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path: root/editor/plugins/animation_player_editor_plugin.cpp
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-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 86b085b429..3593493d11 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -299,7 +299,7 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
if (current != "") {
- player->set_current_animation(current);
+ // player->set_current_animation(current, false);
Ref<Animation> anim = player->get_animation(current);
{
@@ -654,7 +654,9 @@ Dictionary AnimationPlayerEditor::get_state() const {
d["visible"] = is_visible_in_tree();
if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) {
d["player"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
- d["animation"] = player->get_current_animation();
+ }
+ if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
+ d["animation"] = animation->get_item_text(animation->get_selected());
}
return d;