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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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mesh_editor_plugin.cpp
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-2
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+2
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Rename internal Button icon to button_icon to match exposed methods
Aaron Franke
2024-10-29
1
-2
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+2
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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[Scene] Add SceneStringNames::pressed
A Thousand Ships
2024-05-14
1
-2
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+2
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Reorganize code related to editor theming
Yuri Sizov
2024-01-16
1
-1
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+1
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Add EditorStringNames singleton
kobewi
2023-09-03
1
-2
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+2
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Improve material and mesh preview buttons
MewPurPur
2023-08-04
1
-26
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+21
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Use BitField<> in core type masks
Juan Linietsky
2023-01-08
1
-1
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-0
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+2
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Rename TextureButton set_*_texture methods to set_texture_*
Aaron Franke
2022-11-19
1
-4
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+4
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Fix theme propagation in various parts of the editor
Yuri Sizov
2022-09-02
1
-14
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+14
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-0
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+6
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Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
1
-1
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+1
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Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-1
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+1
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Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-2
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+2
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Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-2
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+2
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Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-18
1
-1
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+1
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Merge pull request #54606 from Calinou/mesh-editor-plugin-tweak-msaa
Hugo Locurcio
2022-05-04
1
-1
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+1
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Use 4× MSAA for the Advanced Import Options 3D preview
Hugo Locurcio
2021-11-04
1
-1
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+1
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Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-16
1
-12
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+14
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Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-1
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+0
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Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-1
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+1
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Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
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+1
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-1
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+1
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Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-21
1
-1
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+1
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-5
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+1
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Optimize StringName usage
reduz
2021-07-18
1
-4
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+4
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Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
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+2
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-5
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+5
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Fix crashes in *_input functions
Rafał Mikrut
2021-04-05
1
-0
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+2
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Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-1
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+1
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-1
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+1
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
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+2
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-12
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+0
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Change non-existent World to World3D
qarmin
2020-04-18
1
-3
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+3
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
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+1
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Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-1
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+1
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Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-5
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+5
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Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-4
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+4
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Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
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+1
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Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-3
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+2
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Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
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+2
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-24
1
-0
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+2
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Changed some code showed in LGTM and Coverage
qarmin
2019-07-20
1
-3
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+0
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Fix and restore text, material and mesh previewers.
Juan Linietsky
2019-03-04
1
-46
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+31
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