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path: root/editor/plugins/mesh_editor_plugin.cpp
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-2/+2
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| * Rename internal Button icon to button_icon to match exposed methodsAaron Franke2024-10-291-2/+2
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* [Scene] Add SceneStringNames::pressedA Thousand Ships2024-05-141-2/+2
* Reorganize code related to editor themingYuri Sizov2024-01-161-1/+1
* Add EditorStringNames singletonkobewi2023-09-031-2/+2
* Improve material and mesh preview buttonsMewPurPur2023-08-041-26/+21
* Use BitField<> in core type masksJuan Linietsky2023-01-081-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use forward-declarations in big editor classestrollodel2022-11-291-0/+2
* Rename TextureButton set_*_texture methods to set_texture_*Aaron Franke2022-11-191-4/+4
* Fix theme propagation in various parts of the editorYuri Sizov2022-09-021-14/+14
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-0/+6
* Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde2022-08-301-1/+1
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| * Implement MSAA for 2D [Vulkan only]Hendrik Brucker2022-08-131-1/+1
* | Rename `str2var` to `str_to_var` and similarMicky2022-08-261-2/+2
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* Remove Signal connect bindsJuan Linietsky2022-07-291-2/+2
* Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge2022-07-181-1/+1
* Merge pull request #54606 from Calinou/mesh-editor-plugin-tweak-msaaHugo Locurcio2022-05-041-1/+1
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| * Use 4× MSAA for the Advanced Import Options 3D previewHugo Locurcio2021-11-041-1/+1
* | Update if == NOTIFICATION_* to switch statements to match coding stylemegalobyte2022-02-161-12/+14
* | Editor: Cleanup some includes dependenciesRémi Verschelde2022-02-151-1/+0
* | Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-1/+1
* | Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+1
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* | Use "enum class" for input enumsAaron Franke2021-11-121-1/+1
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* Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra2021-09-211-1/+1
* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-5/+1
* Optimize StringName usagereduz2021-07-181-4/+4
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-2/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-5/+5
* Fix crashes in *_input functionsRafał Mikrut2021-04-051-0/+2
* Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename Control margin to offsetMarcel Admiraal2020-12-231-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-12/+0
* Change non-existent World to World3Dqarmin2020-04-181-3/+3
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-1/+1
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-5/+5
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-4/+4
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-3/+2
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+2
* Changed some code showed in LGTM and Coverageqarmin2019-07-201-3/+0
* Fix and restore text, material and mesh previewers.Juan Linietsky2019-03-041-46/+31