diff options
Diffstat (limited to 'editor/plugins/animation_player_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 8de00dfcd1..43d8bc332c 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -984,12 +984,12 @@ void AnimationPlayerEditor::_update_animation_list_icons() { Ref<Texture2D> icon; if (anim_name == player->get_autoplay()) { - if (anim_name == SceneStringNames::get_singleton()->RESET) { + if (anim_name == SceneStringName(RESET)) { icon = autoplay_reset_icon; } else { icon = autoplay_icon; } - } else if (anim_name == SceneStringNames::get_singleton()->RESET) { + } else if (anim_name == SceneStringName(RESET)) { icon = reset_icon; } @@ -1459,7 +1459,7 @@ void AnimationPlayerEditor::_onion_skinning_menu(int p_option) { onion.enabled = !onion.enabled; if (onion.enabled) { - if (get_player() && !get_player()->has_animation(SceneStringNames::get_singleton()->RESET)) { + if (get_player() && !get_player()->has_animation(SceneStringName(RESET))) { EditorNode::get_singleton()->show_warning(TTR("Onion skinning requires a RESET animation.")); } _start_onion_skinning(); // It will check for RESET animation anyway. @@ -1592,7 +1592,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_1() { return; } - if (!onion.enabled || !is_visible() || !get_player() || !get_player()->has_animation(SceneStringNames::get_singleton()->RESET)) { + if (!onion.enabled || !is_visible() || !get_player() || !get_player()->has_animation(SceneStringName(RESET))) { _stop_onion_skinning(); return; } @@ -1783,7 +1783,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2_epilog() { } void AnimationPlayerEditor::_start_onion_skinning() { - if (get_player() && !get_player()->has_animation(SceneStringNames::get_singleton()->RESET)) { + if (get_player() && !get_player()->has_animation(SceneStringName(RESET))) { onion.enabled = false; onion_toggle->set_pressed_no_signal(false); return; |