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-rw-r--r--editor/plugins/mesh_editor_plugin.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 90d50d30d9..d8977ea6fc 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -30,6 +30,7 @@
#include "mesh_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "editor/editor_scale.h"
void MeshEditor::gui_input(const Ref<InputEvent> &p_event) {
@@ -119,6 +120,11 @@ MeshEditor::MeshEditor() {
camera->set_perspective(45, 0.1, 10);
viewport->add_child(camera);
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ camera_attributes.instantiate();
+ camera->set_attributes(camera_attributes);
+ }
+
light1 = memnew(DirectionalLight3D);
light1->set_transform(Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
viewport->add_child(light1);