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-rw-r--r--editor/plugins/shader_editor_plugin.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index 0208b43e13..6ad3413dd7 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -50,12 +50,12 @@ class ShaderTextEditor : public CodeTextEditor {
protected:
static void _bind_methods();
- virtual void _load_theme_settings();
+ virtual void _load_theme_settings() override;
- virtual void _code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options);
+ virtual void _code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) override;
public:
- virtual void _validate_script();
+ virtual void _validate_script() override;
void reload_text();
@@ -134,7 +134,7 @@ public:
void goto_line_selection(int p_line, int p_begin, int p_end);
- virtual Size2 get_minimum_size() const { return Size2(0, 200); }
+ virtual Size2 get_minimum_size() const override { return Size2(0, 200); }
void save_external_data(const String &p_str = "");
ShaderEditor(EditorNode *p_node);
@@ -149,17 +149,17 @@ class ShaderEditorPlugin : public EditorPlugin {
Button *button;
public:
- virtual String get_name() const { return "Shader"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- virtual void selected_notify();
+ virtual String get_name() const override { return "Shader"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+ virtual void selected_notify() override;
ShaderEditor *get_shader_editor() const { return shader_editor; }
- virtual void save_external_data();
- virtual void apply_changes();
+ virtual void save_external_data() override;
+ virtual void apply_changes() override;
ShaderEditorPlugin(EditorNode *p_node);
~ShaderEditorPlugin();