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path: root/editor/plugins/animation_player_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/animation_player_editor_plugin.cpp')
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp23
1 files changed, 4 insertions, 19 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 173079b6de..0991832eff 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -38,7 +38,7 @@
#include "editor/animation_track_editor.h"
#include "editor/editor_settings.h"
-// For onion skinning
+// For onion skinning.
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "scene/main/viewport.h"
@@ -1088,20 +1088,6 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
EditorNode::get_singleton()->get_inspector()->refresh();
}
-void AnimationPlayerEditor::_hide_anim_editors() {
-
- player = NULL;
- hide();
- set_process(false);
-
- track_editor->set_animation(Ref<Animation>());
- track_editor->set_root(NULL);
- track_editor->show_select_node_warning(true);
-}
-
-void AnimationPlayerEditor::_animation_about_to_show_menu() {
-}
-
void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
String current;
@@ -1489,7 +1475,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
player->seek(cpos, false);
player->restore_animated_values(values_backup);
- // Restor state of main editors.
+ // Restore state of main editors.
if (SpatialEditor::get_singleton()->is_visible()) {
// 3D
SpatialEditor::get_singleton()->set_state(spatial_edit_state);
@@ -1519,7 +1505,7 @@ void AnimationPlayerEditor::_stop_onion_skinning() {
_free_onion_layers();
- // Clean up the overlay
+ // Clean up the overlay.
onion.can_overlay = false;
plugin->update_overlays();
}
@@ -1557,7 +1543,6 @@ void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed);
ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"), &AnimationPlayerEditor::_animation_key_editor_seek);
ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_len_changed);
- ClassDB::bind_method(D_METHOD("_hide_anim_editors"), &AnimationPlayerEditor::_hide_anim_editors);
ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate);
ClassDB::bind_method(D_METHOD("_blend_editor_next_changed"), &AnimationPlayerEditor::_blend_editor_next_changed);
ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &AnimationPlayerEditor::_unhandled_key_input);
@@ -1776,7 +1761,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
_update_player();
- // Onion skinning
+ // Onion skinning.
track_editor->connect("visibility_changed", this, "_editor_visibility_changed");