()); + Ref<Animation> anim = player->get_animation(current); + editor->edit_resource(anim); + } + +} + +void AnimationPlayerEditor::_animation_edit() { + + if (animation->get_item_count()) { + String current = animation->get_item_text(animation->get_selected()); + Ref<Animation> anim = player->get_animation(current); + key_editor->set_animation(anim); + Node *root = player->get_node(player->get_root()); + if (root) { + key_editor->set_root(root); + } + + } else { + + key_editor->set_animation(Ref<Animation>()); + key_editor->set_root(NULL); + + } + +} +void AnimationPlayerEditor::_dialog_action(String p_file) { + + switch (current_option) { + case RESOURCE_LOAD: { + ERR_FAIL_COND(!player); + + Ref<Resource> res = ResourceLoader::load(p_file, "Animation"); + ERR_FAIL_COND(res.is_null()); + ERR_FAIL_COND(!res->is_class("Animation")); + if (p_file.find_last("/") != -1) { + + p_file = p_file.substr(p_file.find_last("/") + 1, p_file.length()); + + } + if (p_file.find_last("\\") != -1) { + + p_file = p_file.substr(p_file.find_last("\\") + 1, p_file.length()); + + } + + if (p_file.find(".") != -1) + p_file = p_file.substr(0, p_file.find(".")); + + undo_redo->create_action(TTR("Load Animation")); + undo_redo->add_do_method(player, "add_animation", p_file, res); + undo_redo->add_undo_method(player, "remove_animation", p_file); + if (player->has_animation(p_file)) { + undo_redo->add_undo_method(player, "add_animation", p_file, player->get_animation(p_file)); + + } + undo_redo->add_do_method(this, "_animation_player_changed", player); + undo_redo->add_undo_method(this, "_animation_player_changed", player); + undo_redo->commit_action(); + break; + } + case RESOURCE_SAVE: { + + String current = animation->get_item_text(animation->get_selected()); + if (current != "") { + Ref<Animation> anim = player->get_animation(current); + + ERR_FAIL_COND(!anim->cast_to<Resource>()) + + RES current_res = RES(anim->cast_to<Resource>()); + + _animation_save_in_path(current_res, p_file); + } + } + } +} + +void AnimationPlayerEditor::_scale_changed(const String& p_scale) { + + player->set_speed_scale(p_scale.to_double()); +} + +void AnimationPlayerEditor::_update_animation() { + + // the purpose of _update_animation is to reflect the current state + // of the animation player in the current editor.. + + updating=true; + + + if (player->is_playing()) { + + play->set_pressed(true); + stop->set_pressed(false); + + } else { + + play->set_pressed(false); + stop->set_pressed(true); + } + + scale->set_text( String::num(player->get_speed_scale(),2) ); + String current=player->get_current_animation(); + + for (int i=0;i<animation->get_item_count();i++) { + + if (animation->get_item_text(i)==current) { + animation->select(i); + break; + } + } + + updating=false; +} + +void AnimationPlayerEditor::_update_player() { + + + updating=true; + List<StringName> animlist; + if (player) + player->get_animation_list(&animlist); + + animation->clear(); + if (player) + nodename->set_text(player->get_name()); + else + nodename->set_text("<empty>"); + + + add_anim->set_disabled(player==NULL); + load_anim->set_disabled(player==NULL); + stop->set_disabled(animlist.size()==0); + play->set_disabled(animlist.size()==0); + play_bw->set_disabled(animlist.size()==0); + play_bw_from->set_disabled(animlist.size()==0); + play_from->set_disabled(animlist.size()==0); + autoplay->set_disabled(animlist.size()==0); + duplicate_anim->set_disabled(animlist.size()==0); + rename_anim->set_disabled(animlist.size()==0); + blend_anim->set_disabled(animlist.size()==0); + remove_anim->set_disabled(animlist.size()==0); + resource_edit_anim->set_disabled(animlist.size()==0); + save_anim->set_disabled(animlist.size() == 0); + tool_anim->set_disabled(player==NULL); + + + int active_idx=-1; + for (List<StringName>::Element *E=animlist.front();E;E=E->next()) { + + if (player->get_autoplay()==E->get()) + animation->add_icon_item(autoplay_icon,E->get()); + else + animation->add_item(E->get()); + + if (player->get_current_animation()==E->get()) + active_idx=animation->get_item_count()-1; + + } + + if (!player) + return; + + updating=false; + if (active_idx!=-1) { + animation->select(active_idx); + autoplay->set_pressed(animation->get_item_text(active_idx)==player->get_autoplay()); + _animation_selected(active_idx); + + } else if (animation->get_item_count()>0){ + + animation->select(0); + autoplay->set_pressed(animation->get_item_text(0)==player->get_autoplay()); + _animation_selected(0); + } + + //pause->set_pressed(player->is_paused()); + + + if (animation->get_item_count()) { + String current = animation->get_item_text(animation->get_selected()); + Ref<Animation> anim = player->get_animation(current); + key_editor->set_animation(anim); + Node *root = player->get_node(player->get_root()); + if (root) { + key_editor->set_root(root); + } + + } + + _update_animation(); +} + + + +void AnimationPlayerEditor::edit(AnimationPlayer *p_player) { + + + if (player && pin->is_pressed()) + return; //ignore, pinned + player=p_player; + + if (player) { + _update_player(); + key_editor->show_select_node_warning(false); + } else { + key_editor->show_select_node_warning(true); + + //hide(); + + } + +} + + +void AnimationPlayerEditor::_animation_duplicate() { + + + if (!animation->get_item_count()) + return; + + String current = animation->get_item_text(animation->get_selected()); + Ref<Animation> anim = player->get_animation(current); + if (!anim.is_valid()) + return; + + Ref<Animation> new_anim = memnew( Animation ); + List<PropertyInfo> plist; + anim->get_property_list(&plist); + for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) { + + if (E->get().usage&PROPERTY_USAGE_STORAGE) { + + new_anim->set(E->get().name, anim->get(E->get().name)); + } + } + new_anim->set_path(""); + + String new_name = current; + while(player->has_animation(new_name)) { + + new_name=new_name+" (copy)"; + } + + + undo_redo->create_action(TTR("Duplicate Animation")); + undo_redo->add_do_method(player,"add_animation",new_name,new_anim); + undo_redo->add_undo_method(player,"remove_animation",new_name); + undo_redo->add_do_method(player,"animation_set_next",new_name,player->animation_get_next(current)); + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); + + + for(int i=0;i<animation->get_item_count();i++) { + + if (animation->get_item_text(i)==new_name) { + + animation->select(i); + _animation_selected(i); + return; + } + } + +} + +void AnimationPlayerEditor::_seek_value_changed(float p_value,bool p_set) { + + if (updating || !player || player->is_playing()) { + return; + }; + + + updating=true; + String current=player->get_current_animation(); //animation->get_item_text( animation->get_selected() ); + if (current == "" || !player->has_animation(current)) { + updating=false; + current=""; + return; + }; + + Ref<Animation> anim; + anim=player->get_animation(current); + + float pos = anim->get_length() * (p_value / frame->get_max()); + float step = anim->get_step(); + if (step) { + pos=Math::stepify(pos, step); + if (pos<0) + pos=0; + if (pos>=anim->get_length()) + pos=anim->get_length(); + } + + if (player->is_valid() && !p_set) { + float cpos = player->get_current_animation_pos(); + + player->seek_delta(pos,pos-cpos); + } else { + player->seek(pos,true); + } + + + key_editor->set_anim_pos(pos); + + updating=true; +}; + +void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) { + + if (player==p_pl && is_visible_in_tree()) { + + _update_player(); + if (blend_editor.dialog->is_visible_in_tree()) + _animation_blend(); //update + } +} + + + +void AnimationPlayerEditor::_list_changed() { + + if(is_visible_in_tree()) + _update_player(); +} +#if 0 +void AnimationPlayerEditor::_editor_store() { + + if (animation->get_item_count()==0) + return; + String current = animation->get_item_text(animation->get_selected()); + Ref<Animation> anim = player->get_animation(current); + + if (key_editor->get_current_animation()==anim) + return; //already there + + + undo_redo->create_action("Store anim in editor"); + undo_redo->add_do_method(key_editor,"set_animation",anim); + undo_redo->add_undo_method(key_editor,"remove_animation",anim); + undo_redo->commit_action(); +} + +void AnimationPlayerEditor::_editor_load(){ + + Ref<Animation> anim = key_editor->get_current_animation(); + if (anim.is_null()) + return; + + String existing = player->find_animation(anim); + if (existing!="") { + _select_anim_by_name(existing); + return; //already has + } + + int count=1; + String base=anim->get_name(); + bool noname=false; + if (base=="") { + base="New Anim"; + noname=true; + } + + while(true) { + String attempt = base; + if (count>1) + attempt+=" ("+itos(count)+")"; + if (player->has_animation(attempt)) { + count++; + continue; + } + base=attempt; + break; + } + + if (noname) + anim->set_name(base); + + undo_redo->create_action("Add Animation From Editor"); + undo_redo->add_do_method(player,"add_animation",base,anim); + undo_redo->add_undo_method(player,"remove_animation",base); + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); + + _select_anim_by_name(base); + + +} +#endif + +void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) { + + + frame->set_max(p_len); + +} + +void AnimationPlayerEditor::_animation_key_editor_anim_step_changed(float p_len) { + + if (p_len) + frame->set_step(p_len); + else + frame->set_step(0.00001); + +} + + +void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos,bool p_drag) { + + if (!is_visible_in_tree()) + return; + if (!player) + return; + + if (player->is_playing() ) + return; + + updating=true; + frame->set_value(p_pos); + updating=false; + _seek_value_changed(p_pos,!p_drag); + + EditorNode::get_singleton()->get_property_editor()->refresh(); + + + + //seekit +} + +void AnimationPlayerEditor::_hide_anim_editors() { + + player=NULL; + hide(); + set_process(false); + + key_editor->set_animation(Ref<Animation>()); + key_editor->set_root(NULL); + key_editor->show_select_node_warning(true); + //editor->animation_editor_make_visible(false); + +} + + +void AnimationPlayerEditor::_animation_tool_menu(int p_option) { + + switch(p_option) { + + case TOOL_COPY_ANIM: { + + if (!animation->get_item_count()) { + error_dialog->set_text(TTR("ERROR: No animation to copy!")); + error_dialog->popup_centered_minsize(); + return; + } + + String current = animation->get_item_text(animation->get_selected()); + Ref<Animation> anim = player->get_animation(current); + //editor->edit_resource(anim); + EditorSettings::get_singleton()->set_resource_clipboard(anim); + + } break; + case TOOL_PASTE_ANIM: { + + Ref<Animation> anim = EditorSettings::get_singleton()->get_resource_clipboard(); + if (!anim.is_valid()) { + error_dialog->set_text(TTR("ERROR: No animation resource on clipboard!")); + error_dialog->popup_centered_minsize(); + return; + } + + String name = anim->get_name(); + if (name=="") { + name=TTR("Pasted Animation"); + } + + int idx=1; + String base = name; + while (player->has_animation(name)) { + + idx++; + name=base+" "+itos(idx); + } + + undo_redo->create_action(TTR("Paste Animation")); + undo_redo->add_do_method(player,"add_animation",name,anim); + undo_redo->add_undo_method(player,"remove_animation",name); + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); + + _select_anim_by_name(name); + + + } break; + case TOOL_EDIT_RESOURCE: { + + if (!animation->get_item_count()) { + error_dialog->set_text(TTR("ERROR: No animation to edit!")); + error_dialog->popup_centered_minsize(); + return; + } + + String current = animation->get_item_text(animation->get_selected()); + Ref<Animation> anim = player->get_animation(current); + editor->edit_resource(anim); + + } break; + + } +} + +void AnimationPlayerEditor::_animation_save_menu(int p_option) { + + String current = animation->get_item_text(animation->get_selected()); + if (current != "") { + Ref<Animation> anim = player->get_animation(current); + + switch (p_option) { + case ANIM_SAVE: + _animation_save(anim); + break; + case ANIM_SAVE_AS: + _animation_save_as(anim); + break; + } + } +} + +void AnimationPlayerEditor::_unhandled_key_input(const InputEvent& p_ev) { + + if (is_visible_in_tree() && p_ev.type==InputEvent::KEY && p_ev.key.pressed && !p_ev.key.echo && !p_ev.key.mod.alt && !p_ev.key.mod.control && !p_ev.key.mod.meta) { + + switch(p_ev.key.scancode) { + + case KEY_A: { + if (!p_ev.key.mod.shift) + _play_bw_from_pressed(); + else + _play_bw_pressed(); + } break; + case KEY_S: { + _stop_pressed(); + } break; + case KEY_D: { + if (!p_ev.key.mod.shift) + _play_from_pressed(); + else + _play_pressed(); + } break; + } + } +} + +void AnimationPlayerEditor::_bind_methods() { + + ClassDB::bind_method(D_METHOD("_gui_input"),&AnimationPlayerEditor::_gui_input); + ClassDB::bind_method(D_METHOD("_node_removed"),&AnimationPlayerEditor::_node_removed); + ClassDB::bind_method(D_METHOD("_play_pressed"),&AnimationPlayerEditor::_play_pressed); + ClassDB::bind_method(D_METHOD("_play_from_pressed"),&AnimationPlayerEditor::_play_from_pressed); + ClassDB::bind_method(D_METHOD("_play_bw_pressed"),&AnimationPlayerEditor::_play_bw_pressed); + ClassDB::bind_method(D_METHOD("_play_bw_from_pressed"),&AnimationPlayerEditor::_play_bw_from_pressed); + ClassDB::bind_method(D_METHOD("_stop_pressed"),&AnimationPlayerEditor::_stop_pressed); + ClassDB::bind_method(D_METHOD("_autoplay_pressed"),&AnimationPlayerEditor::_autoplay_pressed); + ClassDB::bind_method(D_METHOD("_pause_pressed"),&AnimationPlayerEditor::_pause_pressed); + ClassDB::bind_method(D_METHOD("_animation_selected"),&AnimationPlayerEditor::_animation_selected); + ClassDB::bind_method(D_METHOD("_animation_name_edited"),&AnimationPlayerEditor::_animation_name_edited); + ClassDB::bind_method(D_METHOD("_animation_new"),&AnimationPlayerEditor::_animation_new); + ClassDB::bind_method(D_METHOD("_animation_rename"),&AnimationPlayerEditor::_animation_rename); + ClassDB::bind_method(D_METHOD("_animation_load"),&AnimationPlayerEditor::_animation_load); + ClassDB::bind_method(D_METHOD("_animation_remove"),&AnimationPlayerEditor::_animation_remove); + ClassDB::bind_method(D_METHOD("_animation_remove_confirmed"),&AnimationPlayerEditor::_animation_remove_confirmed); + ClassDB::bind_method(D_METHOD("_animation_blend"),&AnimationPlayerEditor::_animation_blend); + ClassDB::bind_method(D_METHOD("_animation_edit"),&AnimationPlayerEditor::_animation_edit); + ClassDB::bind_method(D_METHOD("_animation_resource_edit"),&AnimationPlayerEditor::_animation_resource_edit); + ClassDB::bind_method(D_METHOD("_dialog_action"),&AnimationPlayerEditor::_dialog_action); + ClassDB::bind_method(D_METHOD("_seek_value_changed"),&AnimationPlayerEditor::_seek_value_changed,DEFVAL(true)); + ClassDB::bind_method(D_METHOD("_animation_player_changed"),&AnimationPlayerEditor::_animation_player_changed); + ClassDB::bind_method(D_METHOD("_blend_edited"),&AnimationPlayerEditor::_blend_edited); + //ClassDB::bind_method(D_METHOD("_seek_frame_changed"),&AnimationPlayerEditor::_seek_frame_changed); + ClassDB::bind_method(D_METHOD("_scale_changed"),&AnimationPlayerEditor::_scale_changed); + //ClassDB::bind_method(D_METHOD("_editor_store_all"),&AnimationPlayerEditor::_editor_store_all); + //ClassDB::bind_method(D_METHOD("_editor_load_all"),&AnimationPlayerEditor::_editor_load_all); + ClassDB::bind_method(D_METHOD("_list_changed"),&AnimationPlayerEditor::_list_changed); + ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"),&AnimationPlayerEditor::_animation_key_editor_seek); + ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"),&AnimationPlayerEditor::_animation_key_editor_anim_len_changed); + ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_step_changed"),&AnimationPlayerEditor::_animation_key_editor_anim_step_changed); + ClassDB::bind_method(D_METHOD("_hide_anim_editors"),&AnimationPlayerEditor::_hide_anim_editors); + ClassDB::bind_method(D_METHOD("_animation_duplicate"),&AnimationPlayerEditor::_animation_duplicate); + ClassDB::bind_method(D_METHOD("_blend_editor_next_changed"),&AnimationPlayerEditor::_blend_editor_next_changed); + ClassDB::bind_method(D_METHOD("_unhandled_key_input"),&AnimationPlayerEditor::_unhandled_key_input); + ClassDB::bind_method(D_METHOD("_animation_tool_menu"),&AnimationPlayerEditor::_animation_tool_menu); + ClassDB::bind_method(D_METHOD("_animation_save_menu"), &AnimationPlayerEditor::_animation_save_menu); + + + + +} + +AnimationPlayerEditor *AnimationPlayerEditor::singleton=NULL; + +AnimationPlayer *AnimationPlayerEditor::get_player() const { + + return player; +} +AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) { + editor=p_editor; + singleton=this; + + updating=false; + + set_focus_mode(FOCUS_ALL); + + player=NULL; + add_style_override("panel", get_stylebox("panel","Panel")); + + + Label * l; + + /*l= memnew( Label ); + l->set_text("Animation Player:"); + add_child(l);*/ + + HBoxContainer *hb = memnew( HBoxContainer ); + add_child(hb); + + + play_bw_from = memnew( ToolButton ); + play_bw_from->set_tooltip(TTR("Play selected animation backwards from current pos. (A)")); + hb->add_child(play_bw_from); + + play_bw = memnew( ToolButton ); + play_bw->set_tooltip(TTR("Play selected animation backwards from end. (Shift+A)")); + hb->add_child(play_bw); + + stop = memnew( ToolButton ); + stop->set_toggle_mode(true); + hb->add_child(stop); + stop->set_tooltip(TTR("Stop animation playback. (S)")); + + play = memnew( ToolButton ); + play->set_tooltip(TTR("Play selected animation from start. (Shift+D)")); + hb->add_child(play); + + + play_from = memnew( ToolButton ); + play_from->set_tooltip(TTR("Play selected animation from current pos. (D)")); + hb->add_child(play_from); + + + + //pause = memnew( Button ); + //pause->set_toggle_mode(true); + //hb->add_child(pause); + + frame = memnew( SpinBox ); + hb->add_child(frame); + frame->set_custom_minimum_size(Size2(60,0)); + frame->set_stretch_ratio(2); + frame->set_tooltip(TTR("Animation position (in seconds).")); + + hb->add_child( memnew( VSeparator)); + + scale = memnew( LineEdit ); + hb->add_child(scale); + scale->set_h_size_flags(SIZE_EXPAND_FILL); + scale->set_stretch_ratio(1); + scale->set_tooltip(TTR("Scale animation playback globally for the node.")); + scale->hide(); + + + add_anim = memnew( ToolButton ); + ED_SHORTCUT("animation_player_editor/add_animation", TTR("Create new animation in player.")); + add_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/add_animation")); + add_anim->set_tooltip(TTR("Create new animation in player.")); + + hb->add_child(add_anim); + + + load_anim = memnew( ToolButton ); + ED_SHORTCUT("animation_player_editor/load_from_disk", TTR("Load animation from disk.")); + add_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/load_from_disk")); + load_anim->set_tooltip(TTR("Load an animation from disk.")); + hb->add_child(load_anim); + + save_anim = memnew(MenuButton); + save_anim->set_tooltip(TTR("Save the current animation")); + save_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save", TTR("Save")), ANIM_SAVE); + save_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save_as", TTR("Save As")), ANIM_SAVE_AS); + save_anim->set_focus_mode(Control::FOCUS_NONE); + hb->add_child(save_anim); + + accept = memnew(AcceptDialog); + add_child(accept); + accept->connect("confirmed", this, "_menu_confirm_current"); + + delete_dialog = memnew(ConfirmationDialog); + add_child(delete_dialog); + delete_dialog->connect("confirmed", this, "_animation_remove_confirmed"); + + duplicate_anim = memnew( ToolButton ); + hb->add_child(duplicate_anim); + ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate Animation")); + duplicate_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/duplicate_animation")); + duplicate_anim->set_tooltip(TTR("Duplicate Animation")); + + rename_anim = memnew( ToolButton ); + hb->add_child(rename_anim); + ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename Animation")); + rename_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/rename_animation")); + rename_anim->set_tooltip(TTR("Rename Animation")); + + remove_anim = memnew( ToolButton ); + hb->add_child(remove_anim); + ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove Animation")); + remove_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/remove_animation")); + remove_anim->set_tooltip(TTR("Remove Animation")); + + + animation = memnew( OptionButton ); + hb->add_child(animation); + animation->set_h_size_flags(SIZE_EXPAND_FILL); + animation->set_tooltip(TTR("Display list of animations in player.")); + animation->set_clip_text(true); + + autoplay = memnew( ToolButton ); + hb->add_child(autoplay); + autoplay->set_tooltip(TTR("Autoplay on Load")); + + + + blend_anim = memnew( ToolButton ); + hb->add_child(blend_anim); + blend_anim->set_tooltip(TTR("Edit Target Blend Times")); + + tool_anim = memnew( MenuButton); + //tool_anim->set_flat(false); + tool_anim->set_tooltip(TTR("Animation Tools")); + tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/copy_animation", TTR("Copy Animation")),TOOL_COPY_ANIM); + tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/paste_animation", TTR("Paste Animation")),TOOL_PASTE_ANIM); + //tool_anim->get_popup()->add_separator(); + //tool_anim->get_popup()->add_item("Edit Anim Resource",TOOL_PASTE_ANIM); + hb->add_child(tool_anim); + + nodename = memnew( Button ); + hb->add_child(nodename); + pin = memnew( ToolButton ); + pin->set_toggle_mode(true); + hb->add_child(pin); + + + + resource_edit_anim= memnew( Button ); + hb->add_child(resource_edit_anim); + resource_edit_anim->hide(); + + + file = memnew(EditorFileDialog); + add_child(file); + + name_dialog = memnew( ConfirmationDialog ); + name_dialog->set_title(TTR("Create New Animation")); + name_dialog->set_hide_on_ok(false); + add_child(name_dialog); + name = memnew( LineEdit ); + name_dialog->add_child(name); + name->set_pos(Point2(18,30)); + name->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,10); + name_dialog->register_text_enter(name); + + + l = memnew( Label ); + l->set_text(TTR("Animation Name:")); + l->set_pos( Point2(10,10) ); + + name_dialog->add_child(l); + name_title=l; + + error_dialog = memnew( ConfirmationDialog ); + error_dialog->get_ok()->set_text(TTR("Close")); + //error_dialog->get_cancel()->set_text("Close"); + error_dialog->set_text(TTR("Error!")); + add_child(error_dialog); + + name_dialog->connect("confirmed", this,"_animation_name_edited"); + + blend_editor.dialog = memnew( AcceptDialog ); + add_child(blend_editor.dialog); + blend_editor.dialog->get_ok()->set_text(TTR("Close")); + blend_editor.dialog->set_hide_on_ok(true); + VBoxContainer *blend_vb = memnew( VBoxContainer); + blend_editor.dialog->add_child(blend_vb); + //blend_editor.dialog->set_child_rect(blend_vb); + blend_editor.tree = memnew( Tree ); + blend_editor.tree->set_columns(2); + blend_vb->add_margin_child(TTR("Blend Times:"),blend_editor.tree,true); + blend_editor.next = memnew( OptionButton ); + blend_vb->add_margin_child(TTR("Next (Auto Queue):"),blend_editor.next); + blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times")); + updating_blends=false; + + blend_editor.tree->connect("item_edited",this,"_blend_edited"); + + + autoplay->connect("pressed", this,"_autoplay_pressed"); + autoplay->set_toggle_mode(true); + play->connect("pressed", this,"_play_pressed"); + play_from->connect("pressed", this,"_play_from_pressed"); + play_bw->connect("pressed", this,"_play_bw_pressed"); + play_bw_from->connect("pressed", this,"_play_bw_from_pressed"); + stop->connect("pressed", this,"_stop_pressed"); + //pause->connect("pressed", this,"_pause_pressed"); + add_anim->connect("pressed", this,"_animation_new"); + rename_anim->connect("pressed", this,"_animation_rename"); + load_anim->connect("pressed", this,"_animation_load"); + duplicate_anim->connect("pressed", this,"_animation_duplicate"); + //frame->connect("text_entered", this,"_seek_frame_changed"); + + blend_anim->connect("pressed", this,"_animation_blend"); + remove_anim->connect("pressed", this,"_animation_remove"); + animation->connect("item_selected", this,"_animation_selected",Vector<Variant>(),true); + resource_edit_anim->connect("pressed", this,"_animation_resource_edit"); + file->connect("file_selected", this,"_dialog_action"); + frame->connect("value_changed", this, "_seek_value_changed",Vector<Variant>(),true); + scale->connect("text_entered", this, "_scale_changed",Vector<Variant>(),true); + + + + renaming=false; + last_active=false; + + set_process_unhandled_key_input(true); + + key_editor = memnew( AnimationKeyEditor); + add_child(key_editor); + add_constant_override("separation",get_constant("separation","VBoxContainer")); + key_editor->set_v_size_flags(SIZE_EXPAND_FILL); + key_editor->connect("timeline_changed",this,"_animation_key_editor_seek"); + key_editor->connect("animation_len_changed",this,"_animation_key_editor_anim_len_changed"); + key_editor->connect("animation_step_changed",this,"_animation_key_editor_anim_step_changed"); + + _update_player(); +} + + +void AnimationPlayerEditorPlugin::edit(Object *p_object) { + + anim_editor->set_undo_redo(&get_undo_redo()); + if (!p_object) + return; + anim_editor->edit(p_object->cast_to<AnimationPlayer>()); + + +} + +bool AnimationPlayerEditorPlugin::handles(Object *p_object) const { + + return p_object->is_class("AnimationPlayer"); +} + +void AnimationPlayerEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + + editor->make_bottom_panel_item_visible(anim_editor); + anim_editor->set_process(true); + anim_editor->ensure_visibility(); + //editor->animation_panel_make_visible(true); + } else { + + //anim_editor->hide(); + //anim_editor->set_idle_process(false); + } + +} + +AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) { + + editor=p_node; + anim_editor = memnew( AnimationPlayerEditor(editor) ); + anim_editor->set_undo_redo(editor->get_undo_redo()); + + editor->add_bottom_panel_item(TTR("Animation"),anim_editor); + /* + editor->get_viewport()->add_child(anim_editor); + anim_editor->set_area_as_parent_rect(); + anim_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END); + anim_editor->set_margin( MARGIN_TOP, 75 ); + anim_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END); + anim_editor->set_margin( MARGIN_RIGHT, 0 );*/ + anim_editor->hide(); + + + +} + + +AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() +{ +} |