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-rw-r--r--editor/plugins/mesh_instance_editor_plugin.cpp334
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diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
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+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
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+/*************************************************************************/
+/* mesh_instance_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "mesh_instance_editor_plugin.h"
+
+#include "scene/3d/physics_body.h"
+#include "scene/3d/body_shape.h"
+#include "scene/gui/box_container.h"
+#include "scene/3d/navigation_mesh.h"
+#include "spatial_editor_plugin.h"
+
+void MeshInstanceEditor::_node_removed(Node *p_node) {
+
+ if(p_node==node) {
+ node=NULL;
+ options->hide();
+ }
+
+}
+
+
+
+void MeshInstanceEditor::edit(MeshInstance *p_mesh) {
+
+ node=p_mesh;
+
+}
+
+void MeshInstanceEditor::_menu_option(int p_option) {
+
+ Ref<Mesh> mesh = node->get_mesh();
+ if (mesh.is_null()) {
+ err_dialog->set_text(TTR("Mesh is empty!"));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ switch(p_option) {
+ case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY:
+ case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
+
+ bool trimesh_shape = (p_option==MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
+
+ EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+
+ List<Node*> selection = editor_selection->get_selected_node_list();
+
+ if (selection.empty()) {
+ Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
+ if (shape.is_null())
+ return;
+
+ CollisionShape *cshape = memnew( CollisionShape );
+ cshape->set_shape(shape);
+ StaticBody *body = memnew( StaticBody );
+ body->add_child(cshape);
+
+ Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
+
+ if (trimesh_shape)
+ ur->create_action(TTR("Create Static Trimesh Body"));
+ else
+ ur->create_action(TTR("Create Static Convex Body"));
+
+ ur->add_do_method(node,"add_child",body);
+ ur->add_do_method(body,"set_owner",owner);
+ ur->add_do_method(cshape,"set_owner",owner);
+ ur->add_do_reference(body);
+ ur->add_undo_method(node,"remove_child",body);
+ ur->commit_action();
+ return;
+ }
+
+ if (trimesh_shape)
+ ur->create_action(TTR("Create Static Trimesh Body"));
+ else
+ ur->create_action(TTR("Create Static Convex Body"));
+
+ for (List<Node*>::Element *E=selection.front();E;E=E->next()) {
+
+ MeshInstance *instance = E->get()->cast_to<MeshInstance>();
+ if (!instance)
+ continue;
+
+ Ref<Mesh> m = instance->get_mesh();
+ if (m.is_null())
+ continue;
+
+ Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape();
+ if (shape.is_null())
+ continue;
+
+ CollisionShape *cshape = memnew( CollisionShape );
+ cshape->set_shape(shape);
+ StaticBody *body = memnew( StaticBody );
+ body->add_child(cshape);
+
+ Node *owner = instance==get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
+
+ ur->add_do_method(instance,"add_child",body);
+ ur->add_do_method(body,"set_owner",owner);
+ ur->add_do_method(cshape,"set_owner",owner);
+ ur->add_do_reference(body);
+ ur->add_undo_method(instance,"remove_child",body);
+ }
+
+ ur->commit_action();
+
+ } break;
+
+ case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE:
+ case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
+
+ if (node==get_tree()->get_edited_scene_root()) {
+ err_dialog->set_text(TTR("This doesn't work on scene root!"));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ bool trimesh_shape = (p_option==MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
+
+ Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
+ if (shape.is_null())
+ return;
+
+ CollisionShape *cshape = memnew( CollisionShape );
+ cshape->set_shape(shape);
+
+ Node *owner = node->get_owner();
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+
+ if (trimesh_shape)
+ ur->create_action(TTR("Create Trimesh Shape"));
+ else
+ ur->create_action(TTR("Create Convex Shape"));
+
+ ur->add_do_method(node->get_parent(),"add_child",cshape);
+ ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1);
+ ur->add_do_method(cshape,"set_owner",owner);
+ ur->add_do_reference(cshape);
+ ur->add_undo_method(node->get_parent(),"remove_child",cshape);
+ ur->commit_action();
+
+ } break;
+
+ case MENU_OPTION_CREATE_NAVMESH: {
+
+ Ref<NavigationMesh> nmesh = memnew( NavigationMesh );
+
+ if (nmesh.is_null())
+ return;
+
+ nmesh->create_from_mesh(mesh);
+ NavigationMeshInstance *nmi = memnew( NavigationMeshInstance );
+ nmi->set_navigation_mesh(nmesh);
+
+ Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Create Navigation Mesh"));
+
+ ur->add_do_method(node,"add_child",nmi);
+ ur->add_do_method(nmi,"set_owner",owner);
+
+ ur->add_do_reference(nmi);
+ ur->add_undo_method(node,"remove_child",nmi);
+ ur->commit_action();
+ } break;
+
+ case MENU_OPTION_CREATE_OUTLINE_MESH: {
+
+ outline_dialog->popup_centered(Vector2(200, 90));
+ } break;
+ }
+
+}
+
+void MeshInstanceEditor::_create_outline_mesh() {
+
+ Ref<Mesh> mesh = node->get_mesh();
+ if (mesh.is_null()) {
+ err_dialog->set_text(TTR("MeshInstance lacks a Mesh!"));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ if (mesh->get_surface_count() == 0) {
+ err_dialog->set_text(TTR("Mesh has not surface to create outlines from!"));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ Ref<Mesh> mesho = mesh->create_outline(outline_size->get_value());
+
+ if (mesho.is_null()) {
+ err_dialog->set_text(TTR("Could not create outline!"));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ MeshInstance *mi = memnew( MeshInstance );
+ mi->set_mesh(mesho);
+ Node *owner=node->get_owner();
+ if (get_tree()->get_edited_scene_root()==node) {
+ owner=node;
+ }
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+
+ ur->create_action(TTR("Create Outline"));
+
+ ur->add_do_method(node,"add_child",mi);
+ ur->add_do_method(mi,"set_owner",owner);
+
+ ur->add_do_reference(mi);
+ ur->add_undo_method(node,"remove_child",mi);
+ ur->commit_action();
+}
+
+void MeshInstanceEditor::_bind_methods() {
+
+ ClassDB::bind_method("_menu_option",&MeshInstanceEditor::_menu_option);
+ ClassDB::bind_method("_create_outline_mesh",&MeshInstanceEditor::_create_outline_mesh);
+}
+
+MeshInstanceEditor::MeshInstanceEditor() {
+
+
+ options = memnew( MenuButton );
+ SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
+
+ options->set_text(TTR("Mesh"));
+ options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance","EditorIcons"));
+
+ options->get_popup()->add_item(TTR("Create Trimesh Static Body"),MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
+ options->get_popup()->add_item(TTR("Create Convex Static Body"),MENU_OPTION_CREATE_STATIC_CONVEX_BODY);
+ options->get_popup()->add_separator();
+ options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"),MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
+ options->get_popup()->add_item(TTR("Create Convex Collision Sibling"),MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
+ options->get_popup()->add_separator();
+ options->get_popup()->add_item(TTR("Create Navigation Mesh"),MENU_OPTION_CREATE_NAVMESH);
+ options->get_popup()->add_separator();
+ options->get_popup()->add_item(TTR("Create Outline Mesh.."),MENU_OPTION_CREATE_OUTLINE_MESH);
+
+ options->get_popup()->connect("id_pressed", this,"_menu_option");
+
+ outline_dialog = memnew( ConfirmationDialog );
+ outline_dialog->set_title(TTR("Create Outline Mesh"));
+ outline_dialog->get_ok()->set_text(TTR("Create"));
+
+ VBoxContainer *outline_dialog_vbc = memnew( VBoxContainer );
+ outline_dialog->add_child(outline_dialog_vbc);
+ //outline_dialog->set_child_rect(outline_dialog_vbc);
+
+ outline_size = memnew( SpinBox );
+ outline_size->set_min(0.001);
+ outline_size->set_max(1024);
+ outline_size->set_step(0.001);
+ outline_size->set_value(0.05);
+ outline_dialog_vbc->add_margin_child(TTR("Outline Size:"),outline_size);
+
+ add_child(outline_dialog);
+ outline_dialog->connect("confirmed",this,"_create_outline_mesh");
+
+ err_dialog = memnew( AcceptDialog );
+ add_child(err_dialog);
+
+}
+
+
+void MeshInstanceEditorPlugin::edit(Object *p_object) {
+
+ mesh_editor->edit(p_object->cast_to<MeshInstance>());
+}
+
+bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_class("MeshInstance");
+}
+
+void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ mesh_editor->options->show();
+ } else {
+
+ mesh_editor->options->hide();
+ mesh_editor->edit(NULL);
+ }
+
+}
+
+MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) {
+
+ editor=p_node;
+ mesh_editor = memnew( MeshInstanceEditor );
+ editor->get_viewport()->add_child(mesh_editor);
+
+ mesh_editor->options->hide();
+}
+
+
+MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin()
+{
+}
+
+